Rheyla didn’t react at first.
Not to the hand on her elbow. Not to the slurred affection curling like smoke in her ear.
She just kept walking.
Boots steady. Posture alert, but not rigid. Eyes scanning the shadows at every corner of the Hollow’s edge. She’d grown up around towns like this—quiet on the surface, but twitchy underneath. You didn’t stroll into Lioran’s Hollow looking important unless you were armed, insane, or both.
Velyra? She was making it look like performance art.
The mercenary spared a glance at the woman beside her—makeup smudged, dress torn, eyes still sharp beneath the lazy Zeltron sway. One hand looped around Rheyla’s elbow like they were halfway to some scandalous retreat and just needed to shake the tail.
It was a good act.
Too good. As if she had done it before.
The Twi’lek didn’t smile, exactly. But her mouth twitched. Like something inside her found it funny and was very deliberately keeping that fact to itself.
When Velyra purred, [color=#A6D1DF“At least you smell better than most of them,”[/color] Rheyla snorted once—soft, reflexive.
“You must’ve had some deeply unfortunate company.”
But her gaze didn’t quite hold. For a breath, she looked forward instead, as if watching for danger—though the path ahead had gone quiet. There was something in the way Velyra had said it—low, velveted, almost amused—that curled under her skin like heat where there shouldn't have been any. Not now. Not here.
She didn’t show it. Not in any way that counted. But her hand tightened just slightly on her blaster grip. A twitch of her jaw. A blink a second too long.
Then—quieter, almost too soft to catch:
“Guess that makes two of us.”
She guided them along a quieter alley toward the back of the docking district. Fewer eyes here. More broken lighting. Just the way she liked it.
Velyra’s next whisper—You just happened to be passing through…—drew a sideways look. Not hostile. Not entirely amused either.
“You were in my way,” Rheyla said, eyebrow raised.
“Right between me and a payday.”
A beat.
Then came the soft thank you.
And that, more than the theatrics or the pheromones or the flirtation, made her falter. Just for a step. Just long enough to show she’d heard it.
She didn’t answer right away.
Didn’t say you’re welcome—she rarely did. But she let that silence hold, just long enough for it to feel like acknowledgement.
Then, finally:
“Don’t make a habit of it.”
Dry. Quiet. But there was a thread of something warmer underneath it—buried, but there.
When the lights of her ship flickered into view across the lot—worn edges, patched hull, but flying—Rheyla pointed with her blaster-hand.
“There she is. Doesn’t look like much, but she’s faster than she looks.”
The ship squatted on the edge of the landing zone like it didn’t want to be seen—half-shadowed by a power relay tower, hull dull under the dusk. A mid-sized light freighter, low-slung and wide-bodied, clearly modified beyond whatever factory design it was meant to be.
The Scourhawk had teeth.
The hull bore the story: asymmetrical plating where an external power core shield had been bolted over a breach, the left flank slightly broader from a retrofitted sensor array. Gunmetal grey all over, with faded olive green panelling and streaks of exposed durasteel catching the light. Scorch marks spidered along the starboard wing like someone had painted fire across her skin. A single line of red-orange striping—half-buried under carbon scoring—suggested salvaged parts, or someone else's past claim.
The cockpit sat off-centre, visor-like, with one transparisteel pane a shade darker than the rest. Replaced. Improvised. Survived.
Twin engines—mismatched in age and whine—rested like coiled fists at the rear, ready to launch. The vertical fins curved slightly along the top, giving the ship a hawk-like silhouette if you squinted just right. The front landing strut let out a soft metallic groan as if protesting the weight it bore.
“She flies fine,” Rheyla added, as if the thing hadn’t just groaned like a dying animal.
“Just needs a nudge now and then.”
As they drew closer, the topside cannon near the nose came into view—an aftermarket addition, definitely illegal, definitely personal. Beneath it, the underbelly turret hung in a half-limp slouch, like it was daring someone to ask if it actually worked. Rheyla didn’t offer. She just keyed in the access panel, waited for the hiss of decompression, and gestured for Velyra to step inside.
A pause.
Then, with a glance toward Velyra and a faint smirk:
“Kind of like you.”
She tilted her head, just a fraction.
“Come on, Senator. Let’s see if you survive re-entry.”
The ramp groaned shut behind them with a hydraulic thunk, sealing out the fading light—and the world that had nearly killed them both. Inside, the Scourhawk felt like stepping into a different kind of storm: close-quartered, metallic, and humming with old energy. Rheyla didn’t bother turning on the overhead lights. The ship’s internal glow came from strips of dull amber panelling along the walls, flickering intermittently like a heartbeat. She moved with the confidence of someone who’d memorised every inch—every dip in the floor plating, every creak in the joints.
“Watch the step,” she muttered as they passed through the narrow corridor just past the cargo ramp.
“Starboard pressure seal never did sit right.”
The cargo bay was first—a cramped, utility-first space littered with crates, tarped gear, and a makeshift station near the wall where a vibroblade lay half-disassembled, flanked by a whetstone and oil-smeared cloth. A few barrels sat stacked near the bulkhead, likely filled with salvaged parts or things she swore she'd fix one day. On one side, a wall-mounted rack held a mix of tools and scavenged tech, their edges softened by soot and time.
A faint scent lingered here—metal, solvent, and old heat. The smell of repairs made in the middle of nowhere.
She passed the armoury next. Just a narrow corner with a few magnetised racks and secured straps: her cycler rifle, a sawed-off scattergun, a few grenades clipped to a rig. Velyra would note the precision—everything tied down, every slot used. No wasted space. No wasted weight.
Past that, a tight bunk section tucked behind a half-closed panel. The living quarters, if you could call them that. One bunk, slightly crooked, draped in a weather-stained cloak. A ration pack lay torn open on a tray beside a dented water canister. A cracked mirror hung above a small washbasin—burnt in one corner from a plasma spill long since cleaned but never fully erased. A faded clan banner—just the corner visible—was folded and wedged into a cubby like a memory too delicate to fully unpack.
She didn’t slow.
“Don’t mind the mess. Hadn’t planned on company.”
Finally, they reached the cockpit, a narrow nose of the ship offset slightly left. Two seats, though clearly the right one hadn't been used in a while—its cushion still wrapped in ageing tarp. The left was worn in all the places that mattered, seat leather frayed from years of use. The dash was a chaotic spread of blinking lights and taped-over indicators. A single sabacc card, faded at the edges, was pinned above the console—a Queen of Flames.
Rheyla dropped into the pilot’s seat with a long breath, her fingers already flipping switches, bringing the ship’s systems back to life. The console lit with reluctant flickers, engines beginning to hum with uneven power.
She didn’t look back yet.
Instead, she reached to one side, unstrapped her gloves, and tossed them beside the throttle.
“Strap in,” she said, voice low and steady.
“This part’s loud. The Scourhawk doesn’t like strangers.”
The console chirped. The nav flickered. Rheyla smirked—just a hint.
“She’ll fly anyway.”
Then, under her breath, like a promise:
“She always does.”