RC 212
HUNGRY HUNGRY HIPPO!
Intent: To serve as the primary armor of a Ghost operative.
Development Thread: None unless required
Hero Unit: No
Manufacturer: Voyage Industries
Model: custom
Affiliation: Designed for Ghost Operatives.
Modularity: Yes
Production: Unique
Material: Reflec, Armorweave, Cortosis
Description: The Ghost operative armor was created by a rogue military science group which stemmed from a syndicate supporting Special operations and Special Warfare. The group was charged with engineering perfect soldiers and an emphasis on stealth and versatility was placed on the armor. It was funded using government contracts from several interested parties, but never fielded until recently.
Additional features of the armor include:
Helmet: Multi targeting systems, Sensor array, HUD, Commlink, Rebreather, Thermal Vision, Night Vision, Glare adjustable visor, Automatic sealing process to cut off sound that is above normal combat decibels. Seals to suit.
Body, Cuirass:
Built in crystal circuitry for AI interface: An artificial Intelligence is networked into the armor allowing the user to have a second set of eyes and ears. It can interface with the HUD as well as modify power output from the cells.
Twenty minute oxygen reserve tank.
Stealth field Generator: A small signal scrambler is built in to a node on the back. The node weighs five lbs . It is powered by a power cell. The armor plating itself can act both as a mirror and a solar panel relay allowing sustainable recharge or cloaking ability.
The armor also contains a cloaking ability that will render the light around the armor to be absorbed and reflected back by Reflec and crystalline circuitry. Effectively the armor acts as a flawless mirrors reflecting back a projection of its surroundings. This allows the user to remain invisible to the eye and most conventional vision.
Heat vision will pick up the armor profile due to the heat created by the armors processes.
Gauntlets: Power servos in the gauntlets increase strength of the users grip and arm muscles. High powered magnets allow the user to pick up metal objects or to cling to metal surfaces. Holo-projector, AI interface plug; concealed under sliding plate. Twin ejectable Vibroblades concealed under knuckleplates.
Legs: Power servos in the legs allow for faster movement and enhanced strength in the legs, allowing the user to run faster, considering physical conditioning is up to par.
Boots: The Boots also have a magnetic traction, allowing user to grip to metal surfaces for greater stability.
Additional Kit: There is a combat load harness that slips over the armor. Magazines, holsters, grenades and other essentials can be attached via a Modular system.
Load capacity
Twelve Mags
Ten Grenades
One satchel for explosives
Leather holster for pistol
Three point sling for weapon
Rucksack: 50lbs. Allows the carrying of Engineer/Sapper tools as well as Combat loads; Entrenching shovel, survival tent, extra ammunition.
(Think standard us army MOLLE gear)
Strengths: The Ghost Operative armor allows the user to remain concealed for a short period of time. It allows the user to have increased strength in hands and arms and increased speed and Strength in the legs. It also allows the interface of an AI. Very tough to crack with a conventional weapon.
Weaknesses: The Armor is a high maintenance item. Only ten ever fielded. There is also an issue with the electronics. An EMP will disable all circuitry. This renders the following processes impervious
Stealth
AI
HUD
Enhanced strength and speed
Magnetic hands and feet
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Classification: Multipurpose
Weight: 35lbs
Quality: 7