Star Wars Roleplay: Chaos

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Genesis Starfighter

gtfapollo.jpg


OUT OF CHARACTER INFORMATION

  • Intent: To create a universally used fighter for the Metal Lords of the Void.
  • Image Source: (x) (Based on the X series flight games)
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Metal Lords of the Void (x)
  • Model: N/A
  • Affiliation: Closed-Market
  • Production: Mass Produced
  • Material:
    Quadanium (Main Armor Hull) (x)
    Transparisteel (Viewports) (x)
TECHNICAL SPECIFICATIONS
  • Classification: Starfighter
  • Length: 10.5 Meters
  • Width: 3.4 Meters
  • Height: 9 Meters
  • Armament: Average
    L-s9.3 Laser Cannons (4) (x)
    Concussion Missile Launcher (Holds 6 missiles)
  • Defenses: Average
    Deflector Shield
  • Ejection Seat (x)
  • Squadron Count: 12 (Average)
  • Maneuverability Rating: Average (Very Low when SLAM is in use)
  • Speed Rating: Very High (Extreme when SLAM is in use)
  • Hyperdrive Class: N/A
ADVANCED SYSTEMS
SubLight Acceleration Motor: To keep up with other fighters or to quickly enter other combat areas near the carrier of its desination, a SubLight Acceleration Motor was installed to keep up with the battle wherever it goes. (x)

STANDARD FEATURES
Echo-Rectifier: Due to the ships SLAM being very loud inside the cockpit, this was installed to keep the audio clear. (x)


Strengths:
  • Easy to Produce: The fighter design is generally consistent of parts readily available, the engines being one of the most common in production for the Metal Lords of the Void, allowing it to be produced on short notice.
  • Fast Fighter: For its size, it is surprinsly agile and gives it an edge when combating others or in going into engagements.
  • SLAM: The Sublight Acceleration Motor gives it some extra speed, sometimes doubling it to close the gaps in the battle, effectively having it ready on call for any form of battle in their vicinity.
Weaknesses:
  • Engine Failure on one side, other must fail: If the bottom or top engine fails on one side, it will turn off the other in unison, making the Genesis Starfighter reduce the speed by half.
  • Engine Overheat: Overuse of the craft in a prolonged state full speed in of ten minutes or one full minute in SLAM mode will result in an engine overheat and will cut engine power in half for two minutes for by that time, engine will cool off.
  • Any engine fails, SLAM Disabled: Due to the volatile nature of the Sublight Acceleration Motor, if any engine is disabled or destroyed, the SLAM will also be disabled.
  • Carrier Fighter: Due to not having a hyperdrive installed, the Genesis Starfighter is forced to be with its carrier at all times for transportation.
  • Fuel Hog: Due to the Sublight Acceleration Motor installed, if in use it can consume an entire starfighters fuel supply in less than four minutes if used in prolong use. This requires the pilot to be aware of the amount of fuel in the vessel at all times.

Description:

With the aging concepts of the Metal Lord of the Voids current starfighters, it was quickly brought to attention to produce their own variant of starfighter. Several ship designers were called into a board room meetings as they spent the next two days designing a rather unique starfighter for their carrier ships. What was created was the Genesis Starfighter which was based on older designs from the past but with more updated feel and consistent engine design.

During production, one of the groups working on it actually got a bit drunk and made a bet with the other to see if a SLAM would work inside the Genesis right before being test flown for the first time. Working all night, they made the modification and drunk the rest of the night away. When they awoke from being hammered, they had realized the pilot had already been out piloting and been reporting fuel problems. However it had broken nearly every previous speed record on that planet save for the prolonged tests. The group also installed an Echo-Rectifier so they can clearly hear the pilot so his screams and hollaring were rather loud. The shock that it was done by merely drinking to much was also another shocker and due to the success and the embarrassment later, the group was suspended to go work on another project, hoping to perhaps make the same miracle happen a second time.

A month later, the Genesis Starfighter was rolled out onto the factories, being produced for the carriers under close supervision and with rumors that the drinking trio may soon return to create another ridiculous concept...that could work.
 

Progflaw99

Well-Known Member
Hi! I will be the judge reviewing your submission!

Looks like a pretty standardized fighter, I would like to see you add the SLAM system to strengths, effectively doubling your sublight speed, even briefly is something you'll want to include there as it's a pretty major system/strength of the vessel. As well I would include the already "Very High" speed as a strength separate from the SLAM system.

Under Standard Systems, I would recommend detailing if your ship has shields, communications systems, or anything else worth noting.

Tag me once you do that and I'll take another look!

[member="Haon Hafey"]
 
[member="Haon Hafey"] [member="Rolf Amsel"]
You're missing the Advanced Systems portion of the template, a SLAM would go there.

Your ratings are currently too high for mass production. Every starship should start out average across the board, and either add a rating by lowering another or by lowering production or by adding a weakness that will directly effect the submission during use in RP. Being that your speed rating is, without the SLAM, sitting at Very High, you're three ratings over. However, as you've forgone a hyperdrive I will be okay with a Moderate rating. Anything higher will require another rating to drop, or production to lower, or for an additional, considerable, weakness to be added (per rating increase from there).
 
[member="Nadja Keto"]

I have added the Advanced Systems. This is a new section for me so my apologies

However I believe this is not correct on the Hyperdrive. If I rip out an entire hyperdrive, a lot of power and room is added in to create either more subsystems or to divert more power to sections of the ship. This fighter will always need a mother ship like the first Tie Fighters which were extremely aggressive in speed and maneuverability.

To put it simply: A hyperdrive in a regular submission goes to Average from what I can see and have made so far. I basically REMOVED an entire section to shove more power to the engines, pushing its limits far as possible. Average>Low>Very Low>None. That should give me three points to use from to which I used to push into Speed since an entire aspect of a fighter has been removed.

I will however remove one strength and add one weakness for now. One for being to obvious, another for a fatal flaw that I remembered when piloting that particular ship which...sucks. I blame X 1 for this moment.
 
Haon Hafey said:
[member="Nadja Keto"]

I have added the Advanced Systems. This is a new section for me so my apologies

However I believe this is not correct on the Hyperdrive. If I rip out an entire hyperdrive, a lot of power and room is added in to create either more subsystems or to divert more power to sections of the ship. This fighter will always need a mother ship like the first Tie Fighters which were extremely aggressive in speed and maneuverability.

To put it simply: A hyperdrive in a regular submission goes to Average from what I can see and have made so far. I basically REMOVED an entire section to shove more power to the engines, pushing its limits far as possible. Average>Low>Very Low>None. That should give me three points to use from to which I used to push into Speed since an entire aspect of a fighter has been removed.

I will however remove one strength and add one weakness for now. One for being to obvious, another for a fatal flaw that I remembered when piloting that particular ship which...sucks. I blame X 1 for this moment.
The only weakness that directly inhibits someone using this submission during RP or fleeting is the lack of a hyperdrive, as it is the only one that a person using this submission would be required to adhere to.


Haon Hafey said:
Engine Failure on one side, other must fail: If the bottom or top engine fails on one side, it will turn off the other in unison, making the Genesis Starfighter reduce the speed by half.

Haon Hafey said:
Engine Overheat: Overuse of the craft in a prolonged state full speed in of ten minutes or one full minute in SLAM mode will result in an engine overheat and will cut engine power in half for two minutes for by that time, engine will cool off.

Haon Hafey said:
Fuel Hog: Due to the Sublight Acceleration Motor installed, if in use it can consume an entire starfighters fuel supply in less than four minutes if used in prolong use. This requires the pilot to be aware of the amount of fuel in the vessel at all times.


Haon Hafey said:
Any engine fails, SLAM Disabled: Due to the volatile nature of the Sublight Acceleration Motor, if any engine is disabled or destroyed, the SLAM will also be disabled.
These situations do not normally come up in an RP, and do not make up for the gain in ratings.

You can change your squadron count to 4 (Very Low) or you can lower any other combination of ratings to reach the same result.
 
Effective immediately, I am requesting this submission to be archived and using the following which is on the second rule for Second Chance:

At any time during an active original judgement a submitter may request a second chance for a different judge if they feel they have reasonable evidence of judge bias or unfair judgement. The item will be archived and the submitter may post the second chance request in the Second Chance thread.
As of now, my hands are off this project until it is archived and the second chance request has been sent off.

[member="Nadja Keto"]
 

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