Star Wars Roleplay: Chaos

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Approved NPC Garnet

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Garnet

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OUT OF CHARACTER INFORMATION
  • Intent: To create a submission for a character introduced in the Incursion event, but never properly fleshed out. This sub uses
  • ​Image Credit: Here From online webstore ‘Aliexpress’.
  • Role: Garnet operates as an advisor and facilitator for Enyo and Archangel. Her abilities are considerable in the field using her modified HRD body, but she also has considerable intellectual skills.
  • Links: Incursion.
PHYSICAL INFORMATION
  • Age: 1400 years old. Shards live for an incredibly long time, and Garnet was considered a young ‘sprouting’ when she fled from the Empire.
  • Force Sensitivity: Master
  • Species: Shard.
Appearance: Garnet is in appearance a slender reddish crystal about 30cm long. However, this is safely nestled inside an HRD so most people see the machine body she pilots. That form is of a slender female human in their early 20s. She has hazel eyes and long red hair, keeping to the theme of red which Garnet so enjoys.
Garnet has several HRD shells she can be switched to, depending on the situation. Usually she uses a more resilient model, but also has an infiltration model if she requires stealth. She is however most usually housed in a X-4 Malediction Droid shell.
SOCIAL INFORMATION
  • Name: Garnet.
  • Loyalties: Aligned with Enyo Typhos and her enterprises.
  • Wealth: Has little need for wealth or material possessions. Has access to stocks of precious metals and gems from her time with the Contingency, but keeps them only for emergencies.
  • Notable Possessions: Single-bladed red lightsabre. Knowledge of Contingency technology.
  • Skills:
    Lightsabre skills in Forms II & V.
  • Jump & Speed, Force Stealth, mind trick, Force Suppression, Mind Shard, Drain Knowledge, Dampen Force , Sever Force ,Telekinesis, Pyromancy.

Personality: Garnet is nothing if not incredibly calm, composed and logical. Centuries of sitting as an immobile crystal in a cave, followed by long centuries of exile has given her a patience few can match. In almost all situations Garnet stays as calm as one would expect of a droid.
However, Garnet is not a droid, and does have her own thoughts. She has adapted to organic society well and was one of those sent to negotiate with the galaxy to bring allies to their side. She can be incredibly charming and is an expert listener. However, she can also be incredibly destructive if called upon.
Garnet almost always takes a long view on matters, eschewing a path which is quick but dangerous in favour of one which is longer but more certain. This can be a downside, as she can be slow to take action without fully considering her options carefully.
Garnet occupies a strange middle ground between organic and synthetic. Thus she is disposed to want to treat thinking droids as equals to organics. However, she lacks the disdain for organics that some of her kind do. She finds sentient organics fascinating with their short lives and varied emotions. In this sense she treats them like a scientist observing a curious scientific discovery.
Garnet is mostly apolitical, not really concerned with the ideology of government. The one exception is an opposition to anti-droid groups or those who pursue genocidal tendencies against either organics or synthetic. Most of the time she advocates for an oligarchy with regular changes in leadership to prevent unhealthy autocracy.
Garnet has a liking for the colour red, understandably enough. However, this is a personal preference and not an obsession, so she will use items and even HRD frames which are not red haired for instance.
Garnet views her current ally and partner Enyo Typhos as an equal and does not consider herself a minion or underling. She is given tasks and roles, but is generally left free to interpret how to reach those goals. Her methods therefore can be quite eclectic and those under her command find it hard to see the purpose or reason in her actions until they come together. Though hardly infallible she has a keen strategic and tactical mind when given time to consider the situation.
COMBAT INFORMATION
  • Weapon of Choice: Garnet’s main weapons are her lightsabre and the Force. The lightsabre is a fairly standard single bladed red lightsabre. She is also capable of using ranged weapons of all types and is an expert pilot.
Combat Function: Garnet is not shy about combat, but has no driving need to throw herself into it unneeded. For this reason she tends to hang back and let minions do the fighting. She is very patient and analytical, wanting to study an enemy before committing to the fighting. For this reason she works best in support and battlefield control roles.

Garnet’s main combat skills involve a lightsabre and the Force. She is very proficient in the use of Forms II and V, forms which give her good duelling and offensive potential. Where she is somewhat lacking is in her skills deflecting blaster bolts. She is quite capable of this, but a determined barrage from multiple directions will likely penetrate her defence.

Garnet works best of all when she is supporting an ally. In this way she can suppress the Force sensitivity of an enemy (even if just for a time) or use mentalism abilities to strike unexpectedly. Her HRD body is very durable and since she feels no pain she is difficult to disable. Of course, although resistant to ion and EMP particularly powerful attacks can overload and cripple her. A fairly unique weakness she suffers is against powerful sonic weapons which can disrupt her crystalline ‘body’.

Strengths:
  • Mentalism. Garnet’s true strength lies in her mentalist Force abilities. Against regular organics she can use her abilities to dominate, hurt or disrupt enemies. She can even suppress or dampen the Force abilities of other adepts, weakening them for herself or an ally to strike. She is also skilled at extracting information from an enemy without resorting to cruder methods.
  • Resilience. Being encased within an HRD means Garnet is quite hard to destroy. She feels no pain, and her emotions are less prone to panic or fear compared with a regular humanoid. Her droid body is also resistant to most regular damage. She is stronger, faster and more precise than almost any human and can fight without firing for a long period. She also is good at enhancing her strengths with the Force.
  • (From Malediction Sub) The unit is optimised to protect the most crucial components of droids, namely their circuits. To this end, this design utilises a combination of Pyronium and more commonly available droid components. This provides excellent protection against EMP, electricity and ion attacks, the most common hazards a droid faces. Indeed, the attacks that would normally harm the machine empower it. This is because the energy is absorbed by the Pyronium and subsequently diverted to specialised converters, to feed its hardware and software applications.

Weaknesses:
  • Offensive. Most of Garnet’s abilities are supportive or mentalist. She lacks powerful offensive Force powers and her telekinesis is comparatively weak. Ironically when fighting droids, or when fighting Force Dead enemies her options are less broad than against organics. She is also completely unable to use any electrical based Force skills.
  • Counters. Garnet’s HRD suit protects her from ion and EMP attacks, usually the bane of droids and machine. However, she has a new weakness all her own; she is vulnerable to powerful sonic attacks which can potentially shatter or fracture her crystalline body.
  • Lightsabres. Garnet's HRD body provides her no special resistance to lightsabre attacks. These will cut through her as they would through a humanoid or regular droid.
  • Humanity. All HRDs have trouble fully blending in with organics, and though she is not a droid Garnet suffers from similar issues. Her isolation from the galaxy, her long timespan and the difference between silicon and organic lifeforms means she can appear aloof and strange.

HISTORICAL INFORMATION
Shards are a unique form of silicon life found on the planet Orax. These beings are essentially crystals which survive and grow in deep caves and caverns. Immobile in their regular form they were discovered to have a unique intelligence and society by human settlers on Orax, and were eventually transplanted into droid bodies. Some of these transplanted units formed the famous Iron Knights which served with the Republic during its final years.

One of the Shards who grew was one who would later be known as Garnet. They grew in the peaceful caverns of Orax for centuries before human settlers came. Garnet was typical of her people; patient, thoughtful and very much contained to the shared hive mind of the Shards around them. However, when the strange carbon based humans came and developed translating machines Garnet was one of the first chosen as they were a small crystal with a rich red colour.

Being ‘merely’ six centuries old, Garnet was considered very young for a Shard, but was considered especially hasty by those in their cluser. It did not take long for Garnet to long for knowledge beyond the cave where they had spent centuries in peaceful contemplation. This sort of ‘rash’ behaviour of the ‘sproutings’ was considered most unwise by the elders of the cavern, but Garnet formed a partnership with several other Shards who were placed in droid bodies at this time. Being able to experience, feel and move was almost intoxicating. The Shards learned so much so quickly some sought to return to their sheltered cave; not so Garnet. Instead Garnet sought out and voraciously read all they could, experienced everything imaginable. When they encountered the differences between genders and fashion, the Shard decided that they would be ever afterwards a She…for no other reason than pink was close to her real colour.

Eventually though, the rise of the Empire changed the way of life of the shards charged rapidly for the worst. As part of his purge of the Jedi and all Force users who might pose a threat, the Emperor ordered Orax occupied and the Shards destroyed.

Garnet’s carefree and idyllic life came to an end swiftly. She saw her people destroyed, felt their deaths in the hive mind, and was even attacked. This view of the galaxy’s more destructive side was a profoundly distressing and disturbing one for her. Shards did not typically die violently, except perhaps by an unfortunate rockfall, they merely slowly lost their light after many thousands of years. The brutality and suddenness of the destruction of beings she had known for centuries filled the Shard with anger for the very first time.

When Ophila, greatest of the Shards and leader of the group she had mixed with, decided to leave she readily agreed. Leaving in a ship their presence was betrayed and they were attacked by an Imperial frigate. In the battle the Shards managed to escape, but their ship was damaged, sending them randomly into hyperspace. Shards require no food or other life support so even though it took them years to reach their destination the Shards arrived ready to begin their plan.

Garnet was one of the youngest of the Shards, and so when they arrived at the abandoned Dyson Sphere around SX-192 she was assigned to acquire resources in one of the system’s outer planets. What the Shards managed to create in the wilderness of the Rishi Maze was actually nothing short of incredible. Using the ancient remnants of the lost precursors they constructed droids, new ships, repurposed technology and designed a little empire in isolation.

However, this new utopia had a darker side – quite literally. As time passed those closer to the Dyson Sphere started to exhibit signs of a corruption. Ophila was the closest, and over time his once noble thoughts clouded. Soon he changed his name to Onyx, and those around him did likewise. Soon the prospect of a utopia was replaced with a desire for revenge on the galaxy. For Garnet this was a troubling development, however she learned to stay quiet when one of her more questioning compatriots was shattered for disobedience.

The centuries passed, but fortunately Shards are very accustomed to the slowness of time. Indeed, Garnet worked on advancing her skills with the Force, researching and building technology, and developing her outposts. Being a cautious type, and not willing to break with her fellows, she did not attempt to escape – wisely as it turned out as the system was monitored ceaselessly. Instead she kept away from the corrupting influence and prepared herself for the coming showdown.

When at last the Contingency – as the Shard group called themselves – moved on the galaxy at large, Garnet was one of those sent to make contact with those organics in the galaxy. The original purpose of this was to spread dissent and chaos amongst the forces of the galaxy, but it also had the side effect of bringing some allies to their side.

One such person which Garnet was put into contact with was Enyo Typhos. The renegade clone turned cyborg was a powerful Force user who had use of a mutually beneficial alliance. Garnet met Enyo and the two formed a temporary alliance based on shared enemies. Garnet engineered for the powerful Contingency fleet to strike Enyo’s Nemesis Archangel, and in return she threw in her lot in an alliance with the Shards.

Matters took an…unusual turn though in the final battle at SX-192. Having provoked the galaxy into attacking them, the Contingency was slow and often deranged in its responses. Concluding from Onyx’s lapse into madness that his plans were insane and harmful, Enyo and Garnet turned against him and led the efforts of the strike team to destroy the mad Shard. Defeated in space and in a surgical ground strike on the station, the Contingency was mostly destroyed or blasted when the Dyson Sphere shattered into a nova.

Garnet, having analysed the situation carefully, fled the scene with Enyo, enlisting as an ally of the cyborg. Her knowledge of the Contingency was an asset, and Garnet longed to return to the regular galaxy. Therefore Garnet was provided a new and more advanced droid body and put into a position where her technical skills could be useful for Enyo and her allies.

Soon enough she was in battle once more, this time with Archangel in their final last stand. It was here that she was able to bring her skills to bear and assist in this final victory. Then, using her information and some captured Archangel technology she was able to start recreating the Contingency gear considered lost and putting it to work. Only time would tell where the Shard would go next, but her partnership with Enyo had proved fruitful, and the future seemed bright once more.
 
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