Star Wars Roleplay: Chaos

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Approved NPC Gagsters SC

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OUT OF CHARACTER INFORMATION
  • Intent: To flesh out a violent sub-group for a larger organization.
  • Image Credit: I made this
  • Role: Violent Raiders
  • Links: Sarlacc Syndicate
GENERAL INFORMATION
  • Unit Name: Gagsters SC (Swoop Club)
  • Affiliation:
  • Sarlacc Syndicate
  • Jorco Czeku
  • Classification: Gangsters
  • Equipment: Swoop Bikes
  • Description: Overall The Gagsters's are pretty thuggish. However, to contrast this and to help them stand out members often stand out by wearing flashing colors or clothing with their riding gear. Although mostly they add clownish designs to their gear and outfits. Not much about them is subtle making it easy to distinguish them as either friend or foe.
COMBAT INFORMATION:
  • Unit Size: Small
  • Unit Availability: Common
  • Unit Experience: Recruit
  • Combat Function: As far as combat goes, The Gagsters are very "hit and run" in their strategy. Hardly every subjecting themselves to a fight where the odds are against them or even. Using the great speed offered by their custom swoop bikes to great effect to hurt who they want, and take what they want in the blink of an eye. Never caring much for a prolonged fight. In order to maintain their break neck speeds by reducing weight they do not outfit their swoop bikes with weapons. They take their enemies out in more of a "drive by" fashion. Either by shooting them down with personal firearms on their bikes, or bashing in someones head with a melee weapon at 700+ kilometers an hour.
Strengths:
  • Fast - Utilizing their state of the art custom swoop bikes to hit where it hurts before you even realize it.
  • The Fifth Column - As a military unit in an open war, they wouldn't fair so well, but in a civilian population under the guise of mere thugs they could cause a lot more damage in support to a rival for who they infiltrate.
Weaknesses:
  • Unarmored
  • Unorganized
  • Poorly Armed
HISTORICAL INFORMATION

The Gagsters developed within The Sarlacc Syndicates from it's members who had close ties to the urban swoop bike communities within Nar Shaddaa. Eventually seeing the how useful of a tool swoop bikes could be for outlaws when going planet side. Under Jorco's blessing, members of the syndicate formed their own chapter withing the greater organization. Quickly developing a name for themselves as a vicious swoop club.

It became all the more easy to intimidate and surpass rival gangs thanks club being backed by the Sarlacc Syndicate. Unlike other division within the organization, such as Steal Team Six, The Gagsters have been allowed a great deal of autonomy. Allowing its members to really cause as much carnage as they please so long as they know who The Boss is.

When the Sarlacc Syndicate most often employs The Club, it normally to function as fast delivery convoys for clients and when trading supplies within The Syndicate. However, one of their main missions as of late has been to expand the loose web that makes up The Syndicate across the eastern fringes of the galaxy. Namely by moving north across CIS space across the Corellian Run. Where there end goal is to settle on the planet of Corellia as a major swoop gang on the planet.

A main hub of activity for The Club is the planet of Gamorr where they've become rather feared by the native population. Given the sever technological disadvantage Gamorreans maintain off of social customs. The Gagsters have managed to overtake lands from lessor clans on the planet, often by exploiting the more prideful and honorable behaviors of them during combat.
 
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