Star Wars Roleplay: Chaos

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Approved Tech Frost Bite

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Krass Wyms

Jedi Tech Division
Jake Ateris alright

  • Not the best craftsmanship: Due to the rusty skills of the individual who made the sword, the blade is not the best quality.
  • It has a weak point right where the hilt and the blade are connected. Should someone strike it there, it would break the sword.
  • Heavy: The sword due to the enhancements done to it is heavy.
  • Two Handed Weapon: The sword is a two handed weapon if wielded properly, and so would prevent the use of other weapons.

These are not weaknesses again they are situational. If you are in a pvp scenario how is the weight and shoddy craftsmenship going to factor in aside from it is fluff.

Now you have force nullification it should be expanded to explain what will happen. The ice will go from force enhanced ice to regular ice that can melt. Within the force the wood is just normal wood and with impact can splinter. The connection between the two of the components can be affected when in this state.

A beacon in the lightside of the force is a good start. As it is crafted from infusing force light into the materials to strengthen them it will increase the weight but the ice is only so heavy and the wood so it wouldn't be a massive increase of weight. The biggesting thing would be it is able to alert anything.

Destruction: As it is a lightside object it is able to be destroyed by an equally powerful darkside blast. Same way force light can destroy darkside artifacts.
 

Jake Ateris

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The weight prevents the person from doing moves that would normally be easier for someone with a lighter blade. It also prevents them from wielding multiple weapons, as it is a 2H sword rather than a one handed sword. The destruction weakness is a good one. Are the weaknesses I added good, or does it need more?

Krass Wyms Krass Wyms
 
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