Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Tech Fragmentation Unit - 2 Rocket

Status
Not open for further replies.
220px-KatyushaMusee.jpg




Intent: To create a basic, unguided rocket for military use by Mandal Hypernautics, the Mandalorians, and the Mandalorian Protectors as well as to sell on the open market.
Development Thread: N/A
Manufacturer: Mandal Hypernautics
Model: MH FU-2
Affiliation: Mandal Hypernautics, Mandalorian, Mandalorian Protectors, open market
Modularity: Limited modularity - The rocket can be fired from a missile tube, rail system, or other device. Warheads are interchangable, but will be submitted separately. Fragmentation warhead is the standard, however.
Production: Mass
Material: Basic steel, rocket propellant, explosives, fuses, detonators, and other rocket construction materials.
Classification: Rocket
Size: Support Weapon
Length: 845mm
Weight: 27kg
Ammunition Type: Single Rocket
Ammunition Capacity: Single Rocket
Effective Range: 8km
Rate of Fire: Single Rocket (reload depends on launch system)
Special Features:
  • Rocket artillery
  • Standard Fragmentation Warhead
  • Fast speed (350m/s)
  • Inaccurate
  • Unguided
  • 10m fragmentation radius
  • 4.5kg warhead
Description:

Designed as a support weapon, the Mandal Hypernautics Fragmenation Unit 2 was designed with payload and psychological warfare in mind.

The rocket can be launched from stationary positions, rail systems, or any other launch device that can mount it (1x single rocket, stationary position launch platform comes with purchase). The concept was a rocket that could reach from behind friendly lines to fire on enemy troops and supply lines with fragmentation rockets. While more or less useless on heavier vehicles and entrenched troops, the rocket can pin down enemy infantry or cause "soft" kills on heavy machines by destroying or damaging external equipment such as sights, wheels, tracks, repulsors, sensors, comms, etc.

Where the weapon truly comes into play is against lightly armored or unarmored vehicles or infantry in the open. The rocket holds 4.5kgs of high explosives wrapped with a fragmentation casing. On impact, the rocket explodes and launches high velocity shrapnel in all directions for about ten meters. The rocket is fast, moving at about 350 meters per second (reaching the max range of 8km in about 22 seconds), making it somewhat tricky to engage with AA and nearly impossible if the target is unprepared for the barrage at all as the rocket will have hit by the time AA has started tracking. All in all, the FU-2 fulfills its duties perfectly and is available for purchase in bulk.

The downsides are fairly evident. The rockets are unguided and relatively inaccurate. These weapons are designed as an area of effect weapon, not as a bunker buster or precision weapon. The standard warhead is ineffective against heavy machinery and prepared positions, meaning the best an FU-2 can hope for against such instances is "soft" kills by disabling the target or reducing their combat effectiveness. Lastly, the rockets are fairly volatile and require safe stowage as stray rounds may detonate the FU-2s causing an explosion the size of which depends on the amount of ammunition detonated.
 
RESEARCH REVIEW
  • Standard rocket links apply!

WITHOUT DEV THREAD
  • N/A

WITH DEV THREAD
  • N/A

SUGGESTIONS
  • Upon review, looks like your standard rocket. My ordnance senses tickle in delight. Sorry it took so long to properly sit down and look it over!
ill_allow_it_community.gif
Approved pending secondary.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom