Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved NPC Force 32

Status
Not open for further replies.

OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
COMBAT INFORMATION
  • Deployment: Limited
  • Availability: Unique
TRAITS
  • [Strength] Elite - Only the most decorated, cunning, and loyal of Shock Troopers are selected to serve in Force 32. These are tough, disciplined soldiers sent in fulfill the sort of objectives the Syndicate cannot trust with generic Enforcers or Shock Troopers.
  • [Strength] Major Augments - The Helix Syndicate has a habit of injecting its favorite personnel with as many cybernetic enhancements as possible. Force 32 is no exception. They exhibit preternatural speed, strength, and endurance in accordance to the cybernetics implanted in them. This also happens to include a highly illegal weapon to replace their hands.
  • [Weakness] Small Squad - They’re just four guys. Though they are skilled soldiers, this unit was not formed for frontline fighting. They are for surgical operations only. They frequently operate deep behind enemy lines, depriving them of any meaningful support while in the field.
DESCRIPTION

Force 32 is the commando squad the Helix Syndicate calls upon when the subtlety of the Clarified is unnecessary or impossible, but important enough as to not be left in the hands of simple Shock Troopers. Force 32 is a small, and brutally effective commando squad sent in for the missions few others in the Syndicate are capable of, or crazy enough, to do.

Sometime after the dissolution of the Syndicate’s Ranger Division, it was determined that there was some need for a highly specialized squad of commandos, just not on the same scale. To remedy this, the Helix Syndicate moved to comb the totality of the Syndicate’s Shock Trooper Division for the best soldiers they had on record. Hundreds were selected trials, examinations, and tests of loyalty. In the end, only four were accepted into the new program and their cybernetics further enhanced. These individuals were designated Force 32. Their exploits would soon make them the stuff of legends among other members of the Syndicate… And nightmares among their enemies.

Each member of Force 32 is given a special role in line with their skills and a color designation. If such a time comes where a member of Force 32 dies, their role and designation will be inherited by a replacement.
In general, all members of Force 32 show the same level of expertise with conventional firearms and . They are also capable of doing one another’s jobs, albeit not as skilled as the one who specializes in that role. For instance: while all members of the squad are capable of slicing and manipulating computer systems, 3202 “Blue” is far more adept in the role. This is to ensure that if one member of Force 32 is dead or incapacitated, the remaining members will still (theoretically) be able to carry out the mission to completion… Albeit with an understandable loss in efficiency.

Occasionally, Force 32 is rented out to other organizations. Be they governments, pirates, other criminals, corporations, or what have you - so long as the payment is high and operational costs are covered, Force 32 will temporarily serve just about anyone.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom