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Approved Tech FO-X1 Infiltration "Shadowtrooper" Armour

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Image Source: http://expandedart.deviantart.com/art/Shadow-Trooper-625368294

Intent: An advanced suit of armour for use by the First Order Security Bureau.

Development Thread: To Catch An Elusive Crystal

Manufacturer: First Order Corps of Imperial Engineers.

Model: FO-X1 Infiltration "Shadowtrooper" Armour

Affiliation: First Order Security Bureau

Modularity: Yes; Exterior Attachments. ( I.E. Combat Webbing, Tool-kits / Equipment)

Production: Limited (First Order Security Bureau PCs and NPCs)

Material:
Classification: Anti-Blaster, Anti-Ballistic, Anti-Slugthrower, Anti-Lightsaber.
Weight: 20 KG
Quality: 8

Helmet Features:
  • Black Carbon-Impregnated Coating.
  • Interior Celluar Padding (High Comfort.)

  • Visual/Audio Player and Recorder (10 Hours of Content before Datacard is filled and needs to be swapped)
  • Annunciator/Vocabulator.
  • Sonic/Aural Dampeners.
  • Broadband Antenna with Rangefinder.
  • Short-range Integrated Commlink with First Order encryption keys.
  • Long-range Integrated Commlink with First Order encryption keys.
  • Rebreather/Environmental/Oxygen Filtration System.
  • Primary Oxygen Supply Tank (Two Hours.)
  • Poly-chromatic/ Anti-Flash Visor (Self-Repairing.)
  • Holographic HUD (Blink-Command Capable.)
  • Multi-Frequency Targeting and Acquisition System.
  • Combat Scanner/ Life-Form Scanner/ Sonar Mapper/ Motion Scanner/ Radar.
  • Visor Modes: Tactical, Infrared, Low-light/Night, Thermal, Ultra-Violet.
  • Anti-Ion Mesh.
  • Integrated Floodlight(s) (Concealed/Retractable Solar Ionization Panels.)
Torso:
  • Black Carbon-Impregnated Coating
  • Cloaking Device
  • Genetic Coding Activation
  • Compression Body Glove (Whole Body)
  • Backplate-mounted Power Pack with replacement Cells.
  • Baradium-core code key thermal detonator.
  • Emergency/Reserve Power pack (Redundant System.)
  • Secondary Oxygen Supply Tank (Six Hours.)
  • IFF Circuitry and Transponder.
  • Environmentally Sealed and Pressurised.
  • Anti-Ion Mesh.
  • Grenade Bandolier/ Combat Webbing Clips and Mountings.
  • Grav Chute/ Jetpack Backplate Mounting.
  • Shoulder Sheathe for Combat Vibroblade (Optional.)
  • Magnetised Surface(s) for Primary and Secondary Weapons.
Utility Belt:
  • Black Carbon-Impregnated Coating
  • Field Medical Bag
  • Field Rations (One Week's Worth.)
  • Multitool.
  • Flare Gun (Two Charges.)
  • Combat De-Ionizer(s)
  • Anti-Security Blade.
  • Various Pouches (Containing a multitude of items, including but not limited to, additional plasma cartridges and etc.)
Gauntlet(s):
  • Black Carbon-Impregnated Coating
  • Magnetic Adhesion/ High-Traction Grips
  • Liquid Cable Launcher
  • Dampener Aerosol Projector (Four Charges, Re-loadable Cartridges.)
  • Reinforced Duraplast Concealed Knuckle-plate Vibroblade (Retractable.)
  • Anti-Ion Mesh.
  • Forearm-mounted Comms/Holo-Projector/Data-streaming Device. (Linked to Helmet's HUD.)
Greaves:
  • Black Carbon-Impregnated Coating
  • Magnetic Adhesion/ High-Traction Grips.
  • Celluar Padded Insoles (High Comfort.)
  • Additional Combat Vibroblade Sheathe.
  • Reinforced Knee Plating/ Bracing. (Strain reduction when Crouched, or during lengthy periods of Cardio.)
  • Knee-plate Dart Launcher (Paralytic Toxin, Four Darts - Re-loadable.)
  • Magnetisable Boots


Strengths:
  • Infiltrator: The FO-X1 Armour is equipped with a sophisticated cloaking device which bends light around the user, rendering them completely invisible to not only the naked eye but also on the electromagnetic spectrum. It is still detectable with high-powered motion sensors and life-form scanners, albeit the wearer can minimise their motion profile if they move slowly. Most of the time the only practical way to detect the soldier wearing the armour is to come in close proximity to them and stare straight in their direction and assuming the Trooper is standing one might note the light coalesce into the distinct shape of an incorporeal Stormtrooper, alerting the user to the presence of a "Ghost" at best and enemy at worse.
  • Protective Qualities: The FO-X1 model of armour is tough as nails and outright shrugs off most infantry weapon fire including light explosive such as grenades. additionally, the reinforced Duraplast armour is highly resistant to lightsabers, electro-staffs and other melee weapons. The levels of punishment the armour can take caps off with heavy ranged weapons and cannot withstand hits from laser cannons. This is a sacrifice in an attempt to try and minimise agility penalties incurred against the wearer.
  • Comprehensive sensor suite: The FO-X1 Armour contains a comprehensive electronic suite including E-WAR and an onboard motion tracker which allows the wearer to track the movement of friendly and unfriendly targets within a fifty meter radius. The FO-X1 also includes an onboard life-form scanner allowing the wearer to detect the presence of complex and simple lifeforms in a significant range.
Weaknesses:
  • Low rate production: Although certainly an impressive feat of armour innovation from the First Order, the armour's exorbitant cost to produce means it only sees service with the shadowy and secretive First Order Security Bureau. The chances of opposition forces encountering a First Order agent or soldier wearing this suit of armour is relatively low in the grand scheme of things. Any NPC units equipped with this armour will have to be small to reflect the armour's quality.
  • Cloaking Weaknesses: Infiltration Armour isn't perfect and the cloaking device can be rendered ineffective if the armour's structural integrity is compromised through extensive damage. The Cloaking device does not conceal the sound of the user's movements either which are usually quite weighty due to the armour and user's weight combined. Allowing the Agent's presence to be detected in an area that lacks significant background noise and where echoes propagate easily.
  • Doesn't Conceal Weapon Energy Bursts: The Cloaking Device's effects extends to an Agent's weapons although not the energy or sound energy they create when fired which can compromise the Agent's position. An Agent cannot engage hostiles with ranged weapons in close quarters without the potential of raising suspicion or being outright detected. To counteract this, an Agent will usually attack from range or with melee weapons in close quarters while cloaked. Sensors can also pick-up energy spikes from blasters used by the armour's wearer and a skilled analyst should quickly conclude they came from a weapon and might choose to investigate.
Description: The FO-X1 Infiltration "Shadowtrooper" Armour was developed in response to the First Order Security Bureau's greater demand for Clandestine and Miscellaneous wetwork operations. The FO-X1's development has been both lengthy and costly albeit the product is worth it; An Infiltration Armour with unrivalled stealth and protection capabilities that also allows its wearer to survive in even the harshest environments. Unfortunately, it is also quite heavy and prevents the entombed agent from running at their top speed save for brief periods that involve immense physical exertion. Reduces agility if not necessarily flexibility.

The FO-X1 features a full holographic visor which allows the wearer to consume a large amount of battlespace data and includes sensors such as a motion tracker which allows the wearer to retain 360-degree awareness out to a fifty-meter radius. This gives a distinct advantage in close quarters fighting or when operating within urban terrain. The Protective qualities offered by the FO-X1's construction are exceeded only by the heaviest armour suits in the galaxy and those equipped with personal deflector shields. It provides comprehensive protection against blaster weapons, heavy repeating blasters, verpine shatter guns, light grenades, shrapnel, Electromagnetic pulses, fire, and even lightsabers to a point. It is still vulnerable to weapons with the destructive power of laser cannons and beyond.

The FO-X1's camouflage properties when cloaked are simply phenomenal and virtually impossible to detect without specialist equipment and/or sensors. In a well-lit room and in close proximity to the wearer an observer might be able to detect the operator wearing the armour. Where they might observe the silhouette of the armour coalesce in the air. Nothing with mass is going to be completely invisible after all. However, in a poorly lit environment, a trained Agent can pass between hostile soldiers with ease regardless if they're equipped with imaging technology that allows them to see into the Electromagnetic spectrum or search for Thermal/Near Infrared Signature. If the cloaking device fails the wearer is rendered much easier to spot, depending on the environment and time of day.

Reference(s):
Halle Ren's Battle Armour
FOPG-BDU-01
FO-01 Stormtrooper Armour
Katarn-Class Commando Armour
First Order Stormtrooper Armour


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inactivechar01

Guest
I
<p>RESEARCH REVIEW<br />-----<br />Star Wars Canon:<br />Pending initial review<br />------<br />Starwars Chaos:<br />Pending initial review<br />------<br />WITHOUT DEV THREADS<br />Pending initial review<br />------<br />WITH DEV THREADS<br />Pending Initial review<br />------<br />SUGGESTIONS<br />Pending Inital review</p>
 

inactivechar01

Guest
I
[member="Jaina Ventor"]

Before I proceed reviewing this. The stygium crystal requires a development thread.

Skimming through it, the armor is pretty strong but let's go with a 10-15 development thread.



Stygium Crystal (( Objective : Perform a mining operation, a raid, an excavation, or steal to obtain stygium crystals from any of the following planets: Aeten II, Maramere, Kelsier, Enigma Prime, Kazahana Asteroid Field –OR— kill a player character account who has more than 500 posts and get them to verify it.))
 
Kad Forgrin said:
[member="Jaina Ventor"]

Before I proceed reviewing this. The stygium crystal requires a development thread.

Skimming through it, the armor is pretty strong but let's go with a 10-15 development thread.
Sure thing! I'll get a development thread started and see what I can do about showing off some of the armour's features in Rp.
 

inactivechar01

Guest
I
[member="Jaina Ventor"]

Cool beans. Do you reckon you'd finish it today ? If not, I would be archiving this until the dev is done.
 
Kad Forgrin said:
[member="Jaina Ventor"]

Cool beans. Do you reckon you'd finish it today ? If not, I would be archiving this until the dev is done.
I'll try, there are three writers involved in the Dev thread one of them to my understanding is asleep and the other is AFK. If they can't manage to get on we might have to archive the thread, could you move it back into the workshop later if we did that?
 

inactivechar01

Guest
I
[member="Jaina Ventor"]

When it's archived, you need to PM an RPJ to move it back.

I will give ya 24 hours from now. Don't rush though!
 
Kad Forgrin said:
[member="Jaina Ventor"]

When it's archived, you need to PM an RPJ to move it back.

I will give ya 24 hours from now. Don't rush though!
Alright! The development thread has been linked into the submission, it has come along nicely. I'd like to like to make use of that extra time I've got though before you finish reviewing it if that's okay. Want to try to flesh out the armour's capabilities in roleplay as much as possible.
 
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