Star Wars Roleplay: Chaos

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Fluggaenkoecchicebolsen

Fluggaenkoecchicebolsen


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NAME: Fluggaenkoecchicebolsen
FACTION: SJO
RANK: Padawan

SPECIES: Kar'zun

AGE: 200

SEX: Male

HEIGHT: 1'9 meters

WEIGHT: ? is heavy

EYES: glowing green

HAIR: na

SKIN: grey
FORCE SENSITIVE: yes



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STRENGTHS AND WEAKNESSES

  • Strength of stone: Kar’zun are literally walking rocks. They are incredibly strong, tough and resilient. Through their lives the Kar’zun get tougher and stronger, with their age giving a good indication of their armour class. So whilst a young Kar’zun of 100 has an armour class of 1, a particularly tough ancient of 700 would have an armour class of 7. This can be increased by equipped armour.
  • Elemental Resistance: Being made with the toughness of stone, Kar’zun are extremely resistant to heat and cold. Intense heat or cold will still hurt them, but only with sustained exposure. They are immune to even the most fearsome arctic weather, but do not do well in jungles or hot deserts.
  • Expert artisans: Kar’zun are exceptional metal smiths and stone masons. Their weapons, armour, technology and underground buildings are a wonder to behold. In pottery, mosaic and work with precious gems and metals they are also exceptionally skilled.
  • Mental strength: The Kar’zun, being an unusual type of creature, are almost impossible to dominate with the Force. They resist mental attacks easily.
  • Long lives: Growing to such ages, the Kar’zun have long periods of time to perfect their skills. Kar’zun artistic works, especially poetry, hymns and visual arts are profoundly moving.
  • Slow hunger: As discussed in diet, Kar’zun eat certain metals and ores, but they can go without food and water for many days without suffering adversely.
Weaknesses:
  • Ponderous: As Kar’zun age they become tougher, but they also become slower and more ponderous. This does not reflect on their mental abilities, but an elder of 700 years simply cannot move very fast. In battle, an opponent can use this to their advantage. Add to this that their hide provides only glancing protection from lightsabres, Sarixi and Sarzmigars and there is a definite balance which the Eldorai exploited.
  • Elemental weakness: Due to their unusual properties, Kar’zun are vulnerable to lightning and electricity. They are also vulnerable to sonic and pulse weapons. Their eyes are also vulnerable to attacks more than any other parts.
  • Inorganic materials: Kar’zun make use of few organic materials such as wood, fleece, material or organic dyes. Thus, they lack skills in areas which other races excel in such as textiles, painting, woodwork or farming.
  • Few Sciians: Whilst Sciians (as Eldorai call Force users) are common among the Eldorai, they are exceptionally rare amongst Kar’zun. Perhaps less than one in a thousand has any perception of the Force. Those which do are usually made priests regardless of their previous social status and specialize in elemental applications of the Force.
  • Slow growth: Kar’zun reproduce very slowly, usually less than once or twice a century. Furthermore, unlike Eldorai they derive no particular enjoyment or passion from reproduction. It is simply something which has to be done. Since Kar’zun also mate for life, the loss of a mate can kill a family or bloodline.
  • Curse of Stone: Whilst Kar’zun become tougher and stronger as they age there is an inevitable downside to this. Unlike carbon based creatures who tend to become frail, Kar’zun become too tough. Over time the organic impulses which drives their brains and movements become slowly interrupted making them slower and slower until eventually they eventually stop being able to move at all and become essentially a dead statue.


APPEARANCE:
one word comes to mind Juggernaught.
Flug is Big bulky and heavy his natural skin is tire 4 armor before any armor is added to it.


BIOGRAPHY:
Flug was raised as a Mercenary as he was found amids the wreckage of a crashed ship as a baby with his shatered perents.
he was recovered by a group of scavangers and was raised amongst a group of travelers and bountyhunters.



SHIP:
Does your character have a personal ship? If so, describe it in moderate detail (what does it look like, what can it do, what types of weapons and engines does it have, etc.).


KILLS:
Post the names of the PC characters (characters role-played by real people) that your character has killed. If possible, include a link to the thread in which your character killed him/her.

BOUNTIES COLLECTED:
Post the names of any bounties you have delivered and the amount of money you gained for it. If possible, include a link to the thread in which it happened.


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ROLE-PLAYS:
Post the links and the titles to all of your characters Role-Plays. To make things easier, post the link and name here as soon as you enter the Role-Play thread.

 

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