Star Wars Roleplay: Chaos

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Approved Tech FL-Pha'mas No1

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Out Of Character Information
Production Information
Technical Specifications
  • Classification: Phaser/Disruptor rifle
  • Size: 90cm
  • Weight: 2.3 kg
  • Ammunition Type: Energy Packs
  • Ammunition Capacity: 150 shots
  • Action: Electrical

  • Reload Speed: Average
  • Effective Range: Long
  • Rate of Fire: Low (when high shot power) - High (when shot power is low)
  • Stopping Power: High (average against armor) - Low
  • Recoil: Average
  • Cost: 620 credits
Special Features
  • Attachable scope (2x)
  • Bayonette
Strengths:
  • Organic: The use of high powered beam and heat means that the Phamas does enormous amounts of damage to organic beings, that being flesh or any sort of soft tissue. The beam boiling any water in the cells and disintegrating/burning flesh hair and skin while ripping a hole through it's target.
  • Pin Point: With almost instant gun to target speed and no bullet drop the gun is more or less a laser pointer of death all one needs to do is point and click. This means that ever a militia solider with little training can be a deadly marksman.
  • Fast or strong: The ability to change power settings from high to low and single shot to rapid fire gives the Phamas good variability when being used.
  • Strong and Reliable: With no moving parts or rail system that blaster and slug throwers use and just electronic the Phamas doubles as a decent, but crude melee weapon for it's user
Weaknesses:
  • Armor: The use of a high powered energy beam that lacks kinetic and penetrating force like a blaster rifle means that the Phamas will take at least one shot to damage the armor enough to cause the wearer harm. Due to the fact no one could precisely hit the same target in the exact same spot twice sometimes it takes more shots then usual to take down a target.
  • Too Pin Point: Due to it more or less being a laser pointer shots by this beam, (unless they hit a vital body part) leave clean and cauterizes wounds. This means that someone hit by this and not die can usually just power through the wound and not worry about it.
  • Over Loading: Like most disruptor base weapons to much shooting of the weapon can cause the energy cell to explode injury the user. (Though a draw back some soldiers may find interesting ways to use such a problem).
Description
As the CIS continued to expand it's military might there was a constant need for more blaster weapons and slug based firearms to be put into the war machine. Along with the sudden turn of an entire battle droid army during one of these said conquest the supply of Tibana gas and other blaster components has seen a shift away from unneeded worlds. This along with Chikako's own views lead to a limitation on the number of blasters that the world of Tythe produced for it's own armed forces.

As such a large deficit of small arms equipment for regular forces soon occured, putting the planet at risk from invading forces and pirates if they were to ever break through the CIS borders. As such the royal armory went about trying to create a energy cell only based weapons but ran into trouble with how disruptors riles worked due to them over loading easily, low ammo count and general shady business surrounding their making. The solution to this matter came from the past in the form of old Phaser technology and retrofit it for modern day combat/

Combining the two and making improvements to the pharer technology (mainly making the been faster) the Royal armory was able to produce a basic Phaser based rifle. Testing soon provided it's general pros and cons and though not what most would call standard military issue it was perfect for home defense, security and lesser trained regiments in the Imperial guard. So despite initial problems with logistics and training the weapon soon became standard issue for certain regiments no in the core regions of the planet.

Over all the weapon is an initial prototype with supplied manuals recommending that users mainly stick to the single shot setting setting on the FL-P1 as it tends to overheat faster then a normal blaster. This persists even with the added heat dissipation rings around the barrel, but does not tend to effect over all performance, just limits the number of times it can be fired.
 
Hi, I'll be the judge for your submission today.

This is a cool concept, and a nicely written up submission, I just have a few things I'd like to go through with you to clarify.

Firstly the submission needs to adhere to the template, and I think you might have forgotten to completely enter all the details in your technical specifications. In particular, the entries for size and weight are blank, and the entry for ammo capacity just says s.

Further down the technical specifications, you have the section on the variable settings which you cover in your strength Fast or Strong. I believe what you're trying to say is that either it can be a weapon with a low rate of fire but a high stopping power or a high rate of fire, but a low stopping power? If this is the case I would recommend just adjusting the wording slightly to make that clearer since right now it could be read as two unrelated settings and this would prevent any confusion in the future.

Also, did you mean the stopping power was average against armour instead of the rate of fire?

Please tag me once you've made any changes you want to and we can move on to getting you sorted.

[member="Chikako Liona"]
 
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