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Approved Starship First Order TIE/IN Interceptor

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Tanomas Graf

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gus-mendonca-gm-firstorder-tieinterceptors.jpg

Image Source: Here.
Affiliation: The First Order
Manufacturer: Sienar-Jaemus Fleet Systems

Model: TIE/IN Interceptor
Modularity: No
Production: Mass Produced
Material: Titanium hull with Quadanium steel solar panels
Classification: Interceptor
Length: 9.6 meters
Height: 7.4 meters
Width: 9.6 meters

Armament: 12


Defenses: 4
Squadron Count: 12

Special Features:

  • Solar Panels

Maneuverability Rating: 1
Speed Rating: 2
Hyperdrive Class: N/A, No Hyperdrive

Strengths:

  • Interceptor: ​Speed and maneuverability helps this ship take out other pesky starfighters that are bothering your starfleet.
  • Inexpensive: Cheap materials and weaponry make the TIE/IN an easy starfighter to produce in large numbers.
  • Decent Weaponry: Six laser cannons and two missile launchers are mounted on the Interceptor give it the ability to take down other ships with ease.
Weaknesses:
  • Poor Defenses: Even though it has deflector shields installed, the TIE/IN can only take at most a couple of shots before being destroyed for good.
  • No Hyperdrive: A common problem among almost every starfighter, the TIE/IN has no hyperdrive requiring it to be dependent on a carrier ship for getting around the galaxy.
  • Power Hungry: Like other ships in the series, such as the TIE/D Defender, the TIE/IN Interceptor suffers from an extreme power deficiency of power when the weapons are fired for extended periods of time.
Description: Suffering from a galaxy full of enemies with a vast array of starfighters that could ruin its day, the First Order approved the research and development of an inexpensive but powerful interceptor craft to combat the ever-increasing amount of snubfighters.

The TIE/IN Interceptor is an adapted design from the Empire of old, like many of the other ships and fighters that make up the First Order's military arsenal. Unlike the original TIE/IN, the starfighter features inverted wings and a number of other changes that make it superior to its predecessor. Per its designation as a interceptor, the TIE/IN has a magnificient amount of speed and manueverability, also allowing it to combat enemy bombers, but in exchange it sacrifices the powerful weaponry, shields, and armor that regular starfighters have.

One massive advantage that the TIE/IN has over others is the fact that it is extremely cheap to produce, permitting swarms of interceptors to storm the battlefield. Though without a hyperdrive to jump from system to system, they have to rely on carrier ships to ferry them across the galaxy, which is perfect for when they have to deploy for a fleet action but costly when a star destroyer is considered overkill for an operation.

Even with its numerous advantages to other TIE models it still suffers from a fatal flaw, the weakness of its hull and deflector shields. Two blasts from a laser cannon could easily destroy the TIE/IN. The TIE/IN also shares a glaring lack of power when firing its array of weapons, due to the limited amount of energy produced by its reactor and solar panels.

In short, the TIE/IN is a perfect light fighter/interceptor with its advantage and disadvantages evening out enough for it to be considered a cost effective alternative to the standard TIE/FO and its costly cousin the TIE/D.

Development Thread: If necessary
Intent: To create a readily-available interceptor for the First Order and its pilots.
Who Can Use This: The First Order
 
RESEARCH REVIEW
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Star Wars Canon:
Pending initial review
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Starwars Chaos:
Pending initial review
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WITHOUT DEV THREADS
Pending initial review
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WITH DEV THREADS
Pending Initial review
------
SUGGESTIONS
Pending Inital review
 
Tanomas Graf said:
x6 L-s9.3 Laser Cannons
Tanomas Graf said:
Decent Weaponry: Four laser cannons
There seems to be a little mismatch here.



Tanomas Graf said:
Armament: 12 Defenses: 6

Compared to our template interceptor, this design seems to be trading defense for offense, which I can get behind. I'd like to see that in an equivalent form though. In other words, if you're going to subtract two from the defense rating, I'd like to only see two added to the armament rating. If you'll make the armament rating 10, or further decrease your defense to 4, I'll be happy.
 

Tanomas Graf

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[member="Gir Quee"]

Edited, I removed two from the defense because an interceptor, especially a TIE, is weak when it comes to taking punches.
 
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