Star Wars Roleplay: Chaos

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First Order Pre-Factory Workshop

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Stealth-Capable Advanced Multipurpose Body Armour
  • Weight: 15 Kilograms (Light)
RESISTANCES
Blasters (Inc. Plasma-Type Weapons): High
Kinetic (Inc. Ballistic/Kinetic-type Weapons): High
Lightsabers: Low
Sonic: Low
Ion/Electrical: Low

SPECIAL FEATURES
  • Active Pulse Emitters (Resolution Intensifying)
  • Advanced Annunciator (Programmable Distorter)
  • Auto-Adrenal Injection System
  • Biometric Security System (Facial Scan + Fingerprints + Password)
  • Bio-restorative Underlay (Armourweave Bodysuit)
  • Closed-Circuit Rebreather
  • Cooling System
  • Computer System
  • Deflector Shield Generator
  • De-ionizers (Boots)
  • Environmental Controls
  • Forearm-mounted Comms/Holo-Projector/Data-streaming Device. (Linked to Helmet's HUD.)
  • Integrated Macrobinoculars (x4.0 Image Magnification)
  • IFF Transponder (Biometrically-Linked)
  • 19-30cm Knuckle-Gauntlet Retractable Vibroblade (Off-hand, ambidextrous)
  • Laser Rangefinder (Helmet-Mounted)
  • Macromotion Monitor (Motion Tracker, Elevation+depression, 360 Degrees, 50m Range)
  • Magnatisable Boots
  • Magnotomic High-Traction Glove Grips
  • Microwave-Band Broadband Comlink Internal Antenna (280Ghz, 350km Range)
  • Multi-Frequency Targeting & Acquisition System
  • Oxygen Supply (Forty-five Minutes)
  • Poly-Chromatic Visor (Retractable)
  • Power Cells (Rear Cuirass Mounted, 336 hour PSU life)
  • Power Gloves
  • Reflec Polymer Coating
  • Reinforced Greaves (Increased Stability)
  • Reinforced Pauldrons (Increased Integrity)
  • Reinforced Vambraces (For Deflecting & Blocking Melee Attacks)
  • Shoulder-Sheath (Vibroblade)
  • Solid State Drive (256 Gigabyte Storage Capacity)
  • Sonic Dissipator (Helmet-Lining)
  • Team Monitoring Software (Biometrics, position bearing)
  • Utility Belt
Strengths:
  • Cloaking Device: For maximum deniability and covert movement the FO-X2 is equipped with a potent personal cloaking device that allows the wearer to infiltrate and breach secure installations and areas without fear of detection on the visible-light portion of the electromagnetic spectrum. This capability allows the wearer to observe hostile actors safely even in-close quarters provided the environment is accommodating.
  • Deflector Shield Generator: Following contemporary trends in First Imperial protective technology the FO-X2 is equipped with a Deflector Shield Generator which interdicts any projectiles accelerating towards the armour at a velocity equal or greater to thirty meters per-second. This offers increased survivability to the wearer permitting them to be surprised sustainaining plasma and kinetic attacks without risk of serious injury while the generator retains some charge. It isn't without vulnerabilities however.
  • Kinetic Resistance: The FO-X2 armour is constructed from highly durable reinforced duraplast and as a result confers high protection to its' wearer from the kinetic energy exerted upon the body from high-velocity small and intermediate calibers of slugthrowers. While it often prevents penetration of even high-velocity large caliber slugthrower rounds the kinetic energy can be sufficient to break or fracture the wearer's bones over the impacted area.
  • Power Gauntlets: Both gauntlets are powered and contain microservos which permit massively increased grip strength allowing heavy weapons to be operated with ease and increased recoil control. The powered gauntlets also increase lethality in disarmed fighting permitting a dilligent and careful wearer to defeat much larger and heavier opponents who would otherwise be nigh impossible to beat such as Wookies.
  • Reflec Polymer: Like the FO-XD and FO-X1 upon which it is based the FO-X2 features a layer of Reflec Polymer coating which provides spoofing against detection on the electromagnetic spectrum rendering the wearer practically invisible on specialized EMS visioning equipment and naturally conceals heat emissions from the wearer and power supply.
Weaknesses:
  • Deflector Shield Generator: Within the cuirass rear protruding slightly from the back in the same casing as the environmental control and cooling unit is the Deflector-Shield Generator. A well-placed hit here can permanently disable the Trooper's Deflector-Shield Generator until it can be repaired. This weakness is most often exploited by explosives, particle beams and melee weapons which bypass the shields the Generator produces.
  • Explosives: The Shock-Waves created by high-yield explosives detonating in close proximity to the armour are capable of inflicting blunt force trauma and over-pressure injuries to the armour's wearer. What's worse is shrapnel or debris generated by explosions often go under the minimum velocity necessary for the deflector shield to react with the potential to pierce the armourweave bodysuit.
  • Lightsabers: Lightsabers and other plasma-based weapons are incredibly effective at penetrating the armour's protective layer; firstly they usually move too slow to trigger the Deflector shield permitting the superheated blade to directly strike the Reinforced Duraplast armour plates.
  • Melee Instruments: THe Personal Deflector Shield Generator doesn't react any object accelerating towards the wearer less than thirty meters per second, as a result. Melee is a viable option for inflicting damage upon the armour and its' wearer.
  • Particle-Beams: These kinds of blaster-based weapons cause devastation to the FO-X2, due to their energised particle stream they usually force their way through the deflector shield and underlying armour with frightening ease.
  • Shocking: While insulated against low-level electric and ionic hazards commonly encountered within the barracks or operational environment. The likes of Ion Blasters and Force Lightning are devastating against the armour, with the former capable of depleting the Deflectors in a single-shot with the latter capable of completely bypassing them and inflicting injuries onto the wearer.
  • Sonics: Sonic-weapons possess greater than average effectiveness against the armour completely bypassing the Deflector Shields due to the nature of their function. Only the Trooper's head is afforded quality protection from Sonic assaults with Dissipators placed in the lining to filter out harmful noise.
DESCRIPTION
Manufactured for the exclusive use of Security Bureau Agents trained as “Shadowtrooper” Operators who often act alone or in small squads of
upto four personnel. The FO-X2 Infiltration/Assault Armour is the successor to the more common FO-X1 Infiltration Armour with the The FO-X2 possesses technologies within it developed originally as part of various First Order Corps of Imperial Engineers projects. The FO-X2 however is a distinctly First Order Security Bureau program and classified as Secret with only essential personnel being familiar with its' ongoing development and deployment. Implementing existing First Imperial engineering concepts into a program which will supplement the older Pre-Great Galactic War FO-X1 armour the FO-X2 represents a distinct advancement in the level of protective quality offered to Special Agents in the operational environment over its' predecessor. Despite the difference in appearance the FO-X2’s parts and all its' variants parts will be interchangeable and compatible on the basic FO-X2 platform representing a distinct departure from the FO-X1 providing a new capability to security bureau personnel to sport a variety of different FO-X2 pieces giving the appearance of a Mercenary or Bounty Hunter when in an environment or confronted by individuals that might otherwise be hostile to First Imperial Personnel.


Each suit of FO-X2 armour including the different variants is bio-metrically secured to its' wearer as a security measure against theft and the maintenance of information security as each armour system has considerable storage space for content that can range from audio-visual to confidential digital documents. Equipped with an encrypted IFF transponder that broadcasts on a narrow-band of radio frequencies commonly used by the First Imperial Military, this ensures that friendly personnel can use their access keys to decrypt the basic biographic information transmitted by the FO-X2 Armour while recipients without the decryption keys only receive garbled gibberish and that's assuming they're tuned to the correct frequency in the first place. This sharing of biographic information across the First Imperial TEAMCOM reduces the real risk of friendly-fire incidents where regular military personnel are operating an area embedded with FOSB Agents equipped with the FO-X2 armour.

Disclaimer: Each variant has the same technology and overall protection level, although some might cover greater surface area than others with the inverse also being true with some variants designed to provide greater comfort or efficiency in a certain squad role. Parts from each different Variant are interchangeable with one-another for maximum modularity and agent effectiveness.
 
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  • Intent: To create an advanced armour for the elite Praetorians in the service of the Supreme Leader.
  • Image Source: Here
  • Canon Link: N/A
  • Primary Source:
    Elite Praetorian Guard

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  • Manufacturer: First Order Core of Imperial Engineers, the Order of Ren
  • Affiliation: The Praetorian Guard
  • Model: MK-I
  • Modularity: No

  • Production: Semi-Unique (Only 8 NPC/PCs)
  • Material:
    Nanite Bodyglove/Robes
  • Phrik Plating
  • Internal Technological Components

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  • Classification: Adaptive Multipurpose
  • Weight: Light
  • Resistances
    Blasters: Extreme
  • Kinetic: High
  • Lightsabers: Very High
  • Sonic: Low
  • EMP/Ion: Very Low
  • Elemental/Vacuum: Average

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  • (Short brief detail list on any advanced systems with a respective link to the technology if available. What are the types of advanced systems that this armor has? This includes stealth, Bio-restorative technology, power armor, Force Enhancements, Alchemy Enhancements, Force Imbuement enhancements, or any similar or equivalent Force or technologies that may be rare or specialized. - If these are notable enough to be strengths, you must add them to strengths)
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  • (Provide, in list format, a minimum of 1 strength of this submission. Any resistance ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.)
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  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)(If your armour is vulnerable to specific types of attack (e.g. Ion/EMP/Lightsabers) please list these here)
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(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 

Karl Von Strauss

Captain of the Duchess, 6th Fleet
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OUT OF CHARACTER INFORMATION
  • Intent: To make a good Carrier for the First Imperial Navy
  • Image Source: Source
  • Canon Link: none
  • Primary Source: none
PRODUCTION INFORMATION
  • Manufacturer: First Order Core of Imperial Engineers
  • Affiliation: First Imperial Navy, The First Order
  • Model: Deliverance-Class Heavy Carrier
  • Production: Mass-Produced
  • Material:
    Durasteel
  • Quadanium Steel
  • Titanium Honeycomb Support Structure
  • Glasteel

TECHNICAL SPECIFICATIONS
  • Classification: Carrier
  • Length: 1800m
  • Width: 570m
  • Height: 290m
  • Armament: Low
    12x Ion Cannons
  • 6x Retaliator Turbolasers
  • 23x Turbolasers
    4x Ventral

[*]11x Gravity Mine Launchers
[*]1x "Shortbow" Plasma Railgun

[*]Defenses: High
  • 88x Laser Point Defense
    40x Dorsal
  • 40x Ventral
  • 4x portside
  • 4x starboard

[*]8x Mark 26 HARM GMWS
[*]4x Pursuit Defensive Missile Launchers
[*]Standard Capital Ship Deflector Shield
[*]Redundant Capital Ship Deflector Shield

[*]Hangar: Very High
  • 15 Squadrons
  • Transports/Shuttles

[*]Maneuverability Rating: Very Low
[*]Speed Rating: Very Low
[*]Hyperdrive Class: 2.0
STANDARD FEATURES
  • Capital Grade Ion Enigines
  • Communications Interception and Decryption Network
  • Escape Pods
  • Life Support system
  • Sensor and Targeting Computers/Systems
  • Navicomputer System
ADVANCED SYSTEMS
  • Titanium Honeycomb Support Structure: With this somewhat-advanced method of support structure, it enables the Deliverance to be able to withstand enemy fire, without shields, much longer than any normal support structure.
Strengths:
  • +Honeycomb Support Structure: With this somewhat-advanced method of support structure, it enables the Deliverance to be able to withstand enemy fire, without shields, much longer than any normal support structure.
  • +Party Incoming!: The Deliverance Class can hold an amazing 15 squadrons.
  • +Multiple Exits: There are two hangar bays on this ship, the one with the fighter, bomber, and interceptor complement has three different exits, one forward, one to port, and one to starboard. This allows the complement to get out quickly to engage targets.
  • +Not one step back: While having a small amount of long-range offensive weaponry, it won't go down without a fight, if subjected to one (in short-range).
Weaknesses:
  • -Limited Role: The Deliverance is first and foremost a carrier, and is limited to that role.
  • -Offense? What's That?: The Deliverance is not a brawler by any stretch, therefore it has limited short-range offensive weaponry.
  • -They are underneath us!: The Deliverance has little to no ship-to-ship weaponry on her underside, only 40 point defense and four turbolasers.
Description: W.I.P.

The Deliverance-Class was designed to phase out the Taskmaster and Vanguard classes of carriers. Though the previously mentioned carriers, will probably never be fully phased out.
 

Rae-Anna Ku

Guest
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OUT OF CHARACTER INFORMATION

  • Intent: To provide the First Order with an updated version of the Victory X-Class Star Destroyer.
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: N/A
  • Primary Source: Victory X-Class Star Destroyer
PRODUCTION INFORMATION
  • Manufacturer: First Order Core of Imperial Engineers
  • Affiliation: The First Order
  • Model: Victory XI-Class Star Destroyer

  • Production: Minor
  • Material: Durasteel, Computer Components, Transparisteel, Titanium
TECHNICAL SPECIFICATIONS

[*]200x Dual Long Range Turbolasers

[*]Defenses: Very High

[*]Fighter Hangar: Average

[*]Support Craft Hangar:

[*]Maneuverability Rating: Very Low
[*]Speed Rating: Very Low
[*]Hyperdrive Class: 2
STANDARD FEATURES
  • Internal War Bridge
  • Navigational Computer
  • Escape Pods
  • Military Grade Communications Array
  • Class 10 backup hyperdrive

ADVANCED SYSTEMS
Strengths:
  • Brienne of Darth - With a very highly powered array of weapons, this ship is strong and as a consequence this ship can stand toe to toe with some of the best.
  • Jar-Jar's Nightmare - With some execeptional defenses and shielding, punching a hole in this ship is quite a task
  • You'll Never Take Me Alive - The internal warbridge provides a place to hide all of the high ranking officers if it all goes wrong.
  • Launch all Fighters - Boasting an average fighter capacity, this ship can hold it's own in some dogfighting.
Weaknesses:
  • Speedy Gonzales - This ship is not fast, this ship will take it's sweet time getting to it's destination. It's a good target while moving
  • Turn Soldier Turn - This ship does not turn, not easily. Can't do doughnuts in this thing, that's for certain.
  • Always Check Your Blind Spots - The back of this ship is the perfect target as it is completely weaponless except for a few tractor beams
  • Boom - One well placed shot on the missles is the end of this ship
Description: (Describing your submission's history is optional. Please provide a detailed account or link of each special feature that is listed in this submission. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc.. There is no requirement for amount of words here so long as you meet the minimum requirements for your advanced systems.)
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: First Order Naval Engineering
  • Affiliation: The First Order
  • Model: TIE/RBFO Heavy Starfighter
  • Production: Limited
  • Material: Triple-Laminate Quadranium-Reinforced Titanium Armor, Durasteel, Transparisteel Canopy
TECHNICAL SPECIFICATIONS
  • Classification: Heavy Starfighter
  • Optimal Crew Complement: One Sapient Human or Near-Human Pilot, One Integrated Droid Intelligence
  • Length: 8.9 meters
  • Width: 12.2 meters
  • Height: 10.97 meters
  • Armament: High
    Solar Ionization Cannons (2, 150 Degree Horizontal Firing Radius, 360 Degree Vertical Firing Radius/Rotation)
  • Universal Homing Missile/Warhead Launcher (8 Interior Hardpoints)
  • Plasma Torpedo Launcher (4)

[*]Defenses: Moderate
  • ​Triple-Laminate Quadranium-Reinforced Titanium Armor
  • High-Capacity Variable-Shaping Triple Phase Conformal Energy System (Ray, Particle, and Deflector)
  • Military-Grade Countermeasure Suite (Chaff, Sensor Jammers, Plasma Flares, ECM, Missile Deactivation Transmitter Etc.)

[*]Squadron Count: Low: 8
[*]Maneuverability Rating: Average
[*]DPF: 90 DPF
[*]Speed Rating: Moderate
[*]MGLT: 115 MGLT
[*]Hyperdrive Class: Very Slow: 10
STANDARD FEATURES
ADVANCED SYSTEMS
Strengths:
  • Fighter-Fortress: The TIE/RBFO is a heavily armed starfighter that possesses the ability to deal serious damage to capital class vessels while also retaining good anti-fighter capabilities. At maximum armament, the craft can carry a load of twelve warheads and four charges of plasma torpedoes.
  • Survivability and Defense: Featuring a robust triple-phase shield system and a Quadranium-reinforced hull, the TIE/RBFO is a resilient craft with the ability to absorb a great deal of punishment without compromising its systems. The shields can absorb ~7 shots from starfighter-grade cannons (slug, maser, laser, energy, kinetic, Etc.) or ~2-3 shots from a low to medium-power capital ship-grade cannon or ~2-3 starfighter-grade missiles and torpedoes (concussion, cluster, Etc.) before failing and needing to execute a recharge sequence. After failure, it takes 8 seconds for the shields to recharge back to full strength.
  • Battlespace Awareness: A powerful sensor suite grants the pilot of the TIE/RBFO superior awareness of their surroundings in a given battlespace. This feature is intended to encourage pilot survivability, especially given the First Order's scarcity of skilled pilots after the invasion of the Ssi-ruuk.
Weaknesses:
  • Unbalanced Profile: The TIE/RBFO's has an unbalanced physical profile which can presents many inherent difficulties in maneuvering the craft. In atmosphere, the effects of the craft's profile are even more apparent, especially when the shields are not reshaped into a more aerodynamic profile. However, the engineers took care to balance the weight distribution on both sides of the craft in order to minimize issues.
  • Perfunctory Hyperdrive: The small and low-range hyperdrive featured on the TIE/RBFO is only intended to help pilots retreat from failed engagements when their craft's host vessels are either destroyed or they are unable to return to them due to the circumstances of the battle. In essence, the hyperdrive is typically meant to be utilized in a defensive capacity and is only suitable for offensive usage in a few limited contexts.
  • Power-Intensive: The TIE/RBFO is not a suitable craft for extended engagements. The use of solar ionization weaponry saps power faster than it can be absorbed via the solar collection arrays. As such, typical engagements that last longer than an hour or that involve heavy usage of the solar ionization cannons put the pilot at risk of the craft going into hibernation mode to conserve energy and recharge power. Fortunately, the pilot can track power levels through the HUD.
Description: After the invasion of the Ssi-ruuk, the First Order found itself with a significantly depleted number of trained starfighter pilots and very limited means to train new ones. In response to this crisis, the First Order created a new starfighter which factored pilot survivability heavily into its design. To that end, the fighter features a triple-phase shielding system, a hyperdrive, and a potent sensor suite. In order to fulfill it's role as a heavy starfighter, the TIE/RBFO features a universal warhead launcher which can be fitted to fire different kinds of warheads depending upon the needs of the mission. It is also one of the first First Order starfighters to utilize solar ionization cannons, granting it the ability to bypass energy shielding with its main gun.
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION

[*]Production: Minor
[*]Material: Durasteel, Titanium, Blaster Components, Anti-Ray Shield Energy Weapon Components, Ionite/EMP Resistant Electrical Components
TECHNICAL SPECIFICATIONS
  • Classification: Anti-Ray Shield Energy Rifle, Blaster Rifle
  • Muzzle Velocity: 1502 m/s
  • Size: Average (46 cm, 18 inches)
  • Weight: Light (2.8 kilograms, 6.2 Lbs.)
  • Ammunition Type: Power Cell, Plasma Gas Cartridge, Tibanna Gas Canister
  • Ammunition Capacity: 100 Shots per Power Cell, 500 Shots per Plasma Gas Cartridge, 1000 Shots per Tibanna Gas Canister
  • Reload Speed: Very Slow
    ​~6-7 seconds to reload Power Cell
  • ~10 seconds to reload Plasma Gas Cartridge and Power Cell
  • ~15 seconds to reload Power Cell, Plasma Cartridge, and Tibanna Gas Canister)

[*]Effective Range: Average (300 m)
[*]Rate of Fire: Average
[*]Stopping Power: Extreme
[*]Recoil: High
SPECIAL FEATURES
  • Ionite and EMP Hardened Construction
  • Integrated Combat Rails (Combat Sights, Scopes, Gadgets, Grips, Underslung Weapon/Accessory Mounting Point, Etc.)
  • Integrated Remote HUD Uplink (Ammunition Counter, Operating Temperature, Weapon Integrity, Targeting Computer, Rangefinder, Etc.)
  • Front and Rear Glow Sights
  • Biometric Security System (Prevents enemy/unidentified agents from firing the weapon)
  • Heat Sink and Cooling Coils
  • Stun Setting
  • Ambidexterous Support
  • Magnatomic Grips
Strengths:
  • Shield Nullifier: Utilizing centuries of ancient research on anti-ray shield energy weaponry, the F-11E fires a bolt of superheated plasma that possesses an unconventional frequency, allowing it to phase through ray shields, particle shields, and concussion barriers without impediment.
  • Powerful Single Target Damage Potential: The F-11E is a powerful weapon, possessing the potential to burn through beskar, impervium, and phrik infantry armor along with many other exotic materials of extreme resilience.
  • Ionite and EMP Resistance: Another significant improvement of the F-11E over its ancient counterparts is its resistance to ionite and EMP-based assault. As a result, soldiers may no longer need to carry a kinetic-based sidearm into combat in anticipation of EMP blasts disabling their main weapon.
Weaknesses:
  • Extensive Reload: The F-11E has an extensive and detailed reloading sequence which requires the full focus of the soldier. This may be especially dangerous in close-quarters combat due to the unpredictable nature of such scenarios.
  • High Recoil: Unlike the ancient, yet extremely reliable variant of the F-11, the F-11E has very high recoil that may be shocking to an inexperienced shooter.
  • Maintenance Schedule: Unlike the ancient, yet extremely reliable variant of the F-11, the F-11E is a delicate piece of equipment. Although the rifle can maintain normal operation in a vacuum and most forms of inclement weather, a deep cleaning cycle is recommended after every 200 shots or the weapon may begin to suffer from inaccuracy or misfires.
DESCRIPTION
The F-11E is a product of centuries of ancient research, channeled to create a standard issue rifle platform that grants soldiers the ability to effectively counter personal shielding technology. Research and development of the rifle was delayed due to the Ssi-ruuk plunder of former First Order territories. However, when the remnants of the First Order settled down on Pa’Desh, research was resumed after an influx of funding was processed from the disparate remnants of the First Imperial war machine. As a part of a renewed focus on conquest, militarism, and state survival, the F-11E was one of the many projects re-started in an effort to make the First Imperial infantry more lethal in the field.
 
Reprisal (Calgar) Class Multipurpose Station

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OUT OF CHARACTER INFORMATION
Intent: Create a multirole station to reflect the pared down status of the First Order.
Image Source: https://www.artstation.com/artwork/kAOAx

PRODUCTION INFORMATION
Manufacturer: First Order - FOCIE: First Order Corps of Imperial Engineers
Affiliation: First Order - Limited: First Order Navy, Retribution Corps. Security Bureau

Model: Mark I Station
Production: Minor, First Order

Materials:
  • Glasteel Viewports
  • Quandanium Steel Hull
  • Alurasteel Frame
  • Durasteel Frame Reinforcing
  • Kyber Weapon and Shield Modules
  • Tungsteel Bulwarks and reinforced doors
  • Standard Military Station Components

TECHNICAL SPECIFICATIONS

Classification: Orbital Defense and Multipurpose Station
Length: 996 Meters
Width: 655 Meters
Height: 325 Meters (800 Meter spires)

Armament:
  • 30 Kyber Imbued Long Range Turbolasers
  • 20 Kyber Imbued Long Range Ion Batteries
  • 50 Dual Heavy Turbolasers
  • 5 Proton Torpedo Launchers
Armament Rating: High

Defenses:
  • 1 Kyber Imbued Deflector Shield
  • 10 Kyber Imbued Point Defense Lasers
  • 10 Anti-Missile Octets
  • 10 Anti Starfighter Cannons
  • Reinforced Hull (Quandanium Steel)
Armament Rating: Average

Hangar Space: 2 Squadrons
Hangar Allocations: 20 total TIE variants and Support Craft

Maneuverability Rating: Low
Speed Rating: Average
Hyperdrive Class: 2

STANDARD FEATURES
- SIGINT (Signals Intelligence) and listening post housed within a protected section within the station. Here a team of Security Bureau operatives tend to detecting and monitoring sensors which feed information back to Bureau headquarters or the Station Chief in the area of operations. They also decrypt foreign communications, and monitor all directives and internal communications within the station. Security details such has monitoring space traffic in a sector is possible depending on the overall status of the station. Of note is that this team operates independently of the Navy command center on station, though will support all personnel aboard during active operations.
- Retribution Corps Barracks and Processing Center. A detachment of the FORC focuses on running scavenging and reclamation of materials, resources, technology, weapons systems, First Order sympathizing refugees, and persons of interest in the sector of operations. A small processing center serves as a light manufacturing and repair hub for preparing items recovered for speedy implementation. These can also be stored in a warehouse and either ferried back to headquarters or loaded onto ships docked upon the station.
- Medical Station. A standard suite of doctors and medics are housed here, each tasked with the purpose of aiding those wounded in service to the First Order. Enough supply exists here to resupply a number of ships that may be docked.
- Dock Bay. Here engineers store components and provide basic repairs to ships and starfighters attached in a quick and orderly fashion -increasing the endurance and operating time of a task force of ships in the sector. Enough space exists to service two Star Destroyers at a time. Because of the compact nature of the station, the tools to fine tune and repair advanced First Order systems are beyond this team’s ability; however, getting a battered friendly hull to combat readiness is possible.
- Hanger Bay. A basic hanger to store 2 squadrons are better served with dropships and haulers than a traditional troop of conventional starfighters. Also attached is a flight control center which can help monitor local space during engagements.
- Garrison Section. Instead of a dedicated force of defensive stormtroopers, a lighter reserve of mixed units usually assembled by FORC from all disciplines forms a basic company that can provide standard anti-boarder point defense. Their focus is usually geared to protecting escape pods and critical systems and not necessarily with holding every square centimeter of the station in the event of invasion.
- Cyberwarfare Station and Command Center. Tucked away in the toughest spot in the station itself is the area which houses the command center. Here top ranked personnel work in tandem with other systems to offer the very job possible in whatever conditions the crew might find themselves. A dedicated team of data specialists do their damnedest in protecting the vessel from cyber attacks and slicers, along with launching remote attacks themselves.

ADVANCED SYSTEMS
- Kyber Modules. Found dispersed across the station in tactical hardpoints are the kyber crystal focusing modules across all systems from engines to weaponry to, most importantly, the shields. All is designed to focusing power from system to system to bring this station to a level of modern First Order design synergy despite the setbacks suffered by the once large empire.



Strengths:
- Rally Point: in the cold, hard reaches of space this class of space station can offer a fallback point during the heat of battle, or serve as an optimal launching point for attacks in any given sector. Their systems are designed in a support focus and generally they can improve the operational sting of any task force nearby.
- Mobile Surveillance on Demand: capable of operating without resupply for an extended period of time, this station can also provide a plethora of telemetry data and work as a first line of defense/detection. While the station itself isn’t very maneuverable its hyperdrive is designed to quickly engage, allowing the station to record massive bursts of information before fleeing the scene.
- Can Pack a Sting: armed with kyber infused turbolasers, the station can dish out punishment under a capable commander’s control.
- Skeleton Crew: a specialized layout and focus on minimizing and streamlining systems to allow the command center to have more control of every part of the ship means that a relatively small complement of crew can operate the lot.

Weaknesses:
- Don’t Tread On Me: while capable of some measure of defense, this station can be overwhelmed by a coordinated fleet. In those situations the basic tactical philosophy dictates that the station should fallback whenever such conditions present themselves.
- Boarding Hazard: working with such minimal elements in terms of crew and guards leaves the station at high risk from persistent boarding actions. It is ill advised for this station to attempt to hold out on its own when faced with a multitude of well organized boarders.
- Problems Multiply: due to nature in this station’s design with few pathways from area to another to make maximum use of limited space, it is quite possible to cut off areas and reduce the capabilities of this station by using concentrated fire on specific points.

Description:
Once upon a time the First Order commanded huge portions of the galaxy and utilized that might to construct huge behemoths to protect sectors. This, ultimately, was a futile gesture against the concentrated might of the Ssi-Ruuk Imperium. Now as the remnant slowly claws its way back to some semblance of relevance, the need to send out scavenger parties, monitor lanes of attack, and secure traffic near the final redoubt upon Pa’desh comes to the forefront of concerns. These stations were designed to help give the newly founded Retribution Corps a leg up while conducting reclamation operations in areas just expunged by the reptilian menace.

They were once caught unprepared -but never again would the First Order suffer such embarrassment.
 
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Brandt-Volcata Industries, First Order Imperial Corps of Engineers
  • Affiliation: The First Order, The Retribution Corps, First Imperial Stormtrooper Corps
  • Model: FO-03 Stormtrooper Armor
  • Modularity: No
  • Production: Minor
  • Material: WIP
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose Shock Trooper Armor
  • Weight: Heavy (~35% of Operator’s Body Mass)
  • Resistances (Shields Deactivated)
- Blasters, Plasma, and Heat: Very High
- Kinetic: Very High
- Lightsabers: High
- Sonic: Low
- Ion/EMP: Low
- Elemental
Electricity: Average
Cold: Average
Acid: Low
SPECIAL FEATURES

[*]Right Gauntlet

[*]Armor Systems

[*]Belt

[*]Legs
  • Magnetic Boots

[*]Helmet Systems

Strengths:
  • WIP
Weaknesses:
  • WIP
DESCRIPTION
WIP
 

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