Star Wars Roleplay: Chaos

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Firebird Rifle

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OUT OF CHARACTER INFORMATION

  • Intent: To make an elite Firebirds Rifle
  • Image Source: Lancer Assault Rifle
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc.)
  • Affiliation: Faction Name (Factions authorised to use this submission)
  • Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
  • Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)

  • Production: Semi-Unique
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel, blaster components.')
TECHNICAL SPECIFICATIONS
  • Classification: (Blaster, Disruptor, Ion/EMP, Slugthower, Rail/Coil/Gauss, Etc.)
  • Size: (Please choose a size between Very Small, Small, Average, Large, Very Large and Extreme.)
  • Weight: (Please choose a weight between Very Light, Light, Average, Heavy, Very Heavy and Extreme.)
  • Ammunition Type: (List the ammunition type: Power cell, gas canister, slugs, etc.)
  • Ammunition Capacity: (List the ammunition capacity. The more powerful the weapon, the lower the magazine capacity is likely to be.)

  • Reload Speed: (How quickly the weapon can be reloaded. Choose from None, Very Slow, Slow, Average, Fast, Very Fast and Extreme.)
  • Effective Range: (Effective range in relation to the weapon type. Remember that a carbine will have a longer range than a pistol, an assault rifle longer range than a carbine, and a sniper rifle longer than an assault rifle. Choose from Point Blank, Personal, Average, Long Range, Battlefield, and Extreme. Battlefield and Extreme will require justification in strengths and weaknesses.)
  • Rate of Fire: (How quickly the weapon fires. Choose from Very Low, Low, Average, High, Very High, and Extreme. Very High and Extreme will require justification in the strengths and weaknesses.)
  • Stopping Power: (How powerful the weapon is, in relation to its class. Choose from Very Low, Low, Average, High, Very High, and Extreme. Very High and Extreme will require justification in strengths and weaknesses.)
  • Recoil: (How much recoil does the weapon have? Generally speaking, the lighter the weapon and the more stopping power it has, the more recoil it will have. Also, certain types of weapons will not have recoil. Choose from None, Very Low, Low, Average, High, Very High, and Extreme.)
SPECIAL FEATURES
  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note, etc. - If these are notable enough to be strengths, please add them to strengths. . )
Strengths:
  • (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses:
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
Designed exclusively for the Firebird Society an all female group of Imperials that are working within the galaxy. Their gear and equipment augmented and using a combination of technological advancements they have been made. In many cases the rifles casing is desh-terethium that has been alchemically enhanced making the super lightweight material heavier and able to resist lightsabers and catch lightning that is directed at it.

The casing made with alternate fire modes in mind that give the ability to use single, semi and automatic fire modes for the different types of ammo. Meg pellets wrapped in energy or using either type of ammo in the form of mag pellets and energy shots. The special feature most notable of the Firebirds Rifles is the weapon made under the barrel of the rifle. A casing with a vibrational chainsaw for slicing into people and objects.

The vibration cell allows the teeth of the chainsaw to cut through armors that are weaker then the material. Given its alchemical nature and toughness that is a larger number of materials in the galaxy. The vibrational cell designed to aid in that as it can slice deeper and make cutting capabilities easier. its abilities going on par nearly with a lightsaber only not using energy which most materials able to resist a lightsaber can withstand.

The teeth of the chainsaw as sharpened with a sith whetstone and designed so that they will never dull or lose that sharpness while focusing crystals are used to help augment the rifles energy output. The magnetic coils within it letting the mag pellets fire at high velocity while wrapped with energy. The stock of the rifle is made to be braced against the shoulder and give the best line of sight through scopes possible.
 
Gnasher Shotgun

OUT OF CHARACTER INFORMATION

  • Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc.)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission, Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer), other potential options include a submitted NPC unit, or another general organisation/group.)
  • Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
  • Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)

  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: Small task force, not entire factions.), Minor (Large groups of characters. (IE: Multiple factions, companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel, blaster components.')
TECHNICAL SPECIFICATIONS
  • Classification: (Blaster, Disruptor, Ion/EMP, Slugthower, Rail/Coil/Gauss, Etc.)
  • Size: (Please choose a size between Very Small, Small, Average, Large, Very Large and Extreme.)
  • Weight: (Please choose a weight between Very Light, Light, Average, Heavy, Very Heavy and Extreme.)
  • Ammunition Type: (List the ammunition type: Power cell, gas canister, slugs, etc.)
  • Ammunition Capacity: (List the ammunition capacity. The more powerful the weapon, the lower the magazine capacity is likely to be.)

  • Reload Speed: (How quickly the weapon can be reloaded. Choose from None, Very Slow, Slow, Average, Fast, Very Fast and Extreme.)
  • Effective Range: (Effective range in relation to the weapon type. Remember that a carbine will have a longer range than a pistol, an assault rifle longer range than a carbine, and a sniper rifle longer than an assault rifle. Choose from Point Blank, Personal, Average, Long Range, Battlefield, and Extreme. Battlefield and Extreme will require justification in strengths and weaknesses.)
  • Rate of Fire: (How quickly the weapon fires. Choose from Very Low, Low, Average, High, Very High, and Extreme. Very High and Extreme will require justification in the strengths and weaknesses.)
  • Stopping Power: (How powerful the weapon is, in relation to its class. Choose from Very Low, Low, Average, High, Very High, and Extreme. Very High and Extreme will require justification in strengths and weaknesses.)
  • Recoil: (How much recoil does the weapon have? Generally speaking, the lighter the weapon and the more stopping power it has, the more recoil it will have. Also, certain types of weapons will not have recoil. Choose from None, Very Low, Low, Average, High, Very High, and Extreme.)
SPECIAL FEATURES
  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note, etc. - If these are notable enough to be strengths, please add them to strengths. . )
Strengths:
  • (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses:
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 

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