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Firebase Veers, Monument to Imperial Victory [WIP]

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OUT OF CHARACTER INFORMATION
Intent: To replace the partially ruined Outpost Veers, with a fully fledged Imperial Firebase and Garrison.
Image Credit: Linked below Pictures.
Canon: Yes; Echo Base - Ruins (Renamed to Outpost Veers.)
Link(s): Outpost Veers, Some Like It Hoth.

SETTING INFORMATION
Military Base Name: Firebase Veers.
Classification: Generic Military Fortress, Army Base, Airfield and Starfighter Hangar.
Location: Hoth, Clabburn Range - Terraformed, and Industrialized.
Affiliation: The First Order, First Imperial Military - Central Command.
Population: [5,050] Enlisted, Commissioned and Non-Commissioned Officers.
  • [300] - Command Personnel. (Including Base Commander.)
  • [500] - Support/Services Personnel.
  • [200] - Technical Personnel.
  • [200] - Science (Various Branches.) Personnel.
  • [100] - Medical Personnel (Combat and Noncombat.)
  • [100] - Weapon’s Technicians.
  • [100] - Starfighter and Aerojet Technicians.
  • [200] - Ground Crew Technicians.
  • [50] - Aerospace Traffic Controllers.
  • [50] - Sensor Technicians.
  • [50] - First Order Security Bureau Officers. (Operations, Internal and External Affairs Divisions.)
  • [200] - First Order Security Bureau Stormtroopers. (Enforcement Division.)
  • [500] - First Order Imperial Stormtroopers. (Cold Weather Variant.) [Roughly Two Company’s - Imperial Standard.]
  • [2,000] - First Imperial Army Regulars. (Cold Weather Variant.) [Roughly Two Battalion’s - Imperial Standard.]
  • [500] - Vehicle Crew and Aerojet / Starfighter Pilots.
Accessibility: Restricted Entry [Military Access Only.] - Due to the natural terrain of the Clabburn Range, the newly constructed Firebase Veers is isolated from the sparse population of native inhabitants and the roving packs of local fauna. However, the towering precipice would be seen for miles, thus ensuring that while the influence of the First Order is not always felt, it can be seen for miles around. Thanks in part to the terraforming efforts of the Corps of Imperial Engineers, and the rugged terrain itself, Firebase Veers runs a tightly controlled logistical aerospace - where any unauthorized or unregistered craft would be tracked and targeted by the base’s defensive weaponry. Allowing for time for the garrison to mobilize and repel whatever threat may oppose the might of the First Order, and their hold on the frozen world of Hoth.


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Image created by Zmej Ren for Use by the First Order.

Description: In the aftermath of the Galactic Alliance’s failed attempt to wrest the Atravis Sector from Imperial hands, Central Command had swiftly devised and authorized several expansions to their defensive network dotting the frozen surface of the planet Hoth. The first, and most prominent was that of Outpost Veers - partially destroyed and buried underneath an avalanche. Though the location had a storied past when it was once named Echo Base and defiantly flew the sigil of Rebellion from its signaling masts, when the Imperials had first taken over - all they were able to do was restore the ruins of this ancient base to its former glory. While some Commander’s had believed that such a move was spitting in the face of those fallen martyrs who brought down the Empire of old, it did nothing more than galvanizing their descendants to ruin what they had once spiritually wrought. Having noted their predecessors failure, and learned from the formerly secret base’s inherent design flaws, those that had been bequeathed oversight and command of the newly christened Firebase Veer, began their preparations with all the precision and grace expected from those that hailed from Imperial lineage. What had been erected from the newly terraformed Clabburn Ridge was a testament to their creator’s martial ingenuity and craft.

With the explosions in the cavernous tunnels beneath the site of the former Outpost having been atomized by carefully lain charges, much of the glacier had become unstable and unfit for the foundations which would support this mighty fortress. Scant hours after the Alliance had been driven from the world, and their buried army of mechanical monsters had been annihilated by the combined might of an orbiting Star Destroyer and the Planetary Ion Cannon, much of the mountainside was gutted - until nothing but molten rock remained. Once the slag had hardened and the entire ridge was nothing more than a smouldering crater, the meticulous preparations would begin. Though many of the parts that would eventually comprise the whole were designed to be modular, the entire substructure was built with perpetuity in mind. The cavernous tunnels that had once contained the many evacuation tubes, and outpost capillaries, had been swept aside and replaced by the lightning tram system that connected almost every Imperial facility on the entire planet. Crenelated support beams, with thick slabs of reinforced duracrete, formed much of the branching tunnels - with various seismic and ground penetrating sensors stationed along the entirety of the tracks to warn the Imperials, not only of any tectonic shifts in the planet’s surprisingly volcanic core. But to alert them of any unauthorized arrivals via unsanctioned mining equipment as well.
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As more and more slabs of reinforced duracrete had brought the newly created foundations of Firebase Veers in line with the planet’s frigid surface, naturally porous with interconnecting corridors and habitat modules, the true symbol of the First Order’s military might began to take form amidst the once ice-capped veranda. Where once centuries worth of compacted snow and rock had laid to rest, now there stood massive curtain walls the colour of dark iron hemmed with vibrant crimson. Forming the large perimeter of the Imperial Firebase, were several overlapping layers of defence that had sought to counteract their failures during the Alliance’s rebuffed Invasion, and build upon the improvisational ideas brought forth by one of their Stormtrooper Sergeants. The first was that of a massive perimeter death fence, set to the maximum lethality setting, along with dozens of sonar sensors/emitters that would act as a deterrence to the local fauna whenever the boundary alarms are tripped. In the advent of a hostile invasion, this external method of defence would do little to halt their advance as they proceeded towards the facility. However, while it wouldn’t do more than annoying large parties of aggressors, it would react accordingly to small bands of infiltrators or wasteland raiders. By its design, the fence would vaporize them as soon as they connected with the Death Fence, or leaving them in agony if they remained near one of the sonar sensor/emitters for a lengthy period.

Past the fence lay nearly three kilometres of IFF-capable mines, buried and concealed within the snow, that would react accordingly when the Firebase’s military-grade sensors would register a hostile threat. As the First Order uses several biometric algorithms, alongside a dozen fail-safes, it would be easy for these concealed explosive devices to determine the identities of their comrades in arms, and that of their foes. They would only detonate when their registered friendlies were out of harm’s way - so that even though these devices would’ve been considered indiscriminate in the past, they only harm those who have taken up arms against the combat doctrines of the Order. While it would be illogical to sow the snowy dunes with a singular variant of landmines, Central Command and the Imperial Corps of Engineers had seen fit to weave an intricate latticework of anti-personnel and anti-vehicular mines to combat a multitude of threats from the surface. This would give the Militant arm of the First Order the ability to soften up their foes, as they slowly, and carefully navigated the treacherous terrain - leaving nothing but billowing curtains of smoke and ash as their foes were unceremoniously tossed atop the crucible of war.

Thereafter, lay the first bulwark against the instability and lawlessness of the Outer Rim; The Imperial Curtain Wall. Utilizing the improvisational idea brought forth by Sergeant Pierce during the Alliance Invasion of the Atravis Sector, the Imperial Corps of Engineers had reworked his plan of using the ancient AT-AT’s like a shield against the enemy’s relentless advance into a permanent fixture, bristling with defensive weapons and the revolutionary ‘above ground’ trenches. It was there that one would often find Platoons of First Imperial Soldiers patrolling the perimeter with arms in hand, and their heads a swivel in their ceaseless vigil. They manned the uprooted trenches and their protected firing slits in their Cold Weather variant armour, be they Imperial Army Regulars or the honoured Stormtroopers themselves, keeping a wary eye on the horizon and the stars after that, for the Alliance’s inevitable return. It was also here that one would find a majority of the Military Base’s Laser Cannon and Anti-Air emplacements, along with various Command Bunker’s stationed throughout the entirety of the Bastion's borders. The Order had learned from the brutality of their enemy and had set to work making a fixed countermeasure that would see such environmental tactics negated by the ingenuity of the Imperial culture and military doctrine.

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Following behind the massive barricade against the lawless world lay an interconnected network of arterial transitways and mag-rails. These adopted technical marvels allowed not only the denizens of this sprawling military complex to redeploy to other sectors with all the alacrity their technology and physical prowess could muster, but offer refuge from the harsh elements whenever orbital telemetry detects a rise in conflicting wind currents. A shift in conditions that would result in a terrestrial snowstorm that would rapidly freeze anything not adequately protected from the elements. No-one ever wishes to be caught out in one of Hoth’s storied Snowstorms, as even the warmth provided by the Cold-Weather gear could only protect them for so long against the icy talons of death. Hardwired to the Firebase’s primary and secondary reactors, the internal heating systems run consistently to ensure that the harsh external conditions are driven back from the various structures of the military base and provide a modicum of comfort to those within the thick duracrete walls.

The central compound of Firebase Veers was affixed atop the central sub-levels and underground transit system, acting as the de-facto nerve centre for the entire Military Base’s operation and attributing to the entire planet’s collective defensive network. Consisting of a total number of Ten structural levels, including the submerged Sub-levels that connect with the underground mag-rail, the Firebase was designed with permanent residency in mind. Acting as the foundations, the first Sub-Level contains much of the Firebase’s sensitive and crucial equipment for the massive installations power requirements such as the primary and secondary reactors, and various relay stations. Far above the first Sub-Level lies the armoured transit system, which connects Firebase Veers with the rest of the Imperial facilities on the newly ordained Fortress World of Hoth. While an interconnective weave of turbo-lifts, ranging in size from simple tubes to large cargo and vehicle lifts, connect the second level to the third - the Third Sub-Level operates as an underground storage and training facility, which in turn is attached to the surface levels by yet another selection of support beams and turbo-lifts.

Forming the seven levels that stand erect above the terraformed surface of Hoth, the Imperial Firebase houses a multitude of habitat blocks for those that were assigned to this death world, and various means to keep them entertained and happy. Despite the dreary visage of snow-capped wasteland that stretched out for as far as the eye could see. In addition to the recreational facilities, the Imperial Corps of Engineers had added the standard modules seen in the modular garrisons dotting various worlds within the First Order’s sphere of influence. The first and foremost of these modular levels was that of the vehicle intake hangar, where a majority of the installations technicians would be housed - as well as the myriad of Imperial armoured vehicle units. With the vehicle garage below them, the second level was given a two-fold purpose and acted as both housing for the Firebase’s vehicle technicians, but as the secondary tactical command centre - since the foremost section of this level gave the Base’s Commanders and unparalleled view over the conventional battlefield(s). It was here that a majority of the Base’s sensor and communication technicians would operate their stations, around the solar clock and in several duty shifts - so that those within remained at peak efficacy and content with their assigned roles.


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Situated above the second modular level were the primary recreation and barracks levels for the Military Base’s enlisted personnel. There, one would find hundreds of multi-level quarters that offer the Soldiers and Stormtroopers posted to Firebase Veers a place to sleep, maintain and store their arms and armour. In standard Imperial tradition, every bunk room was equipped with the bare necessities for a Trooper to groom themselves and preserve their peak, physical prowess with a quiet period of regulated sleep. Several armouries and minor training facilities were installed at various tactical points around the entirety of the level, ensuring that whenever the call to action had come, the First Imperial Military would always be within arms reach of their weapons and combat armour. The recreation level provides various state-approved methods for which the military personnel could unwind from the daily stress, which includes weight training rooms, hard-light simulation rooms, and various other means of relieving the day’s accrued tension, as well as a comprehensive medical bay to treat the installation's populace. As the capstone to the hab-blocks, and beneath the officer’s decks and starfighter hangar, lay the detention blocks - housing defectors, traitors, and prisoners of war - along with vast portions of the FOSB personnel.
Where the pinnacle of Clabburn Ridge was once located, was now altered and exchanged for the military base’s primary Hangar Bay, where the entirety of Firebase Veers’ Starfighter and Aerojet detachments are housed. Following in suit with the standard hangar bay’s found throughout the Order’s sphere of influence, the deployment racks of starfighters were built in an escalating pattern towards the ceiling of the cavernous chamber, and centralized turbo-lifts dotted the obsidian flight decks where they would retract and descend into the very depths of the facility. An act known to happen several times within a week for resupply runs with the various goods needed to keep the base operating. The flight deck is often populated by roving patrols of Soldiers and Stormtroopers, along with ground staff and various pilots milling about as they wait for scrambling orders. Above the hangar and the various flight control stations, lay the officers quarters and the myriad of flight chutes that would allow the TIE pilots a swift ingress into the hangar below - without crowding the various turbo-lift tubes. As well, it was here that the Military Base’s tractor and pressor beams were housed so that incoming TIE Fighters were able to be retrieved, and or manipulated by the Base’s flight control centres.

As the zenith of Firebase Veers, the seventh level houses the most crucial and sensitive electronics and command rooms, such as the primary tactical command centre and an array of sensor and communication towers. Within the apogee of the facility, the Base’s Commander resided and oversaw the day to day operations of the installations. Provided with an unprecedented view of the wastelands before the installation, the Command Staff can actively coordinate with the myriad aspects of the base’s defense - and ultimately repulse whatever dregs could muster the courage to stand against the might of the First Order.

POINT(S) OF INTEREST
  • Level Seven - Command and Control Centre.
  • Level Six - Officer’s Quarters and Pilot’s Ready Room.
  • Level Five - Starfighter and Aerojet Hangar Bay.
  • Level Four - Detention Blocks and FOSB Quarters.
  • Level Three - Recreation, Barracks, Medical Bay, and Armouries.
  • Level Two - Secondary Tactical Command Centre and Technician Hab-Blocks.
  • Level One - Vehicle Deployment Hangar.
  • Sub-Level One - Underground Cargo Storage and Modular Training Facility.
  • Sub-Level Two - Underground Transit System.
  • Sub-Level Three - Primary and Secondary Reactors.

DEFENSES
  • [1] - V-150 “Planet Defender” series Heavy Ion Cannon Emplacement [Refurbished and Overhauled to Modern Standards.]
  • [1] SLD-26 Planetary Shield Generator [Refurbished, Modified, Localized.] With Exterior Generator (Concealed.)
  • [10] - Quad Heavy Turbolaser Towers. [Turret(s); Fire-Linked and Fast-Track Mountings.]
  • [10] - Dual Ion Cannon Towers. [Turret(s); Fire-Linked and Fast-Track Mountings.]
  • [2] - Tractor Beam Emitters.
  • [2] - Pressor Beam Projectors.
  • [1] - Perimeter Death Fence. [Maximum Lethality Setting.]
  • [40] - Antipersonnel and Antivehicle Heavy Laser Turret Emplacements.
  • Perimeter Anti-Vehicle and Anti-Infantry Minefield. (Concealed / Buried.)
  • Perimeter Monofilament Razor Wire.
  • Perimeter and Exterior 'Above-Ground' Combat Trenches (Duracrete Slab Reinforcement and Internal Firing Ports.)
HISTORICAL INFORMATION
[Please include at least one paragraph on the base's history. Detail how it came to be constructed and why. Talk about the people/factions involved in this base's creation; and what role it plays. For historical bases, if you so desire, you can include historical events such as the Gulag Plague, the 400 years of darkness, and the Netherworld event where appropriate.]
 
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