Star Wars Roleplay: Chaos

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Fenchurch McMillian, Omega Privateer

Quis custodiet ipsos custodes?
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NAME: Fenchurch Charles McMillian. Goes by Fench.
FACTION: Omega Pyre
RANK: Freelancer
SPECIES: Human
AGE: Early 20's
GENDER: Female. The balls of steel are cybernetic.
HEIGHT: 5'5" (1.6m)
WEIGHT: 145 lbs (65kg)
EYES: Green
HAIR: Auburn, dyed white streaks
SKIN: Kinda dusty, not quite brown
FORCE SENSITIVE: Not noticeably

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STRENGTHS AND WEAKNESSES (Required: 2 Weaknesses Minimum) :
+ Fench is remarkably crafty. If given a minute or two to prepare for a situation, she can go in with a serviceable plan and maybe even a backup. If she has more time, her plans get a bit more comprehensive, and she can devise more panic buttons. She's not exactly bad at thinking on her feet, either.

+ Having been classically schooled and trained for command, Fench is a capable officer and coordinator under most circumstances. She can fly and fire shipboard guns quite competently on her own, but she was groomed for operations from the moment she showed an affinity for seeing the bigger picture. A crew under Fench's command runs as smoothly as a freshly-tuned speeder.

+ Military training means that Fench is as good a shot with her sidearm as anyone else, though she's not going to be making trick shots. More importantly, she has an affinity for shockboxing, and her new arm gives her both the power and the "shock" she needs to pull it off competently. During boarding action, she has no problem taking to the fray, though she certainly prefers to be at the command hub.

+/- Fench's right arm is cybernetic from the bicep down. While the arm itself is an astounding construct, giving her impressive strength enhancement and having a potent electrical "shockboxing" setting, it has the same weaknesses as any cybernetic prosthesis. A strong enough ion charge will both disable it and put Fench in extreme pain. It does have above-average EM shielding, but no amount of insulation can keep a mechanical arm from going haywire when you're hit by a lightning bolt.

- Insatiable greed is Fench's greatest flaw. While normally a charming devil, she sometimes has trouble curtailing her love of everything shiny and valuable. She's also kind of a ruthless, backstabbing queen, but that tends to be as hard to pick up on as her problems with avarice. All of it surfaces in time, though, and the charming demeanor loses its varnish when people realizes exactly how selfish she is.

- Ignoring the arm, Fench is comprised of squishy human flesh and tends to die when shot or stabbed repeatedly. While healthy and combat-trained, she's not exactly built for frontline combat and tends to try to avoid pain when it won't bring a ton of gain.

SHIP:
The Persephone, at the moment a stock YGX-2350.

BIOGRAPHY:
Born to the patently insane astrophysicist/mathematician/pilot Tricia Anne McMillian, Fenchurch Charles McMillian was a hellion of a child. During her attendance to St. Oberon's Private School (for the wealthy and snooty aristocratic children), "Charlie" and her twin brother Random made a name for themselves as the brightest stars of the school with the intolerable quirk of having a singularly malicious sense of humor. After years of excellent academic performance and destructive pranks, the nerf incident sealed the deal, and they were both expelled. Trillian found them private tutors to complete the rest of their schooling, but even then their spirit wasn't squelched.

At the ripe age of 17, Charlie ran off to enlist in the Omega Protectorate navy, her auspicious academic performance and creative "extracurricular activities" earning her the dubious honor of being shuffled into he junior officer program while everyone else toiled away with basic training. After a year or so of training, she found herself in the capacity of an Operations Officer for the corvette Urai, adjutant for the Captain and XO. She was set for the beginning of a promising career, despite her turbulent youth.

Unfortunately, on their maiden voyage, the Urai was caught in a swarm of fighters and wound up crash-landing on an unremarkable nearby planet. Out of a crew of over 150 souls, she was one of only a dozen survivors of the crashed capital ship. While she definitely lived through the experience, she wound up losing her arm to a fallen support beam, and her superiors recommended an immediate discharge with compensation.

"Fench" took this compensation and used it to buy herself a replacement arm, then about two years' worth of hard liquor.

Eventually she got herself out of her own drunken stupor and decided to do something with her life. After taking a week or so to sober up completely, she applied for a position on a locally-docked freighter of dubious moral inclination and quickly impressed the captain with her capacity for crisis management and crew coordination. She earned a position as XO very shortly, when the previous first mate came down with an unsightly case of Chronic Death (to which the remainder of the crew seemed immunized) during a raid.

Her sights, of course, were constantly pointed upwards. XO of a pirate freighter was better than drunkard, but she wanted more. She wanted the freighter itself. Fench kept her eyes peeled for anyone who was young, idealistic, open to suggestion and, most importantly, somewhat stupid. She found herself an Echani fighter pilot, and started corroborating for mutiny.

KILLS:
People die? Huh. That's original.

BOUNTIES COLLECTED:
Not for lack of trying.

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ROLE-PLAYS:
Entirely Legitimate Business Proposition (training)
 

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