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Approved Tech Farmanus's Knight-Captain Armor

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Knight Farmanus

"The Old times have ended, now I begin anew"
8ed7bbbd8f357f0acc4d487208dab442.jpg

Location

Intent: Personal armor for Farmanus

Development Thread: If Needed

Manufacturer: Farmanus

Model: N/A

Affiliation: Farmanus

Modularity: N/A

Production: Unique

Material: Durasteel, Bronzium, Corellian Leather

Classification: Multipurpose

Weight: 10.8 Kg

Quality: 6.4

Special Features:
A fur belt is laced around the waist of the suit so that it can hold a assortment of daggers and even a few bottles of poison. A leather sling goes across the chest with multiple straps on one single side with enough space and force to hold weapons so that they fit in snugly and so that they are also tightly sealed in so that they don't fall off of the user's body. The feet of the armor are padded with multiple layers of leather and they have a few grooves upon the soles of the foot so that the user can traverse rough and rocky terrain without fear or danger of twisting an ankle easily. The suit also a thin layer of fur on the inside to maintain body heat as best as possible with currently available technology. The helmet is in the form of a standard Knight's helmet with spiked deer antlers on each side of the helmet so that it can intimidate the user's foes and strike fear into them.

Description:
The armor itself is a thick layer of plate armor followed by a thin layer of plate armor on the knees, elbows, gauntlets and chest area. Although, their is flexibility and maneuverability in the armor their is very little of it. The only places with high maneuverability and flexibility are the armpits, wrists, and neck because these parts are only covered by armorweave. A few strengths of the suit are that it allows the user to traverse rough and rocky terrain and the armor also is insulated so that during harsh weather the user can maintain a semi-steady body temperature. A few weaknesses of the suit are that is doesn't allow complete flexibility or agility, it also doesn't allow full visibility due to the helmet and that it doesn't offer complete protection to the elements or state-of-the-art technology but it does have protection to technology. Clasped to the shoulder of the suit is a black cape made of armorweave and fire resistant materials to act as a sort of shield against fire if one was to throw the cape out in front of them. Their is cloth strapped along the chest, legs and gauntlets to make the armor more presentable but it is also made out of what the cape is made out of just a bit stronger as to resist Vibro-blade thrusts, and blaster fire. The shoulder pads of the suit are made of pure metal as to protect the shoulders from bodily harm so that the user is still able to use their arms in a fight and it also nearly stop Vibro-blades from going all of the way through to the shoulder.

Primary Source: N/A
 

Netherworld

Well-Known Member
[member="Knight Farmanus"]

Alright, so this is certainly a first attempt at medieval armor I've seen around here. :D

Problem is, however, that this is... too medieval. Now, if we work together I'm sure we can get this approved, but it will require some work.

First off, please edit the Special features and the Description field so that they do not contain essentially the same text. The former is meant to be a succinct summary of anything that stands out about the armor, not a full-blown description. Under the Description, please also make sure that the weaknesses and strengths of the armor do not repeat themselves or edit out the redundant sentences. :)

The second (possible) issue I see here is what I mentioned above. Now, if you want to have an armor so antiquated by SW standards, that's completely your call and in no way wrong, but I feel I must warn you that it doesn't offer much in the way of protection compared to the modern technology.

Now on to specific things:

Knight Farmanus said:
The Palms of the hands are laced with small spiked enabling the user to climb upon rough surfaces.
  • How does this work, exactly? If the palms of the gloves have spikes strong/long enough to bear the weight of a grown man, how would the wearer be able to grasp or hold anything in their hand?
Knight Farmanus said:
The suit also a thin layer of fur on the inside to maintain body heat
  • While fur does possess insulation properties, it most certainly doesn't keep the user warm to the degree you describe
Knight Farmanus said:
​ it doesn't offer complete flexibility and agility but it does add great protection
  • Could you expand on why this is so? What type of armor, exactly, is this? Plate? Chainmail? Please flesh out this part of the description a bit

Tag me with questions and/or edits. :)
 

Netherworld

Well-Known Member
[member="Knight Farmanus"]

Alright, good work on the edits, but we've got some way to go still. :)



Knight Farmanus said:
On the gauntlets of the armor are a few spikes are laced around the center of the hand as to grip onto rough surfaces. Although, even with these spikes the user is still able to hold objects since the spikes are small in size but they are a bit numerous. Another thing that helps with climbing is a thin layer of mucus, same as that of a Gecko's sticky feet allows the user to use the gauntlets as a kind of suction cup upon rough and smooth surfaces although this is more useful on smooth surfaces.
This whole section is contradictory, problematic and just generally unfeasible.
  • On the one hand, you have spikes, something that is raised from the surface (of the palm/glove)
  • On the other, you have the "mucus", which, according to your description facilitates a vacuum-based climbing style?
These two are mutually exclusive. On top of that, option B, the mucus, wouldn't really work the way you describe it, since a gecko's weight is nearly negligible in comparison to the area of its sticky feet. A grown man wearing plate armor wouldn't be able to "climb" with his hands only, no substance known has that kind of adhesive power. I suggest you remove the mucus and keep the spikes only, if they're so crucial to the armor.

The problem of grasping and holding objects still persists, however. Having spikes, however small, on the palm of your gauntlet, would make any prolonged use of tools, weapons and other hand-held objects utterly agonizing, if not completely impossible. Last but not least, when you climb, whatever surface it is, you generally use your fingers; in fact, the palms rarely come in contact with the surface, so the spikes would be more or less redundant anyway.


I like that you expanded on the description, makes the whole image much more complete. :)



Knight Farmanus said:
The chain-mail is made of armorweave
This is problematic, since armorweave is a clothing-type material, whereas chain-mail is made of metal links that are hammered together. Now, if you make the chain-mail out of durasteel as well, and then have durasteel plate on top of that (the way it is now), you will end up with a very, very heavy armor. I'd venture more than 18 kg, easily. That's why I suggest you simply remove the chain-mail and have the padding/body-glove be made out of armorweave with durasteel plating on top. That way you avoid having unnecessary weight while being afforded essentially the same amount of protection.


Tag me when you've made the changes. :)
 

Knight Farmanus

"The Old times have ended, now I begin anew"
[member="Netherworld"]
That' it, I'm removing the the spikes in all because it won't be that big of a deal. I removed a few parts and removed the chainmail and changed it to armorweave.
 

Netherworld

Well-Known Member
[member="Knight Farmanus"]

6.4 will do, considering the amount of armorweave used.

I'm stamping this, but please keep in mind that it has its vulnerabilities just like any other armor. :)

[member="Alric Kuhn"]... don't yell at me this time pls.
 
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