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Approved Tech Fallout ion squad assault weapon

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A light ion repeater with its case of power cells

OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
  • Manufacturer: Ringovinda Systems
  • Model: Fallout ion squad assault weapon
  • Affiliation: Open-Market
  • Modularity: Can have various targeting scopes.
  • Production: Limited
  • Material: Standard ion cannon components, ostrine
TECHNICAL SPECIFICATIONS
  • Classification: Ion squad assault weapon
  • Size: Hand-held
  • Length: 1m
  • Weight: 7 kg
  • Ammunition Type: Power Cell and Gas Canister
  • Ammunition Capacity: Power packs can fire approximately 200 shots before the power pack needs to be replaced.
  • Effective Range: 250m
  • Rate of Fire: Approximately 3 shots per second at standard rate of charge. (effectively ~80-90 rounds per minute)
SPECIAL FEATURES
  • Targeting scope
  • Collapsible bipod
  • Quick-change barrel
DESCRIPTION
It was found in the various Incursion engagements that, while the classic service SAWs and service weapons were serviceable on the battlefield, they were best suited to fighting organic infantry. When the mission called for fighting vehicles or droids, however, sometimes suppressive fire was called upon to thin the herd of enemy assets being engaged. Also, a new power pack was designed for it to last longer in firefights, as well as an enhanced cooling system, thanks to the usage of ostrine as coolant inside the entire assembly, and is also located behind the barrel. In addition, the bipod in use for the Fallout allows for stable firing under cover, which helps squads of infantry fend off those sorts of enemies. Barrels can also be changed rapidly on the field should the barrel be damaged in combat: a special handle at one end of the barrel allows for rapid ejection of the barrel. The process of changing barrels can take as few as five seconds.

As with ion weapons, the Fallout is best suited to engage droids and vehicles, with each shot being capable of disabling a human-sized droid's electric systems for a few hours, and potentially cause catastrophic failures in a smaller astromech droid that does not come equipped with cap drains or combat de-ionizers. Also, armor with higher-than-average resistance to ion attacks can mitigate shots from that weapon, with better armor being able to mitigate it to the point where one may only need to a flip of a circuit breaker to repair the damage, made all the more easy if the armor contains cap drains, combat de-ionizers.

An additional drawback to firing a Fallout is that it is easy to detect on EM sensors. Finally, the Fallout can be set to fire in bursts of either 1, 2 or 3 seconds each. Its firing rate is 3 shots per second while the weapon is being fired, and it also requires a cooldown period for 1, 2 or 3 seconds respectively after a burst is fired.

Strengths:
  • Can disable electronics and even vehicles: an ion shot can potentially disable a human-sized droid's systems and cause systems damage to a swoop
  • Very rapid fire: the Fallout can manage a very high rate of fire in short bursts (usually 1-3 seconds).
  • Barrels can be easily changed
Weaknesses:
  • Very easy to detect using EM sensors
  • Requires a cooldown equal to the length of the burst (1-3 seconds depending on burst length)
  • High recoil: it makes aiming increasingly difficult when bursts are fired in quick succession
 

Netherworld

Well-Known Member
<p>Hello, I'll be the factory judge reviewing your submission. If you have questions, please feel free to respond to this thread once we are underway.</p>
 

Netherworld

Well-Known Member
[member="Jessica Med-Beq"]



Jessica Med-Beq said:
Can disable electronics and even vehicles: a well-placed ion shot can disable a human-sized droid's systems and cause systems damage to a swoop
  • This is entirely too powerful for a mass-produced item, with its rapid fire capabilities, long range, and high ammo capacity. A 'well-placed' shot isn't necessary when you can just fire a barrage of loosely grouped shots at your target and know at least one of them's gonna hit the mark.
  • You may keep the rapid-fire and the high ammo capacity, but lower the production to Limited. Please reduce the range.


Jessica Med-Beq said:
Just like any other ion weapon, fire from a Fallout will penetrate armor made of conducting materials, on the other hand, it will not be very effective against armor made from insulating materials.
  • Firstly, capabilities like this should be listed under Strengths and special features.
  • Secondly, where are you getting this? If you have a canon source for such an ability, please provide it. If not, that's going to have to go.

Finally, I'd like to see you add another weakness. 'Easily detectable on EM sensors' is highly circumstantial, and even then, it doesn't have any downside for the weapon proper.
 
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