Star Wars Roleplay: Chaos

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Approved Species Faer

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Faer


OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Name: Faer (Spirits)
  • Designation: Sentient.
  • Origins: Unknown. Believed to be Eregion.
  • Average Lifespan: Unknown.
  • Estimated Population: Semi-Unique.
  • Description: Beings composed entirely of Force energy. Under normal circumstances, their physical appearance is invisible to the naked eye. Under certain circumstances, they will wear specially made clothing that gives them a physical appearance. Beings with Force Sight are able to see a Faer's true form. Viewing them as almost astral projections of their once living forms. The same way Faer view one another.
PHYSICAL INFORMATION
  • Breathes: N/A.
  • Average Height of Adults: 6'
  • Average Length of Adults: N/A.
  • Skin color: Ghostly.
  • Hair color: Ghostly.
  • Distinctions: Faer are beings that exist within the Force. In their most natural state, they are invisible spirits that can only be viewed by other Faer and those with the ability of Force Sight. When viewed in their astral state, they appear as if they are ghosts of adult humanoids. They have no one central ancestor, instead each exhibits traits of different species.
    Due to their existence within the Force, Faer are unable to age or even reproduce. However, distinct genders do exist. All existing members of the Faer race appear as fully matured humanoids.
  • Races: None.
  • Force Sensitivity: All.
Strengths:
  • Astral Form: Faer have no physical form. Meaning they can travel unseen throughout the physical world. Beings skilled in Force Sight can perceive them, but otherwise, a Faer requires an Anchor Point to be seen. Due to this, Faer are theoretically immortal beings. Their Astral Form makes them immune to disease and age. Once their Anchor Point is destroyed, they are greatly weakened, but over the course of a couple decades, can recover their strength back.
  • One With The Force: Faer are beings of the Force. Therefore they can draw on its almost limitless potential and perform great acts of strength with near ease.
Weaknesses:
  • Astral Form: One of their greatest strengths, is also their greatest weakness. Faer have no physical form, therefore they cannot interact with the physical world on their own. They require an Anchor Point to do so.
  • Anchor Point: Due to their Astral Form, Faer are unable to physically interact with the world without an Anchor Point to do so. These fall into two classifications. The first, and most common, is through specially crafted armour. Only a living being can craft the gear, and through guidance, carve the correct runes to allow a Faer to inhabit it and interact with the physical world. However, once a Faer is bound to their armour, stabbing through the central rune will break a Faer's connection to it. Causing a Faer to have to have a new set of armour crafted for them. Something they can only do once they have spent several years (usually decades) regaining their strength. The second Anchor Point, is through the use of a living person. This method is a little bit more complicated.
  • Minor God Complex: While not a prevalent issue with most Faer, their almost limitless power and role within Eregion society gas given stirrings to some members of their status as Gods rather than simple tools of the Forces Will. But even that innocent view can give rise to the idea that anything they do is by the Will of the Force. Thrusting upon these spirits a great deal of responsibility and ego.
  • One With the Force: Although not a particularly obvious flaw within their character, Faer are human consciousnesses manifest within the Force as Spirits. As such, they are more adversely affected by any choice and actions they take that would sway them from one side of the Force to the other. In the worse case, this can lead to a Faer becoming a corrupted spirit of the Dark Side.
  • The Void Consumes All: Given the fact that Faer are beings of the Force, They are extremely susceptible to things that put off Force nullification fields (such as ysalamiri and other such creatures and items). If a Faer ever gets trapped in such a field, they cease to exist. Placing their physical anchor point within such a field will slowly leech the energy from a Faer even if it is not currently inhabiting its armour.

CULTURE
  • Diet: None. They subsist on the energy of the Force.
  • Communication: The Force.
  • Technology level: N/A.
  • Religion/Beliefs: Viewed as divine beings by the people of Eregion. They view themselves as agents of the Force. Trying to maintain balance whilst doing some good.
  • General behavior: Faer view themselves as instruments of the Force, acting for the betterment of the people they now watch over on Eregion. They spend most of their time listening to the prayers of the people and occasionally acting upon the world to bring good fortune to those that are deserving. As a result of their creation, they lean more towards light-sided values.
HISTORICAL INFORMATION
There are many legends and stories told of how the Faer were first created. Many of them have grains of truth within them. The most common thread throughout them all, is that the Faer came into existence many generations ago, when Eregion was first colonized. They were visitors from across the stars, wielding powers beyond anything a Sorcerer or Sorceress of the modern day was capable of. They could shape the land, call down great storms of power, move objects with their minds, and wielded blades of energy.

As is common with such societies, there were those that wished to use their power for Good and those that wished to use their power for Evil. This difference in ideology sparked off a great war between the two sides. Thus the Armies of Light and Dark were born, with those incapable of using this strange sorcery choosing to follow one side or the other.

For years, the war raged on and started to take its toll on each army as they gained and lost territory in almost equal measure. That was, until the Armies of Darkness managed to slip assassins into the camp of the Armies of Light. Many of their greatest warriors lost their lives before the Assassins were discovered and killed. Forcing the Armies of Light to retreat back and reconsider their options.

It was in this hour of need, that the first of the Faer were born. Knowing that their diminished physical forces were unable to take on the full might of the darkness, the Armies of Light called upon the Force. Drawing forth from it the spirits of their long lost companions, the Light-Siders managed to form them into a handful of great warriors unto which they were given physical presence through a ritual which allowed them to inhabit special sets of armour.

At first these spirits were disoriented and confused, the memories of those that created them flooding their minds. But soon, with some time and training, they were able to focus themselves into their own personalities. This marked the first know existence of the Faer.

With this great warriors at their side, the Armies of Light met the Armies of Darkness upon the field of battle. What ensued was a bloodbath, as both sides gave this battle their all. By the end of the day, both sides were nearly spent. All that remained alive were the Faer, and a handful of warriors from both sides. Seeing the death and destruction that had been wrought, the Faer banded together and took a stand against those that remained, giving them a choice between life and death. Demanding that they seek peace.

Unable to overcome these beings, the tattered remnants agreed to the peace. The Warriors of Darkness retreated from the field and slipped into hiding. While the Warriors of Light bowed their heads in reverence to the Faer.

What came next, is debated a great deal by historians. But it is quite clear that the Faer helped guide the evolution of Eregion culture and society. With their origins so ambiguous, none are sure of their exact number, but stories tell of at least three figures in the Faer Pantheon that have persisted throughout the ages. Mentions of other Faer have come and gone, but the three always remain the same.
 
[member="Drauchir"]

Hey there :) This is a beautiful submission and I love me some good spirit lore :D Just a few comments before I can approve this;

Image Credit: All Credit goes to Blizzard and their Talented Artists.
The Image credit should include a link to the page where these images can be seen (multiple links for multiple images is also requested).

Please hyperlink to Eregion.



A concern that I have, is that you have written them as immortal, and not just in a technical way; if they cannot be killed/undone, if getting their anchor point weakens them for decades but does not undo them, then they are immortal. Immortality is not allowed on Chaos and as such, I need to ask you to add at least one way in which they can be killed.
 
[member=Scherezade deWinter]

Updated the image source to include links, and edited in a weakness that will kill them/destroy them.

As mentioned in our DM discussion, Eregion has not been submitted as a planet to the Codex.
 
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