Star Wars Roleplay: Chaos

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Factory Planning

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OUT OF CHARACTER INFORMATION

  • Intent: [State why you are making this submission. Is the unit there to assist with faction roleplays, to provide an enemy for a campaign? What purpose will this Unit serve on an OOC capacity?]
  • Image Credit: https://www.imagenesmy.com/imagenes/leech-demon-83.html
  • Role: [Is this unit serving as protective detail to your character? Is it a portion of the rank and file of your faction? Is it a strike team for your company? Please explain the IC role this unit will fulfill.]
  • Links: [Provide links to any relevant threads, characters, companies, locations, etc here.]
GENERAL INFORMATION
  • Unit Name:
  • Affiliation: Darth Phagos
  • Classification:
  • Equipment: [If your unit possesses any specialty equipment (weapons, armor, combat tools, etc.) Please list them and provide links here.]
COMBAT INFORMATION
  • Availability: Rare
  • Deployment: Limited
  • Strengths & Weaknesses:

    + Boneless: Bludgeoning damage has little to no effect, and these Sithspawn are able to pass through crevices vastly smaller than one might think.

    + Leech: Horrifically, these creatures take their sustenance by draining the life-energy (essentially The Force) from their victims.

    + Hive Mind: Each is united by a shared consciousness... and it is possible they're connected to a greater Overmind. What one sees, they all see.

    - Preternatural Terror: Something hard-wired into human & near-human species reacts to these Sith Spawn on a subconscious level. Beings who are subjectable to mind-affecting Force Powers are particularly at risk. They possess a terrifying aura that is liable to induce babbling madness, reducing the weakest minds to shrieking, howling insanity. This makes them terrible at parties.

    - Vulnerable to Force Light: Blinds and/or burns.

    - The Swarm: If multiple creatures are within close proximity, an attack by one is likely to draw others; Creatures unable to join the feeding frenzy will seek out other nearby sources in a rage.

    - Costly Creation: Due to the incredibly draining Sith Magicks involved in their creation, these creatures are only available in limited numbers.

  • Description:

 
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OUT OF CHARACTER INFORMATION

SETTING INFORMATION
  • Mine Name: "The Boneyard"
  • Material: Stygium
  • Location: The Planet Graveyard
  • Affiliation: The Order of Shadows, The Jen'arai Empire, Darth Kali
  • Size: Large
  • Accessibility: Due to its' location on the planet Graveyard, the mine is incredibly difficult to access. It is well-guarded and well-hidden; protected by similar Sith Magicks which also protect Darth Kali's Spire from divination & orbital scans.
  • Description: The entire complex is well-concealed deep in a mountain range, with all personnel housed on-site. Working personnel are either conscripted civilians from elsewhere on the planet, or are prisoners of war & slave labor - the mine acts as a sort of labor camp for the Jen'arai Empire & Darth Kali herself.

    It is entirely enclosed by high walls & ringed by security towers which are manned by elite Military units at all times. Workers are well-fed, given reasonable accommodations, but are unable to leave of their own free will.
POINTS OF INTEREST
  • Mine Entrance
  • Mine Caverns & Caves
  • Ore Elevator
  • Refinement Area
  • Personnel Housing/Mine Administration bldg
  • Jen'arai Barracks & Command HQ
  • Enclosed Perimeter & Security Towers

SECURITY

Very High

Similar Enchantments to the same which protect The Black Spire (Darth Kali's lair) also guard against divinations through The Force, as well as providing a powerful warning system for the Darth & her apprentice.

(Ground)

1 Battalion Imperial Sith Troopers, maintaining constant watch over Mine Staff & Operations

1 Squadron Pluto-Class Tanks (10 Units) - deployable at a moment's notice

20 Guardia Battle Droids (inactive unless necessary)

(In Orbit)

1 Reaper-Class Cruiser, in orbit above the planet

1 Bane-Class Assault Carrier, in orbit above the planet

1 Leviathan-Class Star Destroyer, in orbit above the planet


HISTORICAL INFORMATION

"The Boneyard" has been in operation for an unknown length of time. The location was first discovered by Darth Kali upon her second visit to the planet, shortly after her discovery of the ruin which would become The Black Spire, her home.

At first, the Darth began exploiting the resources of the planet using truly damned aid - enslaving those unlucky enough to cross her, or turning the planet's abundance of undead souls into free labor for as long as they could be useful. Her entry into the Jen'arai Empire, however, saw the mine become a highly secure & precious investment for the Empire... and also helped to aid Darth Kali's rise to power within.
 
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OUT OF CHARACTER INFORMATION

SETTING INFORMATION
  • Structure Name: The Black Spire
  • Classification: Sith Lair
  • Location: The Planet Graveyard
  • Affiliation: The Order of Shadows; Darth Kali
  • Accessibility: Very difficult to access, due to its' location in the Unknown Regions. The Planet Graveyard is generally hostile and well-hidden, and the Spire itself is concealed through a series of powerful Dark Side enchantments.
  • Description: The Spire serves as the Nightsister Kovvess' personal home & Spiritual Headquarters for the Order of Shadows. The Spire is located deep in a dark & gnarled forest, standing on a high hill which overlooks the surrounding land in all directions. At all times, there is a fierce & terrible glow which emanates from within; visible especially in the night.
POINTS OF INTEREST
  • Darth Kali's Ritual Space & Basin
  • Quarters
  • Hallways
  • Concealed Hanger
  • Laboratories
  • Throne Room/Grand Hall
  • Catacombs
  • Balcony

SECURITY

(High)

Undead Creations & Sithspawn roam the forest as well as the halls of the Spire itself. These creatures are many & varied.

3 Herald Heavy War Droids, on-loan from the Jen'arai Empire (inactive unless needed)

1 Squadron (24 Units) Taera-Class Swarm Drones, on-loan from the Jen'arai Empire (inactive unless needed, stored within the Spire's hanger)

A powerful system of Sigils, created by Sith & Nightsister Magicks, protect the area - concealing the site's existence from scans & divinations, as well as providing the Nightsister control of the very land itself to attack her enemies.

Darth Kali, and her apprentice [member="Aspri"], monitor the area through The Force, as they rarely leave.

Separated from Civilization; No inhabitant of the planet knows the location.

HISTORICAL INFORMATION

Erected in Ages Past by the same Titans which erected many of the ancient ruins on the planet Graveyard, Darth Kali maintains the location has stood for centuries. The powerful Witch discovered the location many years ago, when she was drawn by The Dark Side of the Force to the planet on a personal journey. The Spire serves as her personal home, as well as the Scientific & Spiritual Headquarters of The Order of Shadows, a secretive & powerful group of Sith Lords devoted to the pursuit of hidden, eldritch Knowledge.

Drawing upon her command of the Dark Side, and aided by the planet itself (which is a powerful Force Nexus), the Sorceress protected the location through a series of powerful enchantments; cloaking the area from all manner of Force Divinations as well as establishing a powerful network of protections... Sigils, drawn in blood & powered by her indomitable will, ward away any creature of the Light and draw in the darkness.
 
OUT OF CHARACTER INFORMATION
  • Intent: [State why you are making this submission. Is the unit there to assist with faction roleplays, to provide an enemy for a campaign? What purpose will this Unit serve on an OOC capacity?]
  • Image Credit: How to properly source your images
  • Role: [Is this unit serving as protective detail to your character? Is it a portion of the rank and file of your faction? Is it a strike team for your company? Please explain the IC role this unit will fulfill.]
  • Links: [Provide links to any relevant threads, characters, companies, locations, etc here.]
GENERAL INFORMATION
  • Unit Name: [What is the name of this unit? Example: “Imperial Stormtroopers” or “Republic Commandos.”]
  • Affiliation: [Who is this unit loyal too? Usually a faction, company, or character. Link all relevant characters or groups.]
  • Classification: [What type of unit is this? Is it infantry, engineers, recon, artillery?]
  • Equipment: [If your unit possesses any specialty equipment (weapons, armor, combat tools, etc.) Please list them and provide links here.]
COMBAT INFORMATION
  • Availability: [ Choose from the following: Common, Uncommon, Rare, Unique. How many of this unit are there? Availability reflects a broad idea of how many of these units exist. Common are the main backbone units of the army using mainly mass produced items. Uncommon are unusual or less common units sometimes using minor production items. Rare are specialized units using limited production items. Unique are one off variants of the other types and have special features that makes them one of a kind. More powerful units are not as common, and specific named units are unique.]
  • Deployment: [ Choose from the following: Mass, Minor, Limited. Originally referred to as "Strength," this reflects a general idea of how many of these NPCs are deployed at once as part of this unit. Mass units are deployed in larger numbers, like Stormtroopers. Minor units see more restricted deployment size, like Shadowtroopers. Limited units often appear in very small numbers, like the Imperial Royal Guard. More powerful units tend to have a lower strength designation and availability.]
  • Strengths & Weaknesses: [What are the combat strengths and weaknesses of this unit? You may describe them as a list or in paragraph form.]
  • Description: [Please describe your unit, how they came about, any special features, their training, and their tactical and/or functional application. This must be at least a paragraph in length.]
 
OUT OF CHARACTER INFORMATION

Intent: To give clarification on the differences between Darth Ayra's and Darth Bane's interpretations of the philosophy: the Rule of Two.
Image Credit: N/A
Links:
GENERAL INFORMATION

Media Name: Darth Ayra's Rule of Two.
Format: Book.
Distribution: Unique (Only one copy exists.)
Length: Long.
Description: With every philosophy comes different interpretations of how it can be practiced by those who come to believe in it. The purpose of this book is to explain the interpretations and methods of the Rule of Two as Darth Ayra came to understand it.

SOCIAL INFORMATION

Author: Ella Nova (Darth Ayra)
Publisher: Self.
Reception: N/A.

CONTENT INFORMATION

Darth Ayra's Rule of Two.

Preface

In the history of the Sith there have only ever been two to reach similar conclusions on the dark side. There was Bane, who like the other, viewed the Sith of the day to be inferior to what following the ways of the dark side should be. Then there was Ayra, who like Bane before her, created the philosophy of the Rule of Two based out of understanding of the dark side of the Force, and disgust at what the Sith were of the day. From these actions a lineage of the Sith Lords followed them. One culminated in failure, and the other has just begun. This is the first difference in the interpretations of the philosophy: the Rule of Two.

There can be no doubt that Bane was wise. Far wiser than those who followed him. He alone recognised the failings of the Sith Order of his time. Manuscripts which survived through the eons and outlasted the Four-Hundred Year Darkness indicate that the Sith of that time had been reformed into a Brotherhood of Darkness. There can be no brotherhood between Sith. No sense of unity. There can only be division and conflict between them. That is the way of the dark side. Without conflict there is no improvement. The weak survive, and the strong languish in their ineptitude.

It is much of the same today. In thirty years the Sith have led conquests from the Hydian Way to the Core and back into the Outer Rim Territories to the Unknown Regions.

HISTORICAL INFORMATION

[Please include at least one paragraph on the publication's history. Describe who created it, how and why it was created, inspiration for its contents, any events tied into its creation and existence, etc.]
 
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OUT OF CHARACTER INFORMATION
  • Intent: To create a new home for Darth Animus and the site of future threads.
  • ​Image Credit: Link
  • Canon: N/A
  • Links: N/A
SETTING INFORMATION
  • Structure Name: The Everest Spire/Grimhold
  • Classification: Temple/Home
  • Location: Corellia
  • Affiliation: Darth Animus
  • Accessibility: There are several ground and air routes leading to the Grimhold, though to actually enter the building requires numerous different security passes and permissions. The only public access route is through the main entry hall.
  • Description: The Everest Spire is a large residential building located in a large city on Corellia. The first fifty floors of the Everest Spire are the public living areas, including indoor parks and restaurants. The upper fifty floors are privately owned by Darth Animus alone, under the alias Corin Zanith. The upper fifty floors are known to Animus and those with him as the Grimhold, a sudo temple/living area for Darth Animus and all his objectives.
POINTS OF INTEREST
  • Public Entrance: The Public Entrance serves as the only legal entry for civilians to enter the Everest Spire. There is a mixture of modern architecture and ancient designs, mixed with vegetation to create a living and pleasing to look at environment.
  • Everest Restaurant: The primary eating establishment within the Everest Spire, the Everest Restaurant is a massive dining area where those of the lower fifty floors can eat without leaving the Everest Spire.
  • Grimhold: The Grimhold is the area dominating the upper fifty floors of the Everest Spire. Past numerous security checkpoints are numerous different alchemy chambers, meeting halls, training centers and living quarters far more lavish than anything in the bottom half of the Everest Spire.

SECURITY-High

The Everest Spire has a force of nearly five hundred dedicated security members, spread out over the bottom fifty floors of the Everest Spire. They have training and equipment equivalent to local planetary police forces, and are often drawn from retired law enforcement officers. On top of the active security presence, the entrances to the Everest Spire all have dedicated security stations manned at all times by droid units, and only authorized guests or outsiders are allowed in. Every primary door leading to the Grimhold above the Everest Spire is secured by pressurized blast doors, and genetic identification units. The Grimhold half of the building maintains a standing force of several hundred combat droids slaved to the control of Darth Animus alone.


HISTORICAL INFORMATION
Following his flight into the galaxy, Darth Animus began looking for a new place to establish as his home. He found a run down and bankrupt hotel on the world Corellia, and paid off the owners debts. In return for saving the mans business, he had to give over control of the upper half of his hotel to Animus. With his territory marked out, Animus began a mass renovation project for his new domain, which soon came to be known as the Grimhold by the few individuals unlucky enough to get to see the inside and live. Every possible outlet of a Sith's interests.


 

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