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Faction Supercarrier

Sieb Tevv

Guest
So we have over 200 posts of development in the gala thread http://starwarsrp.net/topic/88526-we-like-balls-galactic-alliance-fund-raiser-gala/page-11?hl=flagship

We could keep going, but we already have another flagship thread basically complete with the Weekend Treasurehunt.

So my question to the faction is do we want to use the We Like Balls thread as dev for a non-flagship Supercarrier.

If we did I would boost the meterage up to around 4km and give it more squadrons, point defense, etc. Basically everything it has now would be doubled. Thoughts?

http://vignette3.wikia.nocookie.net/starwars/images/3/3c/The_Rebel_Fleet-TCG_Core_Set.jpg/revision/latest?cb=20140305092006
Image Source: TCG Rebel Fleet, Star Wars Wikia
Affiliation: Galactic Alliance
Manufacturer: Mon Calamari Shipyards
Model: MC180 Progenitor-class Supercarrier
Modularity: Mon Calamari Shipyard sensor and comm upgrades
Production: Limited
Material:
FCMC Starship Frame System
Neualuquad Ablative Armor Plating
Classification: Supercarrier, Commandship

Length: 2000 meters
Width: 500 meters
Height: 200 meters

Armament Rating: 2
20/20/690
175 Repeating Point Defense Laser Cannons
20 B1-TM3 Countermeasures Packages (counts as 50 turbolaser cannons)
12 Laser Defense Batteries
10 Countermeasure Defense Batteries
50 Point Defense Composite Beam Blisters (replaces 50 turbolaser cannons)
10 Heavy Ion Cannons
20 Light Missile Launchers (replaces 20 turbolaser cannons)
40 Anti-Torpedo Nano-Missile Launchers

Defense Rating: 20
40 Tractor Beams
MC101 Delphus.4-class Shield System
FCMC Starship Frame System
Neualuquad Ablative Armor Plating

Hangar:
2 Carrier Wings (18 Squadrons)
12 Gunships
20 Shuttles/Dropships

Special Features:
MC1005 Dolfin-class Communications Array
MC1003 Tetra-class targeting/tracking system
MC1002 Oracle-class Sensor Suite
MC1004 OPAL-class Communication Laser Projectors
QQ-1453 DR-1 Solid Fuel/Ration Converter

Maneuverability Rating: 18
Speed Rating: 18
Hyperdrive Class: 1

Strengths:
+Point Defense Weaponry: The numerous point defense systems afford the MC180 ample countermeasures to eliminate small enemy craft such as bombers and starfighters, as well as enemy torpedoes and missiles.
+Shielding: The quadruple redundant shield systems allow the supercarrier to soak up a significant amount of damage.
+Hull: And even should the shields be pierced, the enormously robust hull of the ship will hold up to all but the worst sort of punishment.

Weaknesses:
-Ship-to-Ship combat: Even moderately well-armed frigates would be able to outgun the supercarrier in a one-on-one naval engagement.
-Support Ship Reliance: However, if the supercarrier found itself in a ship-to-ship engagement then its numerous support vessels would have already failed their jobs. The supercarrier is not meant to operate independently, but to serve as the spinal column for the Alliance’s new carrier strike groups.
-Target: Because of its purpose, elimination of the supercarrier will almost always be the primary goal of enemy commanders. It is large, it houses the vast majority of the strike group’s fighters, and is the strike group command vessel. Thus, it is a high value target.

Description:
The soft, curving lines of the MC180 Progenitor-class supercarrier are a far cry from the harsh edges of Imperial star destroyers. As with all Mon Calamari ships, no two Progenitors are shaped exactly alike due to the individual construction and design of the many bubble projections and overall form of the vessel. However, what they do share is an indomitable defensive system incorporating a robust hull, redundant shields, and hundreds of point defense weaponry.
All of this comes at the sacrifice of a heavy capital-ship grade offensive arsenal. The only offensive weapons the MC180 is equipped with are ten heavy ion cannons, making the supercarrier woefully under armed, even compared to some heavy corvettes.

Ideally, however, the supercarrier would never come into direct, prolonged engagement with other capital ships, but instead relies on support frigates and fighter screens.

The MC180 has twenty hangars installed on the hull, along with four larger hangars for assault shuttles and gunships. The lack of one central hangar enables the squadrons to deploy on separate flight lanes all at once, allowing for faster deployment in combat. Additionally, this system facilitates a more intimate knowledge and familiarity between the mechanic crews and the squadrons designated to each hangar, enabling more efficient refuelling and maintenance.

Cargo Capacity: 50,000 tons
Crew: 10,000
Passengers: 2,400 troops

Development Thread:
Intent: To provide the Galactic Alliance with a centerpiece command carrier for the new carrier strike groups.
Who Can Use This: Galactic Alliance Carrier Strike Group Commanders
 

Tanomas Graf

Guest
[member="Sieb Tevv"]

Like Cathul said, 200 posts would be extremely extensive for the supercarrier. I suspect you want it to have the 2 armament rating to make it unique, and that's good.

Other than that I already looked it over and think it's great.

giphy.gif
 

Noah Corek

Cocked, Locked and a Smoking Barrel
[member="Alexandra Morrow"]

Both of them are former Protectorate ships but since I figured the Alliance somewhat absorbed the Protectorate they would now be Alliance ships.

The first is the Protectorate's Former Flagship The Leviathan and the other one is the-oh wait. The Druckenwell was destroyed? Oh well I guess we only have one.
 

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