Star Wars Roleplay: Chaos

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Explosive Cards

[SIZE=9pt]OUT OF CHARACTER INFORMATION[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Intent:[/SIZE][SIZE=9pt] Create explosive cards [/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Image Source: [/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Canon Link: [/SIZE][SIZE=9pt]http://starwarsrebels.wikia.com/wiki/Paint_Bomb[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Restricted Missions:[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Primary Source: [/SIZE]
[SIZE=9pt] PRODUCTION INFORMATION[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Manufacturer:[/SIZE][SIZE=9pt] Nix Engineering[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Model:[/SIZE][SIZE=9pt] Poker 1.0[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Affiliation:[/SIZE][SIZE=9pt] Delsin Kessler[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Modularity:[/SIZE]
[SIZE=9pt]-Graphic design [/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Production[/SIZE][SIZE=9pt]: Unique[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Material: [/SIZE][SIZE=9pt]Paint bomb, paper, chepatite impact explosive (just enough to form a spark)[/SIZE]
[SIZE=9pt]SPECIAL FEATURES[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]None[/SIZE]
[SIZE=9pt]Strengths[/SIZE][SIZE=9pt]:[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]In group, it creates an explosion strong enough to pierce metal[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Individually it could damage armor and weapons, or stun an enemy (Burn skin and so)[/SIZE]
[SIZE=9pt]Weaknesses[/SIZE][SIZE=9pt]:[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]The pack of cards could explode due to sudden rapid movement if the carrier isnt careful enough[/SIZE]
[SIZE=9pt]DESCRIPTION[/SIZE]
[SIZE=9pt]It’s a weapon that doesn’t raise alarms and can pass security checks. Delsin normally paints it in gaming cards (Pazaak or Sabacc as an example). The cards are painted with paint bomb in the paper and the explosive range. [/SIZE]

[SIZE=9pt]One is enough to knock out someon. Three cards that explode very close could penetrate a layer of metal. More would deal greater damage. The chepatite would form a small explosion when thrown at a rapid speed.[/SIZE]

[SIZE=9pt]Normally, the cards would come with a trigger, but it could be lost or destroy, leaving the user without a way to detonate them. Also, a trigger wouldn’t chose which cards to explode in the moment. [/SIZE]
 
Delsin Kessler said:
Modularity: -Quantity of explosive put into the cards
Please remove this, the explosions should have a consistent measure.

Delsin Kessler said:
The cards can be triggered if someone uses the force directly into them
Delsin Kessler said:
The radius of explosion would variate from a couple of meters to depending the mastery of the force user
Chepatite is triggered by kinetic force, not the Force. Please remove these and add an alternate weakness.

[member="Delsin Kessler"]
 

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