Star Wars Roleplay: Chaos

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Suggestion Eternal fleet mandate

Laphisto

High Commander of the Lilaste Order
I've always thought this mandate would fit the Lilaste order best based on the fact that they use a station as their HQ, and I have a wonderful idea where I would like to see the Lilaste order pop up as a major faction, then do a mass exodus towards the unknown regions and set up shop out that way from Bastion. But the only issue I see with that is that it would take 1 irl year to reach the Rishi maze using this mandate.

I think I would like to see this mandate emphasize the wandering fleet aspect more. But as it sits with only two hexes a month, it doesn't seem that viable, perhaps an increase in how many hexes its able to move? Maybe 5 or so?
 
I've always thought this mandate would fit the Lilaste order best based on the fact that they use a station as their HQ, and I have a wonderful idea where I would like to see the Lilaste order pop up as a major faction, then do a mass exodus towards the unknown regions and set up shop out that way from Bastion. But the only issue I see with that is that it would take 1 irl year to reach the Rishi maze using this mandate.

I think I would like to see this mandate emphasize the wandering fleet aspect more. But as it sits with only two hexes a month, it doesn't seem that viable, perhaps an increase in how many hexes its able to move? Maybe 5 or so?

Forgive us...But we have no idea what you're talking about or what you're referring to. Do you mean to discuss the Manate:

15. Eternal Fleet
"You can't go back and change the beginning, but you can start where you are and change the ending." -Unknown
  • Strength: Each time this Major Faction submits a Map Update, the Major Faction Owner may opt to move it's Major Faction Capital Hex up to two hexes away from its original starting position. If the target hex is owned by another Major Faction, unless it is the opposing Major Faction's Capital Hex, this Major Faction nullifies that hex then gains it.
  • Strength: Whenever this Major Faction moves its Major Faction Capital Hex, it gains all hexes not adjacent to it's Major Faction Capital Hex that do not belong to another Major Faction's influence cloud.
  • Strength: There is no limit on how many Invasions this Major Faction may simultaneously initiate.
  • Weakness: This Major Faction may not exceed more than 7 hexes, to include its Major Faction Capital Hex. If any event supercedes this due to another mandate, the Major Faction may not gain more hexes until it has fewer than 7.
  • Weakness: Whenever this Major Faction moves its Major Faction Capital Hex, it loses all hexes not adjacent to it's Major Faction Capital Hex.
  • Weakness: This Major Faction may only initiate Invasions on hexes adjacent to it's Major Faction Capital Hex.
Called Eternal FLEET, not Eternal EMPIRE?

If so - This mandate isn't meant to be used for quick travel. We're wandering, not zooming, and with all the punch this mandate provides by nullifying hexes that other Majors own while simultaneously claiming them (with no way to resist), I'm not convinced in any way that we should make that happen faster. It's a unique ability that does not need a buff. It's very, very rare that a mandate allows this.

As for the intention... It also sounds like you want to use it to eventually get to Bastion, but by adding extra steps to make it more difficult for yourself. We've had major factions exist on "ships" before, but it took a lot of doing/compromise on their behalf. With this, you'd be changing capital planets each time you move.

We can't add ships to the map.
 

Laphisto

High Commander of the Lilaste Order
I am indeed the smooth brain LMAO yes I meant the eternal fleet it was hella late last night so apologies, and my little story idea was to do an exodus away from bastion. It was just an interesting thought at the time lol
Forgive us...But we have no idea what you're talking about or what you're referring to. Do you mean to discuss the Manate:


Called Eternal FLEET, not Eternal EMPIRE?

If so - This mandate isn't meant to be used for quick travel. We're wandering, not zooming, and with all the punch this mandate provides by nullifying hexes that other Majors own while simultaneously claiming them (with no way to resist), I'm not convinced in any way that we should make that happen faster. It's a unique ability that does not need a buff. It's very, very rare that a mandate allows this.

As for the intention... It also sounds like you want to use it to eventually get to Bastion, but by adding extra steps to make it more difficult for yourself. We've had major factions exist on "ships" before, but it took a lot of doing/compromise on their behalf. With this, you'd be changing capital planets each time you move.

We can't add ships to the map.
 

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