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Approved Tech Esstride

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  • Classification: Ceramic Metal
  • Weight: Average
  • Color: Black
  • Resistances:
    • Energy: High
    • Kinetic: High
    • Lightsabers: Very Low
    • Sonic: Very Low
    • EMP/ION: High
    • Elemental: Very High
  • Mohs' hardness: 9.5
  • Chemical formula: Ni Co TiC
  • Molar mass: 177.51 g/mol
  • Appearance: Black powder
  • Density: 21.64 g/cm^3
  • Melting point: 3,160 Degrees Celsius (5,720 Degrees Fahrenheit)
  • Boiling point: 4,820 Degrees Celsius (8,710 Degrees Fahrenheit)
  • Solubility in water: insoluble in water
  • Magnetic susceptibility: +8.0x10−6 cm^3/mol
  • Magnetic ordering: Paramagnetism
  • Extraordinary density
  • Mohs' hardness of 9.5
  • High toughness
  • High melting point
  • Extraordinarily Hard: When forged into a solid the Esstride ceramic metal features exceptional hardness and toughness with approximately 10mm (0.4 In) of the material capable of withstanding kinetic energy in excess 110,000 Joules making it very resistant to weapons that rely on compressive forces to inflict damage such as missiles and other ballistic weaponry.
  • Thermal resistance: Its' high melting point makes it very stable when faced with large amounts of thermal radiation such as those emitted by plasma or other energy-based weapons, at a thickness of only 10mm the material would not be able to survive multiple successive impacts from plasma-based projectiles without its' material qualities and grain structure being compromised and undergo plastic deformation.
  • Elemental hardiness: With its' considerably high melting point and ability to insulate against thermal radiation the material can be extrapolated to comfortably survive elemental extremes including sustained contact with hazards created by volatile geothermal activity including molten metals. Additionally, it can survive extreme below zero temperatures without experiencing brittleness despite its' carbon content due to high-quality manufacturing techniques which prevent impurities such as sulfur from entering the material.
  • Electric conductivity: Despite its' ability to resist excessive high-energy pulses of electromagnetic radiation and sources of ionizing radiation due to its' molecular structure and density which is double that of Lead commonly used as a radiation shield, the material's does possess an undesirable amount of free-floating unbonded electrons which can serve as a pathway for the flow of electrons i.e electricity.
  • Insufficient thermal capacity: Despite its' admiral thermal capacity the Esstride cannot survive even the briefest contact with lightsabers or plasma cutters, it may be able to temporarily resist electro-plasma weapons though depending on the operating temperature. However, it will not against the two aforementioned threats due to their ridiculous temperatures which are typically in excess of 20,000 degrees Celsius.
  • Sonic Velocity: Sonic weapons are more effective against Esstride because of its' material properties and molecular structure, sound waves propagate through Esstride at a velocity of approximately 6,200 meters per second, thus it offers poor protection against the weaponized sound-waves used by sonic weapons..
Esstride is a ceramic metal developed in 587 ABY by the League of Sanctified Steel with the express intention of being used in the application of personal body armor, vehicle armor and as a radiation shield in a medicinal setting. It was developed over approximately one-hundred years as research into obscure ceramic metals was painstakingly conducted with multiple failures along the road to successfully forging one of the proposed material into something that could be used for its' intended application. The Esstride is extraordinarily hard with a Mohs hardness of 9.5 and places itself narrowly behind diamond in terms of hardnes, its' molar mass and density are noticeably high and its' density is approximately twice that of lead which leads it to be ideal for use as a radiation shield and as a result Esstride utterly prevents ionizing radiation from passing through not matter how short the wavelength. The material's density also hardens any protected circuits against high-energy electromagnetic pulses as an added benefit.

With a melting point of 3,160 Degrees Celsius the Esstride is capable of surviving sustained contact with molten metals, this makes it an extraordinarily difficult material to machine, forge and heat-treat requiring some of the most sophisticated manufacturing equipment and technical expertise in the galaxy. However, the resultant ceramic metal is so tough, hard and resistant to thermal energy that it can survive successive shots from the likes of plasma weapons including various types of Blasters although admittedly it cannot survive repeated impacts in the same location without suffering from effects of plastic deformation and being correspondingly compromised in terms of its' molecular structure. At the opposite end of the spectrum the material is also resistant to the effects of extreme cold to the point where it can approach absolute zero with molecular stability and does not typically exhibit dramatically increased brittleness associated with carbon and resultant sulfur impurities that sometimes appear, these impurities are avoided largely through quality manufacturing.

There are a fair number of free-flowing electrons which makes for extremely low electrical resistivity although it does superficially resist its' effects sufficiently to be safe for use in industrial settings the same might not be said for weaponized uses of electricity. Esstride is
fairly resistant to the effects of magnetism being only Paramagnetic which was a desired characteristic so that it might function with various shielding-technology used by the League of Sanctified Steel, its' absolute magnetic susceptibility is low and generally speaking couldn't be exploited by an opponent as a meaningful flaw. Esstride typically appear in the form of a black powder or opaque black solid.
Last edited:

Runi Verin

Two pounds shy of a bomb.
Lilith Morden Lilith Morden

Just a little over your ratings on this one. I've included a breakdown below so you can see where you're out, so please you could adjust where you see fit to balance accordingly.
If we assume balance is achieved at zero.

Production: Minor (-1)
Weight: Light (+1)
  • Energy: High (+1)
  • Kinetic: High (+1)
  • Lightsabers: Very Low (-2)
  • Sonic: Very Low (-2)
  • EMP/ION: High (+1)
  • Elemental: Very High (+2)
Total: +1 over balance
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