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Approved Tech EOC-5 Anti-Orbital Ion Autocannon

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[SIZE=9pt]OUT OF CHARACTER INFORMATION[/SIZE]
[SIZE=9pt]PRODUCTION INFORMATION[/SIZE]

  • [SIZE=9pt]Manufacturer: EODD[/SIZE]

  • [SIZE=9pt]Affiliation: Silver Jedi Order, Closed-Market[/SIZE]

  • [SIZE=9pt]Model: EOC-5 Anti-Orbital Ion Autocannon[/SIZE]

  • [SIZE=9pt]Modularity: N/A[/SIZE]

  • [SIZE=9pt]Production: Limited[/SIZE]

  • [SIZE=9pt]Material: Alusteel, Titanium, Hadrium alloy, Targeting computers, Central targeting sensor[/SIZE]
[SIZE=9pt]TECHNICAL SPECIFICATIONS[/SIZE]

  • [SIZE=9pt]Classification: Planetary Defense Ion Cannon[/SIZE]

  • [SIZE=9pt]Size: Extreme[/SIZE]

  • [SIZE=9pt]Weight: Extreme[/SIZE]

  • [SIZE=9pt]Ammunition Type: Ionized Plasma[/SIZE]

  • [SIZE=9pt]Ammunition Capacity: Theoretically unlimited[/SIZE]

  • [SIZE=9pt]Reload Speed: Very Slow[/SIZE]

  • [SIZE=9pt]Effective Range: Extreme[/SIZE]

  • [SIZE=9pt]Rate of Fire: Average[/SIZE]

  • [SIZE=9pt]Stopping Power: Battlefield[/SIZE]

  • [SIZE=9pt]Recoil: N/A[/SIZE]
[SIZE=9pt]SPECIAL FEATURES[/SIZE]

  • [SIZE=9pt]Quick-moving turret base for tracking[/SIZE]

  • [SIZE=9pt]Local Area Shield Generator[/SIZE]

  • [SIZE=9pt]Multiple Barrels[/SIZE]
[SIZE=9pt]Strengths:[/SIZE]

  • [SIZE=9pt]Multi-Barreled: The EOC-5 contains four barrels per unit, each firing separately in a pattern that allows for the previously fired barrel to recharge as the others are in use. In addition each barrel is lined with hadrium alloy, a heat-resistant material that allows for continuous use without risking too much heat buildup.[/SIZE]

  • [SIZE=9pt]High Power: Each shot carries massive amounts of highly ionized plasma, designed to critically damage both starship shields and hull, crippling them in order to neutralize threats wholly, regardless of the size of the ship. Ten shots are fired per burst, meaning that more than one of these extremely dangerous charges is sent towards enemy ships at a time, threatening even the largest of ships, especially if more than one is present on a planet.[/SIZE]

  • [SIZE=9pt]Shields: Localized shielding protects the weapon, its reactor, and any secondary buildings erected around it from orbital assault. Both ray and particle shields are projected to provide excellent all-around defense, making the EOC-5 not only a great choice for defense due to the weapon itself, but also for its shielding to cover military or civilian structures.[/SIZE]

  • [SIZE=9pt]Tracking: Thanks to an advanced targeting package and its placement on a rotating base, the EOC-5 is able to track ships frigate-sized and up easily, following along quickly in order to keep fire on its target, though it does do much better when targeting slower ships such as star destroyers or larger.[/SIZE]
[SIZE=9pt]Weaknesses:[/SIZE]

  • [SIZE=9pt]Recharge: To prevent overheating of the barrels and to allow for a full recharge of the weapon, only eight total shots can be fired (two per barrel) before a four-minute pause is required. An automatic locking system prevents the weapon from being fired after eight shots, putting it in a ‘safe’ mode while the weapon recharges and cools.[/SIZE]

  • [SIZE=9pt]Power Requirements: A weapon of this size requires a [/SIZE][SIZE=9pt]massive[/SIZE][SIZE=9pt] power source, especially to achieve the power levels of each shot fired. To achieve this a dedicated reactor is required to be built alongside the weapon itself, providing a massive weak spot that if damaged could not only cripple the weapon and render it inoperable, but sufficient damage could cause catastrophic failure and destruction of the weapon and generator both.[/SIZE]

  • [SIZE=9pt]Shield Drop: While the weapon is shielded with both ray and particle shields, it needs to drop them for a short period in order to fire at ships in orbit. This leaves it exposed to attack for a brief time, both from orbital fire and starfighters in atmosphere.[/SIZE]

  • [SIZE=9pt]Accuracy: Typical of ion cannons, even large ones, the EOC-5 lacks tight beam accuracy, meaning that its effectiveness against ships smaller than star destroyers isn’t very good, as faster ships can reposition after it fires to avoid being hit.[/SIZE]

  • [SIZE=9pt]Lack of Armor: The barrels of the weapon are exposed, lacking armor to protect them, meaning that they can be easily disabled by missiles or starfighter attack while the shields are down.[/SIZE]
[SIZE=9pt]DESCRIPTION[/SIZE]

[SIZE=9pt]With the fall of the Galactic Alliance in the Core, and the ever-expanding First Order and Sith Empire gaining larger and more powerful ships for their fleets, new ways to overcome besiegers from the ground were key to the development teams at EODD. To that effect the EOC-5 was created, a massive ground-based ion cannon designed to provide a high volume output of deadly ion blasts. With power on par with classic ground-based ion cannons, the major advantage provided by the EOC-5 is its four-barreled design, allowing for a highly damaging burst to be fired with each discharge.[/SIZE]

[SIZE=9pt]The weapon itself is very large, requiring its own individual reactor, which is sold along with the weapon upon purchase and included in the price. The reactor can be built either underground or within a building, allowing for some variability with where the weapon can be installed, and giving it the possibility of use for the defense of military bases or civilian installations. The former is recommended, as the EOC-5 is highly vulnerable to ground attack, using a built-in shield generator to protect from orbital attack.[/SIZE]

[SIZE=9pt]In order to attack ships in orbit, the weapon rotates on a large ball-like base, offering it an extensive range of motion and attack. While it can put out a high volume of fire, and contains hadrium alloy within the barrels to mitigate damage caused by the heavily ionized blasts, the platform can only fire in short bursts to prevent damage and allow cooling. Each barrel fires twice per burst, allowing for eight shots per discharge, after which the integral safety system will lock the firing mechanism and prevent further discharge to allow for the barrels to cool down and prevent overload. Once locked, a four-minute period is required to pass before the weapon can be utilized again.[/SIZE]

[SIZE=9pt]As with most ground-based weapons aimed at orbital targets, the major weakness of the EOC-5 is that it has to drop its shields in order to fire. While the burst-fire method keeps this time period brief, a well-timed assault by a prepared foe can cause severe damage. Not only are the barrels unarmored, but the reactor isn’t particularly well protected, and damage to either can cause serious damage varying from inoperability of the barrels to catastrophic explosion. In addition it is by no means a precision weapon, focusing primarily on a high volume of fire rather than accuracy, meaning that friendly vessels near targeted ships can be put at risk of accidental friendly fire if they don’t vacate quickly enough.[/SIZE]

[SIZE=9pt]Utilizing the EOC-5 to its maximum potential requires a crew of 30, and bases built around the weapon will require crew quarters and auxiliary structures for storage, maintenance, and general use. This can be further improved with the use of mechanic and maintenance droids to augment its efficiency.[/SIZE]
 
Errreembuhr said:
Effective Range: Extreme
If the intent is for this to fire and hit ships that are in orbit, Battlefield would suffice. Extreme would be like hitting a ship out in the middle of a fleeting engagement in space from the surface of a planet.
 
[member="Lily Kuhn"] I see. Would it be possible for me to keep the extreme rating for range in exchange for another rating or an actionable weakness, or is that something that needs to be dropped either way?
 
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