Star Wars Roleplay: Chaos

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elyndrella.png

TITLE INFORMATION
Name: Elyndrella (Eh-lin-DREL-lah)
Affiliation:
The Fallen Order
Rank: Dark Jedi Knight
BASIC INFORMATION
Species: Quendesh
Age: 18 (Biological)
Sex: Female
Occupation: Fallen Zeison Sha Adept
Primary Allegiance: The Fallen Order
Current Status: Active
Birthworld: Ossus
Residential Addresses / Living Situation: Transient
Languages Known:

Languages Spoken:
  • Galactic Basic - Native
  • Quendeshi - Native
Force Sensitivity: Very High
Midi-Chlorian Count: 18,500 Midi-Chlorian:Cell
Marital Status: Single
Parents: N/A

PHYSICAL INFORMATION
Height: 4’8”
Build: Pyriform
Eye Color: Sage Green
Hair Color - Head: Dusty Rose Pink
Hair Color - Eyebrows: Muted Terracotta
Skin Color: Pale Porcelain
Lip Color: Deep Crimson
Scars: None

BIOGRAPHY
Elyndrella was cast into life while suspended in the viscous embrace of a growth chamber’s nutrient fluid. She opened her eyes for the first time under the impassive gazes of Fallen Order-aligned cloners, who had grown her body from carefully spliced Quendesh genetic material, engineered for near-perfect physiological stability and health.

However, her mind was shaped by far more exotic means. Seeking to assimilate various Force arts into their collectivist dogma, the Fallen Order’s successful capture of a pair of Zeison Sha Masters and a cache of Zeison Sha holocrons presented an opportunity to put this philosophy into practice. Thus, her creators harvested and extracted the Masters’ memories, encompassing their telekinetic talents, combat doctrines, and ingrained muscle memory. These fragments of stolen mastery, fused with the collectivist teachings of the Fallen Order, were implanted directly into Elyndrella’s developing mind while her body grew within the vat.

Through this process, she was to become a living vessel of Fallen Order-assimilated Zeison Sha knowledge.

Only a few days after emerging from her growth chamber as a fully-formed young adult, Elyndrella was subjected to a battery of rigorous tests to assess the strength of her inherited abilities. Although she did not inherit the full breadth of the Zeison Sha Masters’ expertise, she demonstrated the potential for mastery. Her indoctrination into the Fallen Order’s collectivist dogma was likewise confirmed through a series of intensive ideological examinations.

With the completion of these tests, Elyndrella was formally inducted into the ranks of the Fallen Order. In this, she would serve as a living testament to the Fallen Order’s dogma of collectivist assimilation, and a potent new agent for its dissemination.

TRAITS
Combat Archetypes:
  • Discblade Pursuer
  • Telekinetic Destroyer
Universal Talent Rating: Intermediate Adept
Martial Arts:

  • Zeison Sha Discblade Martial Art: Knight - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
Force Powers:
  • Control
    • Enhance Attribute
      • Force Jump: Adept - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
      • Force Speed: Apprentice - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
        • Force Reflex: Knight - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
      • Force Strike: No Knowledge - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
      • Magnify Senses: Initiate - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
      • Reduce Injury: No Knowledge - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
    • Art of Movement: Adept - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
    • Dark Side Force Resistance: Initiate - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
    • Control Pain: Initiate - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
    • Breath Control: Initiate - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
  • Alter
    • Telekinesis
      • Move Object: Knight - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
      • Force Pull [FDRM / FR]: Knight - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
      • Force Push [FT]: Knight - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
      • Force Barrier: Knight - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
      • Force Grip [FCHK / FC]: Ascendant - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
        • Force Kill [FW]: Knight - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
      • Levitation: Ascendant - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
        • Force Flight: Adept - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
    • Force Cloak: No Knowledge - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
    • Force Weapon Imbuement: Adept - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
  • Sense
    • Force Sense [DS]: Adept - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
    • Precognition: Initiate - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
    • Force Sight: Initiate - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
    • Force Empathy: Apprentice - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
    • Telepathy: Apprentice - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
  • Uncategorized
    • Meditation: Adept - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
STRENGTHS
  • Gravity Dancer: Elyndrella employs levitation as her primary mobility enhancer, transforming her form into a blur of gravity-defying motion. She can glide mere inches above terrain at velocities that rival or exceed that of groundcars, her feet never touching ground in the process. Her levitating ascents can carry her to stunning heights, each trajectory adjustable mid-flight through subtle telekinetic redirection. Along the same vein, she can arrest her own momentum, pivot sharply, or descend at angles that violate conventional physics. This capability allows her to close distances with startling suddenness, evade attacks through unpredictable aerial repositioning, and navigate vertical environments that would halt ground-bound combatants.
  • Discblade Combat Proficiency: Elyndrella has an ingrained proficiency in the Zeison Sha discblade martial art, making her a formidable ranged combatant. She can reliably strike moving targets, recall blades, and integrate throws seamlessly with telekinetic attacks, all while under combat conditions. In addition, she can synergize her use of the discblade with her lethal telekinetic abilities, potentially forcing opponents to divide their attention between the visible spinning threat and her invisible telekinetic grip.
  • Telekinetic Imploder: Unlike theatrical Sith strangulation, Elyndrella's application of Force Grip, Force Crush, and similar abilities allows her to collapse targets inward with overwhelming force. She is capable of shattering bones, rupturing organs, imploding structures, and crumpling durasteel armor. Her talents in Force Kill refine this ability specifically against living targets, allowing her to end life with a focused telekinetic strike rather than sustained pressure. She is capable of deleting threats with terrible efficiency.
WEAKNESSES
  • Fragile Constitution: Quendesh biology grants agility at the expense of durability. Elyndrella’s sparse bone and tissue density results in lower mass, making her vulnerable to physical impacts that larger species could absorb without injury. A strong wind poses legitimate hazard; a concussive blast that might stagger a human could break her bones. As a result, she generally cannot trade blows or absorb much in the way of punishment.
  • Overpowered: Elyndrella is not strong in any absolute sense. She is easily lifted, overpowered, or simply manhandled even by unaugmented opponents, meaning that she must generally avoid hand-to-hand or melee combat in order to win fights.
PERSONALITY OVERVIEW
  • Creative
  • Spontaneous
  • Vivacious
  • Unpredictable
  • Emotional
  • Erratic
  • Moody
  • Self-Destructive
PROPERTY AND ISSUED EQUIPMENT
Technology:
MISC. INFORMATION
TBA - [I IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIIIIIIII]
No Knowledge Initiate Apprentice Adept Knight Ascendant Master Grandmaster Virtuoso
 
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