Star Wars Roleplay: Chaos

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Elani's Den

OUT OF CHARACTER INFORMATION
  • Intent: A personal weapon for Elani Zambrano
  • Image Source: -
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: Grappling boa
PRODUCTION INFORMATION
  • Manufacturer: Elani Zambrano
  • Model: Grappling boa
  • Affiliation: Elani Zambrano
  • Modularity: No
  • Production: Unique
  • Material:
    Alchemized Alusteel

TECHNICAL SPECIFICATIONS
  • Classification: (Dagger, Sword, Whip, etc.)
  • Size: (Please choose a size between Very Small, Small, Average, Large, Very Large and Extreme.)
  • Weight: (Please choose a weight between Very Light, Light, Average, Heavy, Very Heavy and Extreme.)
SPECIAL FEATURES
  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note, etc. - If these are notable enough to be strengths, please add them to strengths. )
Strengths:
  • (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses:
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
b2167Cy.png

OUT OF CHARACTER INFORMATION


PRODUCTION INFORMATION
  • Manufacturer: Sith-Imperial Corps of Engineers
  • Affiliation: [member="Elani Zambrano][/FONT]
    [*][FONT='times new roman']Model: Emberwing-class Transport Shuttle[/FONT]
    [*][FONT='times new roman']Production: Unique[/FONT]
    [*][FONT='times new roman']Material:[/FONT]
    [FONT='times new roman']Impervium hull plating[/FONT]
    [*][FONT='times new roman']Turadium frame & internal structure[/FONT]
    [*][FONT='times new roman']Glasteel viewports[/FONT]
    [/LIST]

    [FONT='times new roman']TECHNICAL SPECIFICATIONS[/FONT]
    [LIST][*][FONT='times new roman']Classification: Transport Shuttle[/FONT]
    [*][FONT='times new roman']Length: 23.1 m[/FONT]
    [*][FONT='times new roman']Width: 17.4 m[/FONT]
    [*][FONT='times new roman']Height: 8.9 m[/FONT]
    [*][FONT='times new roman']Armament: Moderate[/FONT]
    [FONT='times new roman']​2 twin laser cannons[/FONT]
    [*][FONT='times new roman']4 concussion missile launchers[/FONT]
    [/LIST]

    [*][FONT='times new roman']Defenses: High​[/FONT]
    [LIST][FONT='times new roman'][URL="http://starwars.wikia.com/wiki/Molecular_shielding"]Molecular Shields[/URL], Ionic Shields

    Backup Deflector Shields

[*]Reinforced Armor Hull
[*]Electronic Countermeasures
  • Comm Jammers
  • Missile Jammers
    Anti-Projectile Deflection System

[*]Sensor Jammers


[*]Squadron Count: None: 1
[*]Maneuverability Rating: Moderate
[*]Speed Rating: High
[*]Hyperdrive Class: Average

STANDARD FEATURES
ADVANCED SYSTEMS
Strengths:
  • Defensive: The defensive capabilities of the Emberwing are rather extensive and offer great protection to the shuttle.
  • Hyperdrive: The Emberwing is equipped with a hyperdrive with a .3 rating, allowing the shuttle to reach hyperspeed at a speed much faster than most ships in the galaxy.
  • Cloaking: A stygium cloaking device was included in the design of the Emberwing, giving it mpressive stealth capabilities. This, combined with the WhisperDrive make the Emberwing nearly impossible to detect by enemy forces.
Weaknesses:
  • Backup: The Emberwing is capable of handling itself in small combat situations, however, if it expects to survive prolonged battle, an escort will be required. Without one, the Emberwing would certainly see its demise.
  • Cloaking Limits: The Emberwing is only capable of holding the cloaking field for about 10 minutes. After that time, the transport won't e able to re-engage the stealth field for another 5 minutes while it recharges.
  • Transport: Despite having decent armament, the Emberwing is not might for dogfights. It's primary objective is to transport Elani Zambrano and will rarely ever attempt to divert from this mission.
Description: The Emberwing is a unique Imperial shuttle, made specifically for Elani Zambrano, daughter of the Emperor. This shuttle shares it's black hull color with Darth Prazutis' shuttle, Midnight. Emberwing is equipped with advanced shielding, ensuring great protection from damage and an impressive engine system, making the shuttle much faster than most of it's designation. On top of this, the Emberwing is equipped with a cloaking device in order to further the protection of the passengers within. Initial trials has shown that the Emberwing is near undetectable save for advanced special sensors and even then it would prove to be very difficult.
 
a9vLXrE.png

OUT OF CHARACTER INFORMATION
  • Intent: To create another interesting companion for Elani's roster
  • ​Image Credit: Miro Petrov
  • Role: Elani's companion
  • Links: N/A
PHYSICAL INFORMATION
  • Age: 8
  • Force Sensitivity: NFU
  • Species: Nezumi
  • Appearance: Small and adorable. Pristine white fur with several gray spots. Long, sharp black claws. Shining black eyes.
SOCIAL INFORMATION
  • Name: Lieri
  • Loyalties: Elani Zambrano
  • Wealth: Moderate
  • Notable Possessions:
    Several steel "daggers"

[*]Skills:
  • ​Stabbing
  • Stealing
  • Pickpocketing

[*]Personality: Lieri is just a cranky woman. Always complaining and never satisfied. She is rather skeptical of most, never really trusting anyone outside of her inner circle, which is rather small and secluded. She is also very greedy. In almost any situation, she is looking for a way to get her hands on something of value.
COMBAT INFORMATION
  • Weapon of Choice: Daggers
  • Combat Function: When in combat, Lieri likes to use her size to her advantage. She'll zip around her opponent with her swiftness and climb up on them and begin stabbing them in critical points to cause some serious damage. Her knowledge of anatomy allows her to knick her opponent in places they didn't even know they had. However, she's so small she cant really be much of a threat to a smarter opponent. She's still just a little mouse so one could just step on her and she'd, well, you know.
HISTORICAL INFORMATION

Lieri spent most of her life running the streets without a care for anyone or anything. When she was young, she ran with a street gang on Naboo. Her time with them was spent slinging drugs and robbing poor old ladies in alleyways. Soon, thought, she felt like she grew too old for that lifestyle. She turned to more high class crime: heists, assassinations, and kidnappings. Her work for the criminal underworld eventually found her under the employ of a man named Harty McGree. Harty was a businessman from Coruscant. A businessman that was flourishing well as the Galactic Alliance allowed him to. But, when the Sith finished the Galactic Alliance, he lost his entire company in the war.

Angered by this, Harty hired Lieri to assassinate the daughter of the Emperor, Elani Zambrano. Lieri was a bit skeptical about it. She knew who and what the Emperor's daughter was. She never went up against someone like her before. But, the pay was too much to deny the job. Lieri made her way to Elani's last known location to take the girl's life, but Elani was prepared for her arrival. In fact, once Lieri made it to where Elani was, Elani called out to her, beckoning her to show herself. Once Lieri did, she saw Elani standing over the dying body of her employer, Harty McGree. Elani offered Lieri a choice: serve her or join Harty. Her choice was to continue to live. Elani then ordered Lieri to finish off Harty and so she did, slicing his neck open with one of her knives. As Harty laid there, bleeding out, Elani and Lieri walked off into the sunset, plotting their next moves.
 
OUT OF CHARACTER INFORMATION
  • Intent: A device for the location of young force sensitives
  • Image Source: N/A
  • Canon Link: Sith Nova Holocron
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Name: Sith Nova Holocron
  • Manufacturer: Unknown (creation), Count Dooku (reconstruction)
  • Affiliation: Elani Zambrano
  • Modularity: N/A

  • Production: Unique
  • Material: Crystasteel, Obsidian
TECHNICAL SPECIFICATIONS
  • Classification: Holocron
  • Size: Small
  • Weight: Light
CONTENTS
  • Locator - This holocron has the ability to locate force sensitives with near perfect accuracy.
Strengths:
  • When channeled with the dark side of the Force, this holocron is capable of locating nearby Force Sensitives.

Weaknesses:

  • The accuracy of locating force sensitives is based on the amount of dark side Force energy channeled into the holocron. The weaker one is with the Force, the more difficult it will be to find.
  • Too many force sensitives in the area being searched can cause problems for the holocron such as even more difficulties in pinpointing Force Sensitives.

DESCRIPTION


The Sith Nova Holocron is a device used to locate Force Sensitive beings in the nearby area. This is done by a dark sider channeling the Force into the holocron. As they do this, nearby force sensitives are revealed to them. They are given a look at who and what they are and the power they wield, but it's blurry, like looking at someone through a window covered in fog. Then, the user can take this information to find Force Sensitives before any other could get their hands on them. Count Dooku used this holocron to find Jedi Padawans in his time.
 
KtqmwJx.jpg
Source: Stefan Petit

OUT OF CHARACTER INFORMATION

  • Intent: A personal weapon for Elani Zambrano
  • Image Source: Stefan Petit
  • Canon Link: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Lightsaber
  • Size: Average
  • Weight: Light
SPECIAL FEATURES
MOyvzqR.png
Source: Stefan Petit

  • Durinium: Durinium is a metal that is able to stop sensor scans outright. The inclusion of this metal makes Anarchus able to avoid detection by electronic sensors.
  • Dragite crystal: This crystal causes the blade to unleash a high pitch whine upon striking it.
  • Kasha crystal: This crystal helps clear the mind of the one wielding the lightsaber, even during normally stressful times.
Strengths:
  • Durinium alloy protects the hilt from being sensed by scanners.
  • A kasha focusing crystal included in the hilt helps keep the user's mind clear of stress, tension, and other distractions.
  • The dragite crystal causes the lightsaber blade to unleash a high pitched wail upon striking a surface. To the unprepared, this could possibly damage their hearing.
Weaknesses:
  • Contact with cortosis will possibly short the blade out.
  • One handed grip limits versatility and power.
DESCRIPTION

While Elani Zambrano prefers to use her blade, Murakami, in combat along with her assortment of spells, the inclusion of a lightsaber in her arsenal seemed to be almost mandatory in her mind as lightsabers are seen as one of the most feared weapons in the galaxy. Plenty of thought went into the creation of this lightsaber, by it's original owner that is. A woman known only as the Banshee Queen once wielded this lightsaber in the years before the 400 Year Darkness. She met her demise at the hands of the Gulag Virus and her lightsaber was lost with her. Elani came across the lightsaber at an auction held on Bastion and has decided to make it her own.
 
OUT OF CHARACTER INFORMATION
  • Intent: To codify a growing coven of proper witches
  • ​Image Credit: Kiss PNG
  • ​Links: N/A
  • Company Submission: N/A
GENERAL INFORMATION
  • Organization Name: The Murakami
  • Classification: Witch Coven
  • Loyalties: Elani Zambrano
  • Organization Symbol:
    MaX0DeR.png

    Source: Kiss PNG
  • Description: The Murakami is a coven of witches created by Elani Zambrano who practice the dark arts of magic including sacrificial magic, disease and illness, alchemy, and necromancy. A relatively new group, the Murakami have just a few witches who are dedicated adherents of the coven with more and more pledging themselves each day.
GEOGRAPHICAL INFORMATION

[*]Domain: The Murakami do not claim to much as they do not have the numbers to provide the proper strength behind these claims. however, they are not without such claims at all.
[*]Notable Assets: The Dark Force Temple is the only known asset of the Murakami as it is their home and everything within belongs to them.
SOCIAL INFORMATION
  • Hierarchy: There is no defined hierarchy within the Murakami. Elani Zambrano holds absolute power over the coven and distributes it how she sees fit when the need arises.
  • Membership: The Murakami numbers are rather small. Only about 10 currently claim to be in the coven, but Elani has begun actively bringing in new witches under her wing.
  • Influence: The Murakami hold no influence nor do they seek to. Their purpose is beyond power over others.
  • Climate: To be a member of the Murakami, is to be part of a sisterhood. Each member is devoted to one another and the pursuit of power and knowledge.
  • Reputation: The Murakami are a secret organization. Only members know of their existence. It is a well kept secret to protect the witches from outsider intervention and prosecution.
  • Rules:
    ​Practice magic only within the confines of the Dark Force Temple or other approved and secure sites.
  • Do not speak of the Murakami to an outsider.
  • Do not use magic for the benefit of another unless they are a sister.
  • Do not kill a sister unless authorized.

[*]Doctrines:
  • ​Magic is a gift, not a privilege.

[*]Goals:
  • ​To empower each and every sister and lead them to greatness.
  • Decimate the Light.

MEMBERS
  • Elani Zambrano

HISTORICAL INFORMATION


When the Sith Empire had reclaimed Dromund Kaas, they swept across the planet like a plague as the Sith do. Elani Zambrano was there for that moment, but her quest was not for conquest. It was for knowledge. She found herself at the doors of the Dark Force Temple. She entered the temple after breaking the code to open the doors. Once inside, she began renovating the temple, renewing it so that it may fit her needs. In the midst of her renovations, she began to work on her other plans. She believed that witches in the galaxy had lost their way. They have become mere parodies of what a true witch was. She needed to make a change. She needed to be that change. She began looking into old tomes and grimoires in order to remind herself of the old ways. She then needed followers. Those who would be strong enough to resurrect what being a witch truly meant. She would need those who were tossed aside by society. Their goals and ambitions would be destroyed just enough for Elani to mold them into what she desired. She found orphaned and abandoned girls and brought them under her wing, taught them ancient magics and made them into promising acolytes.

Thus, the Murakami was born, named for the black orchid found in the Murakam system.
 
OUT OF CHARACTER INFORMATION
SETTING INFORMATION
  • Nexus Name: Kueller's Canyon
  • Nexus Alignment: Dark
  • Location: Almania
  • Affiliation: N/A
  • Size: Small
  • Accessibility: Access to the canyon, initially, is rather difficult. The location is hidden within a large mountainous region that is rather hard to traverse due to undefined paths and harsh winter winds and weather. However, once in the canyon, you are protected from these conditions as the force energies there repel all of that, protecting the canyon from the elements.
  • Description: Kueller's Canyon is a location of strong dark side energies and horrifying history. Within this hidden ravine, is one of Almania's darkest and most heinous secrets. It is here that the spirits of those who were mercilessly slaughtered during the Almania Uprising lie in anguish, unable to traverse to the afterlife due to the dark side energies that corrupted the spirits during the uprising. Now, these spirits roam the canyon, lost and lamenting forever.
NEXUS EFFECTS
  • Uneasiness - Walking through the canyon unprepared will leave a person feeling fatigue, dizziness, and ill. Depending on how long one is within the canyon, these effects can grow in severity and duration.
  • Spirit Walking - To Sith sorcerers who are capable of communing and/or controlling spirits, they will find their powers strengthened within the canyon.

POINTS OF INTEREST

  • The Soulwell - At the center of the canyon lies what appears to be an endless hole. This hole has been named The Soulwell by Almania natives due to the history of the canyon. Legends say that the Soulwell is the gateway between life and the afterlife, that is why the spirits linger in the canyon: they are trying to escape their agonizing curse.

SECURITY

  • Low
    None guard the canyon as no one claims the nexus. The Sith know full well of the canyon's power, but it is of no real importance to them for the time being. Only the dark side energies and residual spirits keep those unworthy from lingering long.


HISTORICAL INFORMATION
 
OUT OF CHARACTER INFORMATION
  • Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc.)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission, Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer), other potential options include a submitted NPC unit, or another general organisation/group.)
  • Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
  • Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)

  • Production: The scale is Unique (Only One Character), Semi-Unique (Maximum of 10 characters), Limited (Only one small group of characters. IE: Small task force, not entire factions.), Minor (Large groups of characters. (IE: Multiple factions, companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel, blaster components.')
TECHNICAL SPECIFICATIONS
  • Classification: (Dagger, Sword, Whip, etc.)
  • Size: (Please choose a size between Very Small, Small, Average, Large, Very Large and Extreme.)
  • Weight: (Please choose a weight between Very Light, Light, Average, Heavy, Very Heavy and Extreme.)
SPECIAL FEATURES
  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note, etc. - If these are notable enough to be strengths, please add them to strengths. )
Strengths:
  • (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses:
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
OUT OF CHARACTER INFORMATION
  • Intent: A home away from home.
  • ​Image Credit: [ Link to where you found the images, or to the original artist if possible. TinEye or Google Image Search can help. ]
  • Canon: [ Is this a canon location? If yes, link to the original wiki article here, if no simply put N/A. ]
  • Links: [ Provide links to any relevant development threads, characters, companies, locations, etc here. ]
SETTING INFORMATION
  • Structure Name: [ Name of the structure. ]
  • Classification: [ What kind of structure is this? Options include, but are not limited to: School, Temple, Laboratory, Homestead, Industrial plant, Farm, Shop, etc. ]
  • Location: [ Link the planet or other place where this location resides. ]
  • Affiliation: [ Who owns this structure? A person? A faction? A government? Link any relevant characters, faction pages or groups. ]
  • Accessibility: [ Describe logistical information on how easy it is to find/access this location. Is it hidden? Is it isolated from society or is it in the middle of civilization? Is it guarded? Open to the public or private access only? ]
  • Description: [ Provide a description of this structure at a glance. More in-depth descriptions can be added in points of interest. ]
POINTS OF INTEREST
[ What areas within the structure are significant? Give a description of each point listed. ]

SECURITY
[ Provide a Security Rating (choose from: None, Low, Medium, High, Maximum) and any specific security assets in list format. What defenses does this location have, including internal and perimeter defenses? Please note that the rating is relative to the type of location this is. Normal civilian structures have a different scope in security, compared to military bases. As such a civilian structure with a Maximum security rating is not on the same level as a military base with a Maximum rating. A civilian structure with a Maximum rating could be the seat of a planetary government, or the headquarters of an inter-galactic corporation. Private security, alarms, perhaps even a defensive shield, but they should not have entire armies within or enough armament to destroy a fleet above. Please link relevant tech/equipment to the SW wiki article or Factory-approved submission. ]

HISTORICAL INFORMATION
[ Include a description on the structure's history here. Detail how it came to be created and why. Talk about the people involved in this structure's history and what role it played and still plays. For historical structures, if you so desire, you can include historical events from the Chaos Canon timeline or board history where appropriate. ]
 
OUT OF CHARACTER INFORMATION
  • Intent: To properly codify Elani Zambrano's witch coven.
  • Image Credit: [ Link to where you found the images, or to the original artist if possible. TinEye or Google Image Search can help. ]
  • Canon: [ Is this based on a canon organization? If yes, link to the original wiki article here, if no simply put N/A. ]
  • ​Links: [ Provide links to any relevant threads, characters, companies, locations, equipment, etc, without other appropriate categories, here. ]
GENERAL INFORMATION
  • Organization Name: [ What this organization is called. Examples include: Shapers of Kro'Var, The Smith Clan, Murder Inc. Mafia, The Saget Foundation, Black Sun, etc. ]
  • Classification: [ Choices include, but are not limited to: Family/Clan, Company, Non-Profit Group, Crime Organization, Religious Cult, Guild, Club, Covenant, etc. ]
  • Affiliation: [ Does this organization hold loyalties to any particular character, faction, government, company or establishment? Link any relevant characters, faction pages, or groups. ]
  • Organization Symbol: [ If your organization has a sigil or logo, provide a picture or briefly describe what it looks like. ]
  • Description: [ Give a general description of this organization and the purpose it serves. ]
GEOGRAPHICAL INFORMATION
  • Headquarters: [ Where is this organization based? Link to either the planet or location if applicable. ]
  • Domain: [ Does your organization lay claim to any particular area? Link the planet(s), Cities, or other types of areas your organization has influence over, if any. Do they keep to themselves, or are they an active part of the community? How is their relationship with the local populace? This is the place to flesh out how your organization interacts with the community around it. ]
  • Notable Assets: [ Does your organization have any special locations? Large industrial facilities, profitable casinos, boltholes, etc. Link any location subs for your organization here. ]
SOCIAL INFORMATION
  • Hierarchy: [ Most groups have a chain of command. Briefly describe how your group operates or list the levels of hierarchy. ]
  • Membership: [ Approximately how many people are in your organization? What does it take to become a member of this organization? Is there an initiation or a ritual? Missions they have to carry out? Tasks to perform to prove their skill/worthiness? For families, is it easy to marry into the family or are there certain attributes the family leader looks for/do you need approval? For companies, how does one get hired? Include both IC and OOC if someone were interested in your organization how they would join. ]
  • Climate: [ Friendly local business? Czerka style intrigue? Are you at risk of expiring just by checking in at work? Describe what kind of feel your organization has from the inside. ]
  • Reputation: [ How do people see this organization from the outside? Beloved? Distrusted? Wary or neutral? Describe your organization’s reputation here. ]
  • Curios: [ Do the members of your group have any special item, marking or trinket that designates their membership? Something that only those part of this group would have access to or possession of? Examples are tattoos, amulets, rings, books of faith, etc. ]
  • Rules: [ Most organizations follow some set of rules. Maybe the Resol’nare, the Jedi Code, etc. Does this group have any religious beliefs? Philosophies? ]
  • Goals: [ What are the goals of this organization? Future plans for expansion? Collection of information? Providing education to those who seek it in certain skills? Supporting charitable works? For all intents and purposes, this is your in-character intent with this organization. ]
MEMBERS
[ Mention any notable PCs or NPCs that are part of this organization and their role/title/position within it - alternatively link to a blog post with this information if you would like to keep an active player roster. You may also request a sub mod to add/remove members. Link any relevant characters or NPC submissions. ]

HISTORICAL INFORMATION
[ Include a description of the organization's history. Who started it, how and why it was formed, modus operandi, any events tied into its creation and existence, etc. ]
 
MaX0DeR.png


image_1_300x.png

OUT OF CHARACTER INFORMATION
  • Intent: To create something that provides both comfort and protection.
  • Image Source: Kiss PNG, Puregem Co.
  • Canon Link: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Murakami
  • Affiliation: Murakami
  • Model: Murakami Leggings
  • Modularity: No
  • Production: Limited
  • Material:
    Simmersilk
  • Songsteel

TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Light
  • Resistances:
    Blasters (And other plasma type weapons): High
  • Kinetic: Average
  • Lightsabers: Low


SPECIAL FEATURES
  • (Short brief detail list on any advanced systems with a respective link to the technology if available. What are the types of advanced systems that this armor has? This includes stealth, Bio-restorative technology, power armor, Force Enhancements, Alchemy Enhancements, Force Imbuement enhancements, or any similar or equivalent Force or technologies that may be rare or specialized. - If these are notable enough to be strengths, you must add them to strengths)
Strengths:
  • (Provide, in list format, a minimum of 1 strength of this submission. Any resistance ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.)
Weaknesses:
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)(If your armour is vulnerable to specific types of attack (e.g. Ion/EMP/Lightsabers) please list these here[background=#1e1e1e])[/background]
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 

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