Salvage Team Six
OUT OF CHARACTER INFORMATION
- Intent: To create a service rifle type weapon for Salvage Team Six.
- Image Source:
- furaffinity, image created by Gwyvern.
- Catbox Link.
- Canon Link:
- Permissions: N/A
- Primary Source:
- Manufacturer: Mahporeem Imperial Remnant.
- Affiliation: Mahporeem Imperial Remnant.
- Market Status: Closed Market.
- Model: EGR-16.
- Modularity: No.
- Production: Semi-Unique.
- Material:
- Polymer
- Durasteel
- Transparisteel
- Electromagnets
- Electronic Components
- Classification: Magrifle.
- Size: Small.
- Weight: Average .
- Ammunition Type: Mag-pellets.
- Ammunition Capacity: Large, 200 rounds.
- Effective Range:
- Personal (Stealth setting)
- Average (Standard setting)
- Rate of Fire: Variable.
- High (Lowest setting)
- Extreme (Highest setting)
- Damage Output:
- Average (Stealth setting)
- High (Standard setting)
- Recoil:
- Low (Stealth setting)
- Average (Standard setting)
- Tracking scope
- Variable rate of fire
- Transparisteel magazines
- Variable velocity of projectiles allows for stealth applications
- Each Mag-pellet has a limited homing ability, allowing the weapon to track metallic targets
- Adjustable rate of fire
- Large magazine capacity
- Relatively good damage capabilities
- Can easily be fired with one or two hands
- Surprisingly good range for a weapon of its size
- Variable projectile velocity allows for stealth applications
- Mag-pellets have a limited homing ability against metallic targets
- Expensive to produce and maintain
- High rate of fire can easily deplete magazine reserves
- Awkward magazine placement makes the weapon difficult to reload
- The magazine doubles as the stock, which can make shouldering the weapon tricky
- The weapon's Mag-pellets can accidentally lock on to friendly targets if the user is not careful
- The weapon's lock-on feature does not work against non-metallic targets, being ineffective against Plastoid and organic-based armors
Since rejoining the greater galactic community, the Mahporeem Imperial Remnant has been encountering Force-Sensitives in far larger numbers than anticipated. Men like
The EGR-16 represents the culmination of months of research and development by the Imperial Remnant in anti-force technology. Developed specifically for use by Salvage Team Six, the EGR-16 is capable of engaging a variety of different threats within a number of different scenarios, making it a true "jack of all trades" type weapon. The secret to the weapon's versatility lies in its construction and preferred ammunition type, as the EGR-16 can be classified as both a Magrifle and a Magnetic accelerator type weapon.
This allows the EGR-16 to fire its Mag-pellet ammunition with varying velocities, enabling the weapon to either shoot nearly silently or to fire with increased stopping power. This, coupled with the Mag-pellets ability to home in on and track metal targets and the EGR-16's impressive rate of fire makes the EGR-16 a highly capable weapon, especially against force users whose enhanced speed and reflexes might otherwise pose problems.
Nonetheless, the EGR-16's greatest strengths are also its main weaknesses, as the weapon's prestigious rate of fire and ability to lock onto metal targets greatly increases its chances of accidentally committing friendly fire. That being said, the weapon's flaws are a small price to pay for the benefits that it brings to the battlefield, and it is hoped that the EGR-16 will finally give Salvage Team Six the decisive advantage they need over their many enemies.
Out Of Character Info
Intent:
To create a service rifle type weapon for Salvage Team Six
Permissions:
N/A
Technical Information
Affiliation:
Mahporeem Imperial Remnant
Modular:
No
Effective Range:
Average
Rate of Fire:
Automatic
Material:
Polymer, Durasteel, Transparisteel, Electromagnets, Electronic Components
Ammunition Type:
Mag-pellets
Ammunition Capacity:
Very Large
Damage Output:
High
Recoil:
Average
Ranged Class:
Assault Rifle