Star Wars Roleplay: Chaos

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Don't Know if This Been Tried Yet But..

I have not been a member of the site for a long time, but I would like to propose an idea that could enhance the excitement for players. No one dies unless they choose to. However, I envision a battle system where players can eliminate a character under mutually agreed terms. I was considering a faction or group with a system for both light and dark side players for PvP, where combat occurs under a straightforward battle system based on the level of engagement desired.

The first concept is a dice-rolling system, which I believe levels the playing field for all participants, as some players may possess what others perceive as an "OP" character. The match progresses in rounds, with two players each starting with 100hp. They roll a dice, and the player who loses takes a penalty of -10hp. It is quite straightforward. You roll the dice upon a call or in unison (2 rounds per turn) to maintain fairness and then roleplay the result. Maybe 1 roleplay post per round? Perhaps 2? You don't got to roleplay getting hit until death.

An alternative approach involves utilizing statistics. However, I have a concept in mind regarding how to implement this, and I am still in the process of brainstorming the foundational aspects. But I would only continue if this attracts enough interest.

So what's your thoughts? Did I catch your attention? Am I overreaching? Lmk
 
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So, I came here to write stories. If I wanted to play a ttrpg and roll dice I'd be looking for a force and destiny group, DnD party or edge of the empire table. There is nothing wrong with saving your character's death for a moment that you consider good storytelling, it's not like taking hits(which everyone should be doing) nobody owes anybody a kill.

I'm personally tired of the gamification of chaos, we don't need more game mechanics than we already have.


(Invasions are for P*****)

^ Also this looks toxic fyi. if that's not the intention then I'd suggest changing the language a little so ppl can pick up what you're putting down.
 
Not to rain on your parade but this is a feature, not a bug:

If people agree to whatever stakes and end up following through with them after using whatever system you come up with then more power to you, and them, but you aren't going to get much traction if your goal is to force people to kill off their characters.

Understandable, people shouldn't have too. I was just giving the option to, you can make a character for this if you like. And no power to me it would be something everyone has a say in.

So, I came here to write stories. If I wanted to play a ttrpg and roll dice I'd be looking for a force and destiny group, DnD party or edge of the empire table. There is nothing wrong with saving your character's death for a moment that you consider good storytelling, it's not like taking hits(which everyone should be doing) nobody owes anybody a kill.

I'm personally tired of the gamification of chaos, we don't need more game mechanics than we already have.




^ Also this looks toxic fyi. if that's not the intention then I'd suggest changing the language a little so ppl can pick up what you're putting down.

Understandable that's not my intention at all that's why I suggested a group or faction for this but if this thread causes any problems I would delete it with no objections, my bad for the language too
 
I have not been a member of the site for a long time, but I would like to propose an idea that could enhance the excitement for players. No one dies unless they choose to. However, I envision a battle system where players can eliminate a character under mutually agreed terms. I was considering a faction or group with a system for both light and dark side players for PvP, where combat occurs under a straightforward battle system based on the level of engagement desired.

The first concept is a dice-rolling system, which I believe levels the playing field for all participants, as some players may possess what others perceive as an "OP" character. The match progresses in rounds, with two players each starting with 100hp. They roll a dice, and the player who loses takes a penalty of -10hp. It is quite straightforward. You roll the dice upon a call or in unison (2 rounds per turn) to maintain fairness and then roleplay the result. Maybe 1 roleplay post per round? Perhaps 2? You don't got to roleplay getting hit until death.

An alternative approach involves utilizing statistics. However, I have a concept in mind regarding how to implement this, and I am still in the process of brainstorming the foundational aspects. But I would only continue if this attracts enough interest.

So what's your thoughts? Did I catch your attention? Am I overreaching? Lmk

Why?
 
As some who has seen and done almost everything in this sw rp business, I have seen this idea come up a few times in a few different variations. Usually in a dual tournament form and most people don't show up, drop out, or get bored of it quick. Certain things can be fun with dice rolls and hard rules, like I think it fits the racing format real well. It however doesn't work well in this format with fighting or war where it should be more about the story then who wins.

But on the winning side "OP" characters are a good thing at times (Yes I said it) because just like any good story you are going to come up against a hard opponent that you just can't beat or have to make yourself stronger to beat. The only issue with "OP" is when everyone becomes that way or one single character just doesn't ever want to lose even "OP" needs to fall once and awhile cause it adds a lot of good shock value to a story when it happens. Yet also I find a lot of writers get to "OP" status then decide they want to do something else something new and start all over again. For the most part a good portion of the writer base is that way prefer the mid range character over the weak or "OP" cause the stories are more fun and complex.

There doesn't need to be a system for something that is suppose to be about a character growing through loses and sometimes win. I find people who just want to win bogging down rp with rules only they understand because they themselves want to game the system so they can win. It's not about winning it's about the story that gets you to the point of no return fight or run, Take your licking or succeed not rolling a dice to win/lose which also restricts what you can really do impacting the over all story.

Been doing this so long this system is how it has been for over 25 years.
 
The hand of god be my witness, what a savings
As some who has seen and done almost everything in this sw rp business, I have seen this idea come up a few times in a few different variations. Usually in a dual tournament form and most people don't show up, drop out, or get bored of it quick. Certain things can be fun with dice rolls and hard rules, like I think it fits the racing format real well. It however doesn't work well in this format with fighting or war where it should be more about the story then who wins.

But on the winning side "OP" characters are a good thing at times (Yes I said it) because just like any good story you are going to come up against a hard opponent that you just can't beat or have to make yourself stronger to beat. The only issue with "OP" is when everyone becomes that way or one single character just doesn't ever want to lose even "OP" needs to fall once and awhile cause it adds a lot of good shock value to a story when it happens. Yet also I find a lot of writers get to "OP" status then decide they want to do something else something new and start all over again. For the most part a good portion of the writer base is that way prefer the mid range character over the weak or "OP" cause the stories are more fun and complex.

There doesn't need to be a system for something that is suppose to be about a character growing through loses and sometimes win. I find people who just want to win bogging down rp with rules only they understand because they themselves want to game the system so they can win. It's not about winning it's about the story that gets you to the point of no return fight or run, Take your licking or succeed not rolling a dice to win/lose which also restricts what you can really do impacting the over all story.

Been doing this so long this system is how it has been for over 25 years.

I agree with 90% of this more than I've agreed with anything on Chaos ever. My 10% dissent is that I think something like OP's idea could be used to help people get a taste for writing actual stakes, which is just great for everyone.

Or rather, I see the impulse to create semi-randomized death risk as a good one because it speaks to the desire for stakes, which should be nurtured. Maybe not exactly like this, but hell, if it means two or three more people at the intersection of juggernaut and 'I'm ONLY about the STORY' go into public threads with a baseline openness to their character getting wrecked if that's the way things go, I think that's healthy.
 
The problem with enforcing any sort of randomized dice based system, or anything else, that engenders consequences of any kind to a roleplaying forum like Chaos, particularly after a long history of nothing of the sort really existing, is it won't work. I wish it would. But it just won't. You put this in, in any fashion, and people will just shut down, avoid the mechanisms and all of that, to the point it won't have any impact unless they absoultely have to. And to force it to have impact, you're going to wind up having to railroad stories and hamstring writers at this point. And that's not going to be any fun either. I wish more people would welcome consequence and randomness, but they just don;t
 
Dangal Olderem Dangal Olderem

You've gotten a lot of different replies, but basically: there have been variations of what you're suggesting done here before. It's just usually one thread where the stakes are higher and characters who post are agreeing to risk death. It usually appeals to people who have old characters they don't want to write anymore.

I think what you're brainstorming here can be done. I assume you're thinking of a gladiator type match? If so, maybe include a system where every time a character survives a match, they get a few more points, making them harder to kill in the future. Like they gained skill and experience from each battle.
 

I have been hanging with my parents all day, forgive my brevity.

To carry from my earlier point, so you know what I am asking.

I am asking why you would want such a system.


^ Credit Wizard Credit Wizard made this using a dice roll system, might be up your alley.

Like what others have said here, you could make a cool thread out of it with sweet rewards, or even a fightclub style faction around said system. The why was not meant to mock, just a simple statement on trying to find the root of this.

Dangal Olderem Dangal Olderem
 

Delila Castillon

#GhostlyRedheadsReign
Ashin Cardé Varanin Ashin Cardé Varanin killed this character because I was done with her story for multiple reasons.

I wouldn't have entrusted anyone to do such a thing. Cultivating a positive dialog around the story and circumstances comes first. Plus the goals for the writer who is about to croak.

Using dice to decide such a thing seems inconsiderate to the work many put into their characters.
 
To add a little risk, plus winning a battle through story telling seems a little vague too me, but don't get me wrong I salute it it works, this is just an idea.

As some who has seen and done almost everything in this sw rp business, I have seen this idea come up a few times in a few different variations. Usually in a dual tournament form and most people don't show up, drop out, or get bored of it quick. Certain things can be fun with dice rolls and hard rules, like I think it fits the racing format real well. It however doesn't work well in this format with fighting or war where it should be more about the story then who wins.

But on the winning side "OP" characters are a good thing at times (Yes I said it) because just like any good story you are going to come up against a hard opponent that you just can't beat or have to make yourself stronger to beat. The only issue with "OP" is when everyone becomes that way or one single character just doesn't ever want to lose even "OP" needs to fall once and awhile cause it adds a lot of good shock value to a story when it happens. Yet also I find a lot of writers get to "OP" status then decide they want to do something else something new and start all over again. For the most part a good portion of the writer base is that way prefer the mid range character over the weak or "OP" cause the stories are more fun and complex.

There doesn't need to be a system for something that is suppose to be about a character growing through loses and sometimes win. I find people who just want to win bogging down rp with rules only they understand because they themselves want to game the system so they can win. It's not about winning it's about the story that gets you to the point of no return fight or run, Take your licking or succeed not rolling a dice to win/lose which also restricts what you can really do impacting the over all story.

Been doing this so long this system is how it has been for over 25 years.

I appreciate the feedback. I really want to know where everyone head is at about this subject. Like I said to EllieEx EllieEx this would be a faction minor group so no one is bound to it only those who willingly wants to join and partake in this can. If someone comprehends something better than you it is not their fault. Simple dice roll system which I mainly introduced cause of the roll dice button next to the post reply button lol. Again, it's just an idea, even if no one fancy it.


I agree with 90% of this more than I've agreed with anything on Chaos ever. My 10% dissent is that I think something like OP's idea could be used to help people get a taste for writing actual stakes, which is just great for everyone.

Or rather, I see the impulse to create semi-randomized death risk as a good one because it speaks to the desire for stakes, which should be nurtured. Maybe not exactly like this, but hell, if it means two or three more people at the intersection of juggernaut and 'I'm ONLY about the STORY' go into public threads with a baseline openness to their character getting wrecked if that's the way things go, I think that's healthy.

The latter is what I'm trying to accomplish, once in you IC lifetime put him/her through a challenge, if you succeed cheers to you, if you past just make sure you plant seeds for another.

"If you scared then don't come outside"
-Famous words from a dear friend


The problem with enforcing any sort of randomized dice based system, or anything else, that engenders consequences of any kind to a roleplaying forum like Chaos, particularly after a long history of nothing of the sort really existing, is it won't work. I wish it would. But it just won't. You put this in, in any fashion, and people will just shut down, avoid the mechanisms and all of that, to the point it won't have any impact unless they absoultely have to. And to force it to have impact, you're going to wind up having to railroad stories and hamstring writers at this point. And that's not going to be any fun either. I wish more people would welcome consequence and randomness, but they just don;t

Hmmm good point I can definitely see those problems occurring.

But fr overall it's just an idea even if it's to hell with it. I feel as if it can still be implemented in some form or fashion but Idk if 100 people are telling you your drunk sit down, so I will take a seat
 
I have been hanging with my parents all day, forgive my brevity.

To carry from my earlier point, so you know what I am asking.

I am asking why you would want such a system.


^ Credit Wizard Credit Wizard made this using a dice roll system, might be up your alley.

Like what others have said here, you could make a cool thread out of it with sweet rewards, or even a fightclub style faction around said system. The why was not meant to mock, just a simple statement on trying to find the root of this.

Dangal Olderem Dangal Olderem


This is the internet I take nothing offensively lol, this is sure up my alley thanks for the info
 
Dangal Olderem Dangal Olderem

You've gotten a lot of different replies, but basically: there have been variations of what you're suggesting done here before. It's just usually one thread where the stakes are higher and characters who post are agreeing to risk death. It usually appeals to people who have old characters they don't want to write anymore.

I think what you're brainstorming here can be done. I assume you're thinking of a gladiator type match? If so, maybe include a system where every time a character survives a match, they get a few more points, making them harder to kill in the future. Like they gained skill and experience from each battle.
Didn't see this at first but yes. Thats a awesome idea as well a special thread, gladiator match or anywhere as long as the two agrees on the terms in the thread

Ashin Cardé Varanin Ashin Cardé Varanin killed this character because I was done with her story for multiple reasons.

I wouldn't have entrusted anyone to do such a thing. Cultivating a positive dialog around the story and circumstances comes first. Plus the goals for the writer who is about to croak.

Using dice to decide such a thing seems inconsiderate to the work many put into their characters.

Also skimmed past this. By all means I respect your boundaries in the way you handle your character and how your story unfolds %100, feel free to not engage in these activities. But if you're interested in the high steaks or a have a character just sitting around why not?
 

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