Lord of Eternal Conflict
So it's been on my mind for quite some time, and suffice to say in the 2-3 years I've been on Chaos I've noticed one particular thing about dominions and it is that they can get oppressively dry and boring after quite some time, and they just eventually get to a point where it more or less is the same objectives, different setting and little else.
In order to remedy that I propose perhaps shifting the way territory is gained via dominions. The simplest way for me to explain it is to compare it to the game of Go for those who are familiar with it. For those of you who don't know how Go works or what it is, it essentially revolves around strategically setting pieces across the board. When you remove the PVP aspect of it, it essentially becomes a game of establishing 'territory' by setting up your pieces in a large area without actually filling it out. Once you've completed a zone, everything within that space is considered as your territory.
My proposal/suggestion is to make dominions similar in this regard, where each dominion would be like setting a piece on the map. Once you've outlined the borders and completely closed any gaps, then all the territory within would be considered gained.
A series of diagrams to better portray and visualize it...
Let's suppose the red circles are the 'pieces' in Go, and the Sith Empire in this scenario were to pursue doing Dominions in this fashion, they would more or less be working to encircle an area of empty space as demonstrated above using two different lines of dominions to flesh out the territory they wish to get. The result once they do complete it will look like below...
Once this result is reached, all the blank space within would become part of the Sith Empire's sphere of influence like any other territory within their space like below...
Now this would tremendously ease up the burnout from doing dominions as it would take something that would have otherwise been sixteen individual dominions and made it ten. This also opens up a lot more opportunities to potentially disrupt other Major factions and incentivize more strategic invasions that can pseudo-cloudbreak attempts at gaining more territory.
This would likely result in invasions feeling a lot less futile as it would require several consecutive invasions to cloud break most of the Major factions present on the map. It also rewards the Major factions that are bold enough to attempt stretching out large arms in an effort to connect and gain territory. The farther they reach out, the more territory they will be rewarded with if they are successful, conversely, they will lose a lot of work if they are invaded and have their stretching border snipped.
Another potential downside to this system is that the Major faction limits the number of SSD's they can produce over their lifespan. If we were to take the situation above for example, assuming the Sith Empire was pumping out three dominions a month, by the time this is all said and done they would only have been able to produce three separate SSD's rather than the additional two they could have gotten from doing dominions the normal way (Don't count territory gained via the above method towards gaining an SSD).
Just another thought I've come up with in order to perhaps improve the quality of life as well as the interest of the map. It's fairly safe to say that dominions get old fairly quick especially for the veteran writers, or maybe you think every dominion you've done is somehow unique and can safely say that you would/will never get bored of it even after a year or two, in which case my point would be invalid. I'm curious how my fellow Chaos writers would feel about this.
In order to remedy that I propose perhaps shifting the way territory is gained via dominions. The simplest way for me to explain it is to compare it to the game of Go for those who are familiar with it. For those of you who don't know how Go works or what it is, it essentially revolves around strategically setting pieces across the board. When you remove the PVP aspect of it, it essentially becomes a game of establishing 'territory' by setting up your pieces in a large area without actually filling it out. Once you've completed a zone, everything within that space is considered as your territory.
My proposal/suggestion is to make dominions similar in this regard, where each dominion would be like setting a piece on the map. Once you've outlined the borders and completely closed any gaps, then all the territory within would be considered gained.
A series of diagrams to better portray and visualize it...

Let's suppose the red circles are the 'pieces' in Go, and the Sith Empire in this scenario were to pursue doing Dominions in this fashion, they would more or less be working to encircle an area of empty space as demonstrated above using two different lines of dominions to flesh out the territory they wish to get. The result once they do complete it will look like below...

Once this result is reached, all the blank space within would become part of the Sith Empire's sphere of influence like any other territory within their space like below...

Now this would tremendously ease up the burnout from doing dominions as it would take something that would have otherwise been sixteen individual dominions and made it ten. This also opens up a lot more opportunities to potentially disrupt other Major factions and incentivize more strategic invasions that can pseudo-cloudbreak attempts at gaining more territory.

As seen above, if another Major faction wished to be disruptive with an invasion they can target one of the 'arms' and break it, thus resulting in the loss of the three dominions on the lower arm and halting progress towards completing the loop and securing a large swathe of territory. This would likely result in invasions feeling a lot less futile as it would require several consecutive invasions to cloud break most of the Major factions present on the map. It also rewards the Major factions that are bold enough to attempt stretching out large arms in an effort to connect and gain territory. The farther they reach out, the more territory they will be rewarded with if they are successful, conversely, they will lose a lot of work if they are invaded and have their stretching border snipped.
Another potential downside to this system is that the Major faction limits the number of SSD's they can produce over their lifespan. If we were to take the situation above for example, assuming the Sith Empire was pumping out three dominions a month, by the time this is all said and done they would only have been able to produce three separate SSD's rather than the additional two they could have gotten from doing dominions the normal way (Don't count territory gained via the above method towards gaining an SSD).
Just another thought I've come up with in order to perhaps improve the quality of life as well as the interest of the map. It's fairly safe to say that dominions get old fairly quick especially for the veteran writers, or maybe you think every dominion you've done is somehow unique and can safely say that you would/will never get bored of it even after a year or two, in which case my point would be invalid. I'm curious how my fellow Chaos writers would feel about this.