Star Wars Roleplay: Chaos

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Dominion of New Balosar Hex

I'll just link the thread in case someone missed it :3

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T3 Dominion of New Balosar Hex
Objectives:
1. Have fun, enjoy the 4 stage thread! Initially we will be starting with either street food or lunch at "The Colony Club" though if you choose to be elsewhere, that's okay too!

2. Continue rebuilding efforts on Kaeshana, cleanup or construction of new structures is encouraged!
3. Perform Sector Patrols in the area, attempt to intercept illegal shipments of slaves headed to and from Chalcedon. Shutdown Trade lanes and perform inspections.
4. BYOO - Have fun!
OOC Note: Feel free to start at other locations or drop in/out at whichever pub locations you'd like. While guided, I can't make you go someplace you'd rather not, so feel free to drop wherever you'd like. For reference, I'll go ahead and paste the descriptions of the planned locations below - sans the final destination that will be the final stop along the route - that will be described in full upon actual arrival. I will also be posting an ooc thread for discussion/those interested.

Descriptions:

(1. New Balosar - The Colony Club (Balustrad)
2. Quesaya - The Jumping Rocket (Rocket City)
3. Chalcedon - The Cormorant (Valknut Mining Facility)
4. Llon Nebulae - romantic cruise past the nebulae - perfect for some final whiskey and poor decisions.)
Primary Locations (in order of appearance)

“The Colony Club” : Located in a high end district of Balustrad, one of the major cities on New Balosar. Taking after Balosar proper, the main export of New Balosar is deathsticks. While the homeworld of Balosar had become overwhelmed with pollution, New Balosar was a marvel, especially Balustrad. The city itself contained some of the highest tech anti-pollution tech available on the market, given the high number of industrial facilities towards the exterior of the city, Balustrad is one of the premier producers of high end deathsticks as well as standard tobacco due to the farms stretching all across the Northern reaches of the city. An additional product produced by these farms is the famed “Balo mushroom” grown in a subterranean cave network which sprawls beneath the city itself. .

The Colony Club is located in the downtown area, its venue an old bank building. As part of its decorative flair, the owners never saw fit to change the interior and as such it maintains a classy feel, well adjusted to the grandiose nature of Balustrad’s residents. The main lobby opens up into an ornate room, gold and silver adornments coupled with a healthy collection of skylights above create an almost heavenly aura during the day, and at night a beautiful view of the unfettered vastness of space. Tables fill the room, a kind of ‘high dining’ establishment taking up the largest portion of the first level, though around towards the back of the tables there is a wide hallway leading towards the vaults. The doors have been cast open and instead of deposit boxes, a fully operational bar touting liquors and beers from across the galaxy is set up, staffed by men in what appear to be older style garb, the vest and pocket-watch style. Behind the teller windows, what used to be a first level administrative area has been refitted with cooking appliances, the windows once used to exchange money instead used to deliver food to the wait staff. To the left upon entry, there is a slightly elevated stage space, a live band featuring instruments from an older time adds a bit of livery to the place - the raw sounds of music creating a very ‘alive’ atmosphere. Above the main floor on the upper levels in what used to be administration, the offices have been replaced with hotel rooms - most lavish suites although there are also solo rooms for those who have an eye for saving money.

“The Jumping Rocket” : Located in Rocket City, an urban sprawl of high towers and streamlined architecture, “The Jumping Rocket” is one of many such establishments throughout the city but it certainly has its own unique flair. Modeled in brass and neutral tan colors, it would almost be considered steampunk or retro in design. Artwork hangs on the walls and even the signs and furniture are somewhat dated bringing a true sense of ownership to those who enter its doors. A friendly barkeep along with some additional staff serve drinks at the polished wooden bar.
As one could guess, “The Jumping Rocket” is a home away from home for various spacers and smugglers though they tend to keep the majority of the riff-raff out due to their moderate pricing. Certainly not as grandiose as some of the establishments in Rocket City, it still manages to draw its own following of loyal customers. In the back, a wide room is filled with sabacc tables and even a few ancient arcade games along one wall. Kind of an afternoon hangout - the venue changes drastically as soon as the sun sets. Towards evening, a plethora of women typically are staffed, one piece retro space atire their uniform. Though not official, there is dancing in the open area of the floor and a small karaoke machine located in the corner.

“The Cormorant” : Located at the Valknut Mining facility, seedy doesn’t even begin to describe the grunge that is “The Cormorant”. Not even a proper establishment by many standards it has become the focal point for all recreation at the mining facility, miners, spacers, and even some of the mercenaries call this place home - a significant amount of their earnings spent here whether at the sabacc tables along the streets or at the circular street bar. “The Cormorant” is located in the center of a wide crossroads near the billeting area, imported entertainers a staple of the venue, small elevated platforms lining each corner of the crossroads where human and alien women dance alike. Above the bar is what you could call a VIP lounge, scantily clad women of varying races tasked with entertaining the guests there as well as sell overpriced liquor to the likely ogling occupants. While located in a crossroads, it is an interior section of the facility with no external view - most decidedly a shady location - figures lurking in the shadows, illicit sales so commonplace the mercenaries don’t even bother enforcing any of the anti-drug restrictions placed by the mine’s owners.
 

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