Karsh Lithern
The Living Mutation

Img src: http://garretaj.deviantart.com/
REAR VIEW CONCEPT:
HARPOON CONCEPT:
HANGAR BAY CONCEPT

HARPOON CONCEPT:

HANGAR BAY CONCEPT

NOTE: This is my first ship, so if it's a complete waste, please help me figure out what I need to do.
INTENT: To create a heavy gunship with high functionality while using minimum forces to run it.
DEVELOPMENT THREAD: I do believe one isn't mandatory, but there will be one to encompass this ship and all the ones I am going to be posting.
MANUFACTURER: Tenloss Corporation (Owned by Popo the Hutt)
MODEL: Division-Class Assault Cruiser
AFFILIATION: Neutral
MODULARITY: Has areas set aside for an AI system made with special order (working on dev thread for this, so this isn't a full feature yet), other standard upgrades that captains can choose to put on.
PRODUCTION: Made to order
MATERIALS: Durasteel, glasteel
DESCRIPTION: The Barrage is a heavily fortified, compact, multi-use ship. Every single weapon on board is concealable and when deployed offer immense fire power Though a powerhouse of weaponry, the ship has slow fire times, a 30 second cool down is required between missile launches, the harpoon is one time use, then must go back down for manual reloading, and the huge laser cannons have a bit of a process for reloading. Another thing the ship doesn't have going for it is the hangar size. Capable of holding only two land speeders, two small assault fighters, and one larger, heavily armored ship. The ship is also compact, making the amount of people required to keep the thing up and running throughout the galaxy. But with this, there is a decrease in the amount of armaments, hence why each one is extremely powerful in itself.
CLASSIFICATION: Cruiser
ROLE: Heavy assault ship
HEIGHT: 175 meters
WIDTH: 200 meters
LENGTH: 500 meters
POWER CORE GENERATOR/REACTOR: Solar Ionization Reactor
HYPERDRIVE:
Standard: 1
Backup: 12
CREW:
Minimum: 150
Optimum: 340
ARMAMENT:
5 double heavy laser cannons. (Around the main body)
6 missile pods with 30 second cool down time and ammo per pod single fire. (Front tip) (15 ammo per pod)
1 retractable armor piercing laser guided harpoon with short range of fire. (Front top tip on the top)
2 retractable ion cannons. (To disable electronics in smaller ships) (located just below command deck to the right and left)
HANGER: (Blue circle left hand side near center of picture)
15 small starfighters
6 Land speeders
4 large starfighters
DRONE HANGAR: (Automated hanger under the missile pod area on the tip of the ship)

300 Foreburst Swarm Drones
NON-COMBATIVE ATTACHMENTS:
High end medbay
Advance sensor away
Advanced targeting system
Long range communications array
Advanced navigational systems
Standard life support systems
Advanced shield generator system (2 generators.)
Minor detention cells
Luxury escape pods
PASSENGER CAPACITY: 75
CARGO CAPACITY: 8,000 metric tons
CONSUMABLES: 8 Months
SUBLIGHT SPEED AND MANEUVERABILITY: 5