W A R W I T C H
Scattered by crusades, burned by wars, and divided across the stars. The Mandalorian people have known endless fracture. But now, a new beacon rises: The Ark of Ha'rangir, a moon-sized city-monastery forged from beskar and fire, carrying with it both the promise of empire and the thrill of spectacle in the name of their god.
Warpriest of the Destroyer God & Grand Overseer of the Iron Cathedral. Equal parts zealot, commander, and mischief-maker, Domina is devoted to rebuilding Mandalorian strength through war, faith, and revelry. With the sanction of

Domina is on the hunt for those interested in The Cause. She wants relic-hunters, festival organizers, diplomats, smugglers, mercenaries, scholars, converts, conscripts, investors, and anyone bold enough to step into the iron halls of her Ark. Whether it's raiding an ancient temple, running gladiatorial games in the Grand Coliseum, forging pacts in smoke-filled chambers, or simply drinking with fellow zealots at the edge of the galaxy, The Ark has a place for you.
Also home to the infamous War College, a place for foundlings, fighters, and wayward souls to be remade. Scouts and recruiters comb the stars for conscripts and converts: orphans with hunger in their bones, farmers drunk on vengeance, and every kind of lost thing with a blade-shaped dream. Rumor has it Dima has been known to procure promising prospects by any means necessary. Sith, Jedi, mercenary captains, all taken willingly or by force, examined, and offered to the fires of Ha'rangir as a test of spirit. Within the Monastery of War, Warmasters teach not only technique but purpose; novices, uninitiated or scarred veterans, are hammered into warriors who fight with faith as much as steel. Once someone tastes the rites, the training, the roar of the games, the pull to return for "further education" becomes inevitable. Whether foundling or cattle-farmer, assassin or scholar, if the flames of war burn in you, the War College's doors stand open.
The Ark is not just a symbol of war. It is a living, breathing world, one where alliances are forged in blood and laughter, treasures are unearthed, and faith is tested with every clash of steel. Domina herself is always in the thick of it, wicked grin and cigar in hand, daring anyone to dream bigger, fight harder, and bleed brighter.
Domina invites allies, merchants, aspirants, and curious hearts to join the Ark's forging. Below are the kinds of engagements she's personally greenlighting, offered with open hands and a barbed smile:
- Relic Recovery & Cultural Reclamation: Expeditions to locate, reclaim, or authenticate Mandalorian relics and sacred texts. Prestige, pay, and ceremonial recognition await successful recoveries.
- Conscripts & Converts: New blood to be initiated into the Faith of The Manda. Taking on special prospects in the same manner sith & jedi take on padawans & apprentices.
- Strategic Contracts & Mercenary Commissions: Short- and long-term warbands hired for escort, siege, and stabilization operations. Competitive pay, clear chains of command, and the Warpriest's blessing for loyal veterans.
- Investors & Patrons of the Iron Citadel: Funding partnerships for shipyards, armories, and public works aboard the Ark. Investors receive trade privileges, honors, and seats at festival rites.
- Research & Artifact Study: Scholars, forgers, and artifactologists invited to study recovered relics and improve our war-tech. Access to the Iron Cathedral's libraries and workshops for contributors.
- Grand Games, Festivals & Public Spectacle: Organizers, performers, and promoters to design blood-sports, pageants, and rites that bind hearts to the Ark. Fame and favor for creators of unforgettable spectacle.
- Diplomatic Overtures & Conditional Alliances: Envoys and negotiators welcome to propose alliances, trade accords, or mutual aid. Terms considered by Domina herself when they honor Ha'rangir's code.
- Salvage, Logistics & Resource Retrieval: Crews to extract caches, escort supply convoys, and manage reclaimed wealth. Reliable crews are rewarded with contracts and communal standing.
- Covert Ops & Intelligence Exchanges: Information brokers and stealth teams may propose trade in secrets or sabotage, discretion required; rewards scale with danger and usefulness.
- Joint Ventures in Arms & Industry: Blacksmiths, weaponsmiths, and industrial entrepreneurs invited to co-develop armaments and castle-ship tech under Ark patronage.
- The Iron Crucible: For those with rivalries to settle or a hunger for worthy combat, the Ark's dueling grounds are ever open. Ritual combat is sacred, spectacle is divine, and Domina herself takes pride in seeing enemies, allies, and strangers alike clash blades beneath Ha'rangir's gaze. A grand spectacle for the gods, and for those daring enough to step into the circle.
- A Test of Faith: The Ark does not fear opposition, it welcomes it. Infiltrators, thieves, raiders, and would-be conquerors are an inevitability, and their attempts to breach Mandalorian halls only feed the legend. Whether to steal coveted technology, sack the vaults, or sow chaos at the Cathedral's doors, such efforts are not only expected but embraced. For those who wage war must, in turn, endure it.
- Sermons & Service: Fellow Mandalorians are encouraged to gather within the Ark's halls for religious rites, forge-bonding, and battle planning. These sermons are as much about devotion as they are about trading ideas, passions, and strategies among brothers and sisters of steel.
Planning a series of threads and activities for after this Annihilation is wrapped up and concluded! I am also open to suggestions and potential ideas anyone might have for character meetups or potential plots be they with Domina directly or with The Ark and those populating its hall. Feel free to spitball, brainstorm or just pick one of the many prompts and we can work together from there. Looking forward to writing with ya'll <3
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