Star Wars Roleplay: Chaos

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Discussion about Dev threads and the Factory

Silara Vantai said:
Edit: The entire point of it being a case-by-case is to educate people so that they understand when a dev thread should be included on their own, and they understand the nature of the rarity and strengths of the material in their subs.
I think part of the issue there, is someone new the factory has no prior experience and isn't going to know what's expected of them unless it's written out clearly for them.
 
So things I think should always have Dev:

Power armour
Holocrons
Command ships and above
Limited production/unique ships that go outside the template guidelines
Stealth technology
(Obviously the restricted materials have their own rules etc)


Then there is the in-between category that is hard to define. This includes things like interesting weapons that genuinely give people an edge in combat. I'm not sure what to do here, because Tef's already made the case against the factory being a competitive environment. People have to spend months roleplaying their characters to gain new skills and become more proficient. Why should they get an edge in PvP with overpowered tech. Anything that gives a character a silly edge is clearly going to be reported, pulled out of the factory and balanced out, so why even bother?

I suppose I'm having problems mentally drawing a line in the sand, that can be presented to the users succinctly to make their experience in the factory straightforward.

And then there's the nature of Dev threads. We want people to have fun, so making them bash out some crappy, ten post dev thread where they build something isn't really encouraging. I'd try and get people moving more along the lines of writing interesting stories that also earn things like holocrons etc.

Overall: Hmmmmm
 
Raziel said:
So things I think should always have Dev:

Power armour
Holocrons
Command ships and above
Limited production/unique ships that go outside the template guidelines
Stealth technology
(Obviously the restricted materials have their own rules etc)

That looks like a good start for this. Maybe even include Limited or Unique Artifacts or gear that go beyond the norm?



I'm not sure still what you mean by Holocrons. Do you mean when a Master makes his OWN holocron, or when they go out and find a canon holocron? Or for example, a special event one?

Like the creation of it? Or the training threads where whatever information was found was put in it?

So far we have Ayden's, Ashin's, Beth kismet, Phylis, etc all done without any prior "creation" thread at all.
 
Danger Arceneau said:
Do you mean when a Master makes his OWN holocron, or when they go out and find a canon holocron? Or for example, a special event one?

Like the creation of it? Or the training threads where whatever information was found was put in it?

So far we have Ayden's, Ashin's, Beth kismet, Phylis, etc all done without any prior "creation" thread at all.
I would say going out and finding a holocron with information the character didn't previously have.

Your own holocron hardly needs a dev thread, you're always going to write about adding things to it. Demonstrating prior knowledge that you're capable is all that should be required.
 
But people also submit new holocrons that are neither their own, pre-owned, or canon?

Rules for factory subs should be nice and easy to find, in one place with links out to further things (restricted materials) where necessary IMHO
 
That would be my preference.

I'd be keen to know where other people draw their "line in the sand".

Do people think no dev threads at all, or dev threads for everything is viable? If the latter people would need somewhere to post bog standard tech without it needing judging until it gets reported.


I don't know that there's a right answer, or even if Tef is bothered about our musings, but we need to reopen the factory with a system that's there to make the factory consistent, accessible to all, easy to judge, and useful.
 
New Factory Judges!!
This mainly concerns YOU and your respective Factory positions! Please respond.

Remember, as a Factory judge, you also have to check this forum daily. I would recommend following the Forum to see if new threads have been posted and following active threads here to see new replies.



[member="Silara Vantai"] [member="Noah Corek"] [member="Camellia Swift"]
 
I suppose I could roll with requiring dev threads as mentioned above, I just don't really see a need when it's something like a regular, somewhat personalized, saber or something - as I mentioned earlier.

I would prefer we make a list of what does not need a development thread, and then come up with exceptions to the list, such as "if rare materials are included, etc".

But if there is to be an ultimatum to be made that goes one way or the other, I would rather have development threads than not.
[member="Danger Arceneau"]
[member="Raziel"]
 
[member="Danger Arceneau"] @Raziel @Silara Vantai

I'm actually of the opinion we don't require dev threads If it comes down to it. I think dev threads should only be necessary when they break the norm or are items submitted that are just too seemingly powerful to have right away. Meaning anything close to 1 shot victories, using rare materials they'd have to collect, or being far too advanced for their personal use.

I saw this thread before and mostly ignored it because it seemed to be pertaining to the tech section rather than starships too much, but I'd rather get my opinion out there I guess. I think requiring dev threads will really kill a lot of the submissions being sent in. Still, most are usually simple and not advanced enough to need a dev thread so I don't feel we should require them. Not unless you want people actually getting down to the mundane mathematics of constructing every little thing even if its standard.
 
So simplistic question. Deliberately so.

Should there even be submitted items that tip the balance of power?

On one hand, people want to earn something for the effort they put into the board and this includes new toys.

On the other hand, it can seem to new people that there is a clique hoarding all the toys, also dev threads are hardly that strenuous. It's really easy to bash one out in an evening, compared to say, developing a powerful Jedi Master over months.
 
[member="Raziel"]

20 posts in one night? I don't know how you rp, but the average person seems to only have around 2-5 posts for any one thread a day as far as I've seen. I think the value and appreciation of a dev thread is being underestimated here. It does take work to develop projects, the Sith's development for their Darkblade is simply scary dedicated for example. I really don't think we should make everyone dev thread every item, but neither should we get rid of the potential for them to have something good.
 
Raziel said:
So simplistic question. Deliberately so.

Should there even be submitted items that tip the balance of power?

On one hand, people want to earn something for the effort they put into the board and this includes new toys.

On the other hand, it can seem to new people that there is a clique hoarding all the toys, also dev threads are hardly that strenuous. It's really easy to bash one out in an evening, compared to say, developing a powerful Jedi Master over months.
Denying use of non-super weaponry is a step too far. Extra vigilance sure, but denying it outright is a tad bit extreme. Even if you use canon tech as an excuse for it, that is going too far.
 
Camellia Swift said:
[member=Raziel]

20 posts in one night? I don't know how you rp, but the average person seems to only have around 2-5 posts for any one thread a day as far as I've seen. I think the value and appreciation of a dev thread is being underestimated here. It does take work to develop projects, the Sith's development for their Darkblade is simply scary dedicated for example. I really don't think we should make everyone dev thread every item, but neither should we get rid of the potential for them to have something good.
Depends on quantity required. I can knock out a 3000 word post in an evening and split into 10 posts with ease. Does that justify getting a cool toy for me to shove down someone's throat in an invasion?

(Bear with me, I'll be playing devil's advocate at times here)
 
Remember, the options are the following:

1. All dev threads.
2. Some items requiring dev threads pre listed in a list.
3. No dev threads at all.


I think i'm more for number two, a posted thread listing what we require dev threads for ---- and then as items are presented that may require a dev thread as they come, have this discussion again about if that specific type of sub should be placed in the "Needs dev thread" list.

If we agree that the type of tech sub should have a dev thread, we do a mini Factory announcement and put it on the list to remain consistent.


Be reactive instead of proactive once we have our standard list.


Ideas?


[member="Camellia Swift"] [member="Silara Vantai"] [member="Raziel"] [member="Ordo"] [member="Darth Janus"] [member="Noah Corek"]
 
Danger Arceneau said:
Remember, the options are the following:

1. All dev threads.
2. Some items requiring dev threads pre listed in a list.
3. No dev threads at all.


I think i'm more for number two, a posted thread listing what we require dev threads for ---- and then as items are presented that may require a dev thread as they come, have this discussion again about if that specific type of sub should be placed in the "Needs dev thread" list.

If we agree that the type of tech sub should have a dev thread, we do a mini Factory announcement and put it on the list to remain consistent.


Be reactive instead of proactive once we have our standard list.


Ideas?


[member="Camellia Swift"] [member="Silara Vantai"] [member="Raziel"] [member="Ordo"] [member="Darth Janus"] [member="Noah Corek"]
I agree, and would rather see #2 implemented.
 

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