Star Wars Roleplay: Chaos

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Approved Species Dikuh iw Asminys - Golem of Blades

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OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Name: Dikuh of Asminys - Golem of Blades
  • Designation: Sentient
  • Origins: Amaltanna
  • Average Lifespan: 200 Galactic Standard Years
  • Estimated Population: Unique
  • Description: Possibly the most unique looking of the Project Aura Sithspawn, the Dikuh iw Asminys is a construct of rock and armor that form into a rough humanoid appearance surrounded by swords and other bladed appendages.
PHYSICAL INFORMATION
  • Breathes: Does not need to breathe
  • Average Height of Adults: 7 meters
  • Average Length of Adults: N/A
  • Skin color: Technically not its skin color, but the rock that comprises its body parts are a rust color
  • Hair color: No hair
  • Distinctions: The most distinctive physical trait of the Dikuh is the segmented stone body that it can break apart and form together at will, often using individual limbs as a means to attack from a distance.
  • Races: No other races
  • Force Sensitivity: All (There is only one individual)
Strengths:

[*]Due to the alterations done to the Guardian Spirits in the creation of the Dikuh, the swords and body parts that create its limbs that surround the Sithspawn are possessed by the spirits. This allows the Dikuh, the master of the enslaved spirits, to control parts of its body as individual extensions to attack from a distance and each weapon and body part almost has its own sentience, being able to attack and defend in the name of their master on their own. If part of its body or a weapon is damaged or destroyed, it will endeavor to replace it by carving or smithing a replacement from materials around it immediately.
[*]The Dikuh, due to its body being made of alchemically treated rock, is nearly impervious to damage from slugthrowers, blasters, lightsabers, and other handheld weapons or kinetic force.
[*]Due to its B'rknaa origins, the Dikuh is resistant to Force abilities used against it, making it difficult to attack with the Force except for the strongest techniques of the Force known by either side.
[*]As a curiosity to its creator, the Dikuh will occasionally offer a challenge or game to an opponent. If they fail the challenge, the victim will be attacked with a massive application of Force Fear.
Weaknesses:
  • If subjected to a ysalamiri void bubble or void stone, the Dikuh will lose its connection to the Force and any control of its own parts until they are outside of the circumference.
  • If the stone and metal that consist of the torso are broken open, through the use of higher powered weapons or explosives, the exposed crystal clusters that is the true body of the creature will be exposed, and unlike its body, the crystal is very easy to damage.
  • Applications of Force Light can weaken the creature, but like all Project Aura Sithspawn, it can take more such attacks than other lesser Sithspawn.
  • Acid is an incredibly effective weapon against the creature, easily being able to eat away at its body and leaving it vulnerable.
  • Curiously, during the games it offers its opponents, if the Dikuh's opponent wins, it will heal them of their wounds with Dark Transfer and allow them a few moments to collect themselves before re-engaging in battle.
CULTURE
  • Diet: The Dikuh does not require sustenance.
  • Communication: It does not physically speak, but can speak and understand Galactic Basic and High Sith through telepathy
  • Technology level: Sticking to its B'rknaa heritage, and like many Project Aura Sithspawn, the Dikuh eschews using Galactic Standard technologies.
  • Religion/Beliefs: Like other Project Aura Sithspawn, the Dikuh worships the Sith Lords and Ladies as its dark gods. However, unlike others, it believes its mission is to strengthen itself to be the perfect blade for their will by defeating opponents in combat and absorbing their blood into the rock that consists of its body. By doing so, the Dikuh believes that it grows a closer connection to the dark side and becomes increasingly invulnerable and dangerous to enemies.
  • General behavior: The Dikuh, unlike other Project Aura Sithspawn that are sadistic killers, has rooted its personality around a code of honor, twisted as it may be. In combat, the Dikuh is a fierce combatant, utilizing its unique body to fight in various ways, distances, and angles to overwhelm what opponent it fights. It also favors creating Force Wraiths as additional obstacles and tests its enemies have to engage against. However, during the fight, the Dikuh will offer its an opponent a chance to play a game it devises based upon their engagement and environment. If they win, the Dikuh will heal their opponent to full fitness again and give them some moments to collect themselves, but if they lose, it will unleash a massive fear attack on their mind. Outside of combat, the Dikuh can be ponderous and overly careful, keeping to itself for the most part.
HISTORICAL INFORMATION

As the second to last of the creatures she planned to create in Project Aura, Taeli decided on a completely different approach to the next Sithspawn. Inspired by the work she had done on the statues at the academy under construction on Ziost, the Lady of Secrets sought to create a construct of sorts using a silicon-based lifeform known as a B'rknaa and several of the parasitic Guardian Spirits that normally possess the corpses of those they encounter.

Acquiring the B'rknaa specimen from one of the few colonies that had developed after the Yuuzhan Vong attack on Kalarba, and after attracting several Guardian Spirits to be trapped by her Sith magic, the Lady of Secrets began working her dark ways upon the specimens. Using Sith magic and alchemy, she first created a bond between the crystal cluster of the B'rknaa and the Guardian Spirits before proceeding to alter the spirits to possess Sith swords that were deliberately forged for the occasion. Additional spirits were forced into the forming body being created for the new monster.

The new body, created through alchemically treated rock and metal, was created for the B'rknaa and then it was subjected to the altering powers of the Project Aura bonding rituals. The crystal cluster and the spirit possessed weapons were merged into a semi-hive mind of sorts, with the original persona of the B'rknaa becoming the dominant will and enslaving the spirits to itself, while also incorporating bits and pieces of their minds and personalities. The new persona created by the fusion came to call itself the Dikuh iw Asminys, the Golem of Blades.
 
This is another really really scary beastie you've put together. I'll just be hiding over here.

The sub's really well put together, I just have one suggestion before I go ahead and approve the submission.



Taeli Raaf said:
Telekinesis Telepathy Force Maelstrom Force Fear Force Weapon Dark Transfer Create Force Wraith
You've mentioned several forcce powers here, for ease of access for future readers could you link the force powers to the wookie?
 
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