Star Wars Roleplay: Chaos

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Approved Starship Devastator-class heavy fighter

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starfighter_one_by_meckanicalmind-d5ios8k.jpg
(Image made by meckanicalmind found on http://th05.deviantart.net/fs71/PRE/f/2012/296/2/7/starfighter_one_by_meckanicalmind-d5ios8k.jpg)
((Was approved but lost in the crash resubmitting and putting up to spec for an elite minor production fighter.))
Intent: To create a heavy fighter for sale to The Protectorate and Corsairs.
Development Thread: none
Manufacturer: Fondor Shipyards
Model: Devastator-class heavy fighter
Affiliation: Omega protectorate and Corsair Brotherhood
Modularity: limited
Production: minor
Material: durasteel
Description: The Devastator-class heavy fighter was named for its armaments and appearance. It was designed by Aedan Miles to fly into a group of fighters and come out the other side leaving a trail of debris in their wake. These ships due to their odd design are heavy fighters but due to engines on either wing and a larger one on the rear are easy to maneuver once you get the hang of them. Simply by disengaging an engine you can swing the fighter around quickly. Its armaments are all selected to be intimidating to those who survive its first pass. As far as modifying the Devastator-class goes you can change the sensor package at a sever credit cost to you or you can swap out the Ion cannon's and replace them with more Medium repeating laser cannons.
Classification: Starfighter
Role: Heavy starfighter
Height: 4 meters
Width: 8 meters wide
Length: 13 meters
Power Core Generator/Reactor: Solar Ionization Reactor
Hyperdrive Rating: Class 2
Minimum Crew: 1
Optimal Crew: 1 + 1 astromech
Armaments:
  • 2 Heavy Laser cannons mounted on wings
  • 2 medium repeating laser cannons mounted on mandibles on nose
  • 2 Ion cannon mounted on the wings
  • 2 missile launcher mounted between mandibles on nose (6 Missiles or 6 proton torpedoes)
Hangar: NA
Non-Combative Attachments: Shield generator, coms system, sensors
Passenger Capacity: 0
Cargo Capacity: 100 KG
Consumables: 1 week
Sublight Speed and Maneuverability: 2
 
@[member="Aedan Miles"]
Drop Sublight Speed and Maneuverability to 2, bring Warhead launcher total payload down to 6. You also mention limited modularity, as to what extend can modifications be made and what kinds?
@Me when changes are made.
 
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