Near the juncture of the outer rim and wild space sits a planet swathed by harsh deserts, rocky mountains and smaller patches of fertile land. Throughout most of the planet’s history, Manas has been regarded as an insular world inhabited by a primitive tribal people. Tall and strong, the native Nasvalo are typically not kind to outsiders and prefer to hunt, gather and trade among their own. However, in the past decade or so, the Nasvalo living in resource deficient deserts have cautiously opened their arms to outsiders. The discovery of tibana gas deposits in the wasteland that was their territory lead to an economic boom, spawning several large cities in the desert.
Life in the desert went from rough to rich in the span of a few years, and Manas began to attract more and more visitors. Some were looking to trade or establish an outpost while others came looking to hire cheap labor from the physically strong natives. In any case, the people have an undertone of wariness when it comes to interaction from outsiders. Desert dwellers tend to be more modern and willing to interact, while those living in the plains and mountains dislike outsiders and prefer their simple lifestyle.
Objective 1: Business
Explore the capital of Sel, a bustling desert city that prides itself on being almost as modern as the galactic standard. Land and labor are cheap here and the natives are more than willing to hash out deals with outsider companies or participate in some trading. [Major Faction Contract]
Objective 2: Heroics
A vicious group of pirates known as The Burning Scar, named as such for the deep scorched scars they bear on their chests as emblems, have descended upon the small city of Kafez with the objective of capturing and enslaving its citizens. Children and young adults are the primary targets, but the pirates are also intent on robbing what they can and causing destruction to the city. Stop the mayhem and save the kiddos.
Objective 3: Diplomacy/Aid
Reports of disease have slowly been trickling in from the mountain region. The afflicted suffer from bouts of coughing, bloody mucus, fever and malaise. Without treatment, entire tribes could be wiped out. Travel into the mountains to try and reach the one of these insular nomadic tribes and convince them to take the medicine you’ve hauled all this way from the capital. Be cautious, though—mountain people are very protective of their old ways and do not trust outsiders.
Objective 4: BYOO
Explore the planet, tame an eagle, start the SW version of Burning Man. Do your own thing.