Star Wars Roleplay: Chaos

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Approved Tech Delilah & Friends

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Miss Blonde

Trying to be straight in a crooked Galaxy
EE-3-Blaster-Rifle-Gamers.jpg
Delilah


OOC Info
Image Source: Star Wars Battlefront, Electronic Arts, Star Wars/Disney.
Intent: To create a trio of rifles for [member="Keira Ticon"] and Miss Blonde
Development Thread: Range Time

Delilah General Info
Manufacturer: Miss Blonde
Model: EE-3
Affiliation: [member="Keira Ticon"]
Modularity: Sights and bayonet
Production: Semi-Unique (3)
Material: Force Imbued Durasteel, Agrinium faraday cage.
Classification: Force Imbued Blaster
Size: handheld
Length: 700mm
Weight: 2.30kg
Ammunition type: Plasma
Ammunition Capacity:
60 shots per energy capsule
150 tibana gas cartridge
Effective range: 500 meters
Maximum firing range: 700 meters
Rate of fire: 700 to 800rpm
Special Features:
•Weapon Mods
-Enhanced XCiter
-Capacitor Overcharger
-Mandalorian Chamber
-Overcharge Toggle
-Buffer Stock
-Tactical Foldable Forearm Grip
•Force Imbued Durasteel
•Rechargeable TK Barrier
•Stun Setting
•Multi Optic Sight (thermal, night, low light, darkness vision)

star_wars_battlefrontscreenshot_20150821122815_1_nfh.gif


Strengths & Weaknesses
Strengths:
•Overcharge Mod
•EMP/Ion resistance
•Lightsaber Resistant
•Force Imbued
Weaknesses:
•Higher chance of complete weapon system failure due to overcharge
•Physical damage
•Complicated to repair
•Void stone/Ysalamir
•Overcharge Recoil

Delilah Description
Delilah is what high end modifications and force imbuement can do for your standard blaster carbine. What was once your standard re-sell EE-3s, are now high functioning, high damaging, force imbued weapon system. Made famous by bounty hunter Boba Fett, it has now being passed down to the infamous War Marshall of the crusaders, Keira Ticon.

Strengths. First and foremost are the modifications made to the insides of the blaster. Replacing all the standard parts of the EE-3's internal mechanisms and primers, they were upgraded to more high end parts with a single function. To take energy from tibana gas modules or energy plugs, make them more unstable and explosive, then fire at the enemy with the recoil of a 12gauge. These enhancements will of course drain the ammo cartridge more, but can provide enough stopping and penetrating explosive force to breach most armor systems. Simply switch the overcharge toggle, hold on to the grips, and fire. Also please do not fire the stun setting while on overcharge mode, one of two things will happen. Complete weapons failure causing the system to explode, or enough stun force to stop someone's heart and kill them. Either way it's not the result your looking for.

Now to talk about its force imbuement. With the standard force imbued steel wrapping its body, the weapon can block lightsabers and blasters pretty easily, that's not saying you should use this up close and personal with a lightsaber, but the option is there for you to not have your weapon sundered by one. But the coolest feature on the weapon has to be the TK barrier it can manifest. Much like the Defender Bracelets that Blonde made, when activated by touching a small charm on the bottom of the pistol grip, a forward TK barrier will appear. The barrel of the weapon of course sticks out the other end of the barrier, giving the user the ability to fly around in the open while having forward cover, or move down halls while blocking and shooting. It's essentially the equivalent of a weightless invisible riot shield that can block both physical and force blows. With of course the exception of mental powers and force dead weapons. This shield roughly covers you from head to toe, but leaves your flanks and back vulnerable. If you're an NFU using it, it lasts roughly five minutes before needing thirty to recharge. If you're force sensitive, just keep willing power into it and it will last as long as you can. As for protection it can stop your average slug thrower rounds, blasters, maybe even a hit from a frag grenade. But of course large caliber weapons like .50 cal snipers and E-Webs and powerful force attacks can sunder the shield and break it. It provides good protection but not amazing protection. It'll stop the basic stuff from murdering you horribly.

Further perks are of course it's Agrinium mesh cage allowing EMP resistance, and the bayonet attachments for up close and personal combat.

Weaknesses. Once more we kick things off with the internal mods. These are NOT to be used frequently. The explosive nature of the plasma and kinetic force are enough to damage the weapon leading to a system failure. It's best to use this when you're in a tight spot, and need to kill or wound your opponent quickly. We recommend firing more than five three round bursts at a time, otherwise the weapon might take serious harm. Furthermore these parts can be a bit sensitive at times, while they can take a pretty hefty beating, if the internal parts take damage from physical force or whatever it is that did it. It's not going to be your quick battlefield fix where you clear the chamber and reset the primer. No, these need fine tuning and actual tools to repair. So if your weapon is misfiring, stop trying to use it, set it to the side, and use something else due to the sensitive and unstable nature of the mods. But make sure you beware of force null fields otherwise this will be any other rifle with a few extra mods at your disposal.

Summary. A weapon fit for a warrior like Keira. This bad girl can put rounds down range, create deadly explosive plasma, and you can even beat a force entity to death with it if you try really hard enough. All and all its a pretty cool weapon and hopefully it will provide its users with many kills and plenty of glory.
 
<p>RESEARCH REVIEW<br />-----<br />Star Wars Canon:<br />Pending initial review<br />------<br />Starwars Chaos:<br />Pending initial review<br />------<br />WITHOUT DEV THREADS<br />Pending initial review<br />------<br />WITH DEV THREADS<br />Pending Initial review<br />------<br />SUGGESTIONS<br />Pending Inital review</p>
 
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