Ronin
Image Source:
Cite: Mutant Chronicles, Dethlock Drum
Intent: Ranged Weapon for Vitae Alliance
Development Thread: If needed, I'll do one.
Manufacturer: Vitae Alliance
Model Version: 1.214
Affiliation: Vitae Alliance
Modularity: Yes, but limited to barrel and trigger.
Production: Mass Produced
Material:
- TriLayer Reinforced Durasteel for the gun itself.
- Various mechanical and electrical components.
Classification: Blaster
Size: Personal or can be mounted (not on a ship).
Length:
1,654 mm (Overall Length)
1,143 mm (Barrel Length)
Weight:
- Total: 20.75 kg
- Backpack: 10.75 kg
- Weapon: 10.0 kg
Ammunition Type:
Types of Ammo:
- Plasma - 250 shots (Connected to backpack: 6000)
- Hybrid - 150 shots (Connected to backpack: 4500)
- Slug - 100 shots (Connected to backpack: 3000)
Range:
Plasma: 500 meters (350 Optimal)
Hybrid: 450 meters (250 Optimal)
Slug: 300 meters (175 Optimal)
Rate of Fire: Automatic, but can be augmented to single shot and triple shot per pull of the trigger.
Plasma: 925 to 975 rounds per minute
Hybrid: 875 to 925 rounds per minute
Slug: 800 to 850 rounds per minute
Special Features: Nothing too special beyond the fact that it can only be loaded up with one type of ammo at a time.
Description:
Deathlock Drum is purely a blunt object, but in a ranged capacity. It has been built to fire rounds, regardless of type, at a high rate and with some actual accuracy. The firing chambers for the three different types are the biggest difference between the three. There are some other minor differences basic on the munitions fired. The rest of the gun has been highly tuned to fire and essentially shot its munitions as well as physically possible. The firing chambers, and the triggers have been highly modified and customized so that they fire with extreme precision and power, at the expense of range (regardless of munition used).
The munitions regardless of the type, hit hard and with plenty of power. If the bolt or slug doesn't destroy the target, it will definitely register as a hit. The Deathlock Drum is classified as a heavy weapon and can be mounted on a tripod and fired. The HUD for this weapon can synced with most available military grade armors that are on the market which allows for both low light and infrared enhancement for use in night combat or when sight is an issue.
The advanced cooling system that has been installed in this weapon allows for it to be fired for up to two hours without needing to cool off regardless of the munition. In addition to that the fire control and targeting software for this gun, syncs with most armor's AI and HUD seamlessly. The targeting software alone is cutting edge in precision. It has solid amount of AI algorithms which allows it to meet most military standards for such software and compensate up to even extreme situations and environments with at least a modest level of accuracy. This is of course without the usage of outside computers. It does have the access ports to sync with most military grade armors.
Two slug rounds from here can pierce most heavy armor chest pieces and damage it enough to do render most chest pieces useless. The same goes for the other rounds when it comes to hitting the armor straight on.
Primary Source: Z-6 Rotary Blaster Cannon

Cite: Mutant Chronicles, Dethlock Drum
Intent: Ranged Weapon for Vitae Alliance
Development Thread: If needed, I'll do one.
Manufacturer: Vitae Alliance
Model Version: 1.214
Affiliation: Vitae Alliance
Modularity: Yes, but limited to barrel and trigger.
Production: Mass Produced
Material:
- TriLayer Reinforced Durasteel for the gun itself.
- Various mechanical and electrical components.
Classification: Blaster
Size: Personal or can be mounted (not on a ship).
Length:
1,654 mm (Overall Length)
1,143 mm (Barrel Length)
Weight:
- Total: 20.75 kg
- Backpack: 10.75 kg
- Weapon: 10.0 kg
Ammunition Type:
Types of Ammo:
- High Military Grade Plasma based Blaster Bolt
Basic plasma bolts that have been treated with Tibanna gas. - Hybrid Rounds
Trimantium shell with encased Tungsten in a plasma state. This round is meant to damage both shields and armor. - Iridium Isotope / Durasteel slug rounds
The shell of the round is Durasteel, with a Iridium. After the initial impact of the round, it violently explodes and fragments further into the target. The shells have been treated with high levels radiation.
- Plasma - 250 shots (Connected to backpack: 6000)
- Hybrid - 150 shots (Connected to backpack: 4500)
- Slug - 100 shots (Connected to backpack: 3000)
Range:
Plasma: 500 meters (350 Optimal)
Hybrid: 450 meters (250 Optimal)
Slug: 300 meters (175 Optimal)
Rate of Fire: Automatic, but can be augmented to single shot and triple shot per pull of the trigger.
Plasma: 925 to 975 rounds per minute
Hybrid: 875 to 925 rounds per minute
Slug: 800 to 850 rounds per minute
Special Features: Nothing too special beyond the fact that it can only be loaded up with one type of ammo at a time.
Description:
Deathlock Drum is purely a blunt object, but in a ranged capacity. It has been built to fire rounds, regardless of type, at a high rate and with some actual accuracy. The firing chambers for the three different types are the biggest difference between the three. There are some other minor differences basic on the munitions fired. The rest of the gun has been highly tuned to fire and essentially shot its munitions as well as physically possible. The firing chambers, and the triggers have been highly modified and customized so that they fire with extreme precision and power, at the expense of range (regardless of munition used).
The munitions regardless of the type, hit hard and with plenty of power. If the bolt or slug doesn't destroy the target, it will definitely register as a hit. The Deathlock Drum is classified as a heavy weapon and can be mounted on a tripod and fired. The HUD for this weapon can synced with most available military grade armors that are on the market which allows for both low light and infrared enhancement for use in night combat or when sight is an issue.
The advanced cooling system that has been installed in this weapon allows for it to be fired for up to two hours without needing to cool off regardless of the munition. In addition to that the fire control and targeting software for this gun, syncs with most armor's AI and HUD seamlessly. The targeting software alone is cutting edge in precision. It has solid amount of AI algorithms which allows it to meet most military standards for such software and compensate up to even extreme situations and environments with at least a modest level of accuracy. This is of course without the usage of outside computers. It does have the access ports to sync with most military grade armors.
Two slug rounds from here can pierce most heavy armor chest pieces and damage it enough to do render most chest pieces useless. The same goes for the other rounds when it comes to hitting the armor straight on.
Primary Source: Z-6 Rotary Blaster Cannon