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Approved Tech Darth Krayt's Reborn Armour

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[SIZE=9pt]OUT OF CHARACTER INFORMATION[/SIZE]

[SIZE=9pt]PRODUCTION INFORMATION[/SIZE]

  • [SIZE=9pt]Manufacturer:[/SIZE][SIZE=9pt] Darth Krayt, The One Sith, Darth Stryfe, Darth Talon, Sith Alchemy, Raien Keth[/SIZE]

  • [SIZE=9pt]Model:[/SIZE][SIZE=9pt] N/A[/SIZE]

  • [SIZE=9pt]Affiliation:[/SIZE][SIZE=9pt] Kei Raxis[/SIZE]

  • [SIZE=9pt]Modularity:[/SIZE][SIZE=9pt] None[/SIZE]

  • [SIZE=9pt]Production[/SIZE][SIZE=9pt]: Unique[/SIZE]

  • [SIZE=9pt]Material: [/SIZE][SIZE=9pt]Shard’s of the armour belonging to Darth Krayt, Durasteel and Vonduun Crab[/SIZE]
[SIZE=9pt]TECHNICAL SPECIFICATIONS[/SIZE]

  • [SIZE=9pt]Classification:[/SIZE][SIZE=9pt] Living Armour[/SIZE]

  • [SIZE=9pt]Weight: [/SIZE][SIZE=9pt]Heavy (15kg)[/SIZE]

  • [SIZE=9pt]Resistances [/SIZE][SIZE=9pt]([/SIZE][SIZE=9pt]For each category choose from: [/SIZE][SIZE=9pt]None[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very Low[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Low[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]High[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very High, [/SIZE][SIZE=9pt]Extreme [/SIZE][SIZE=9pt]Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.[/SIZE][SIZE=9pt])[/SIZE]

    [SIZE=9pt]- Blasters (And other plasma type weapons): [/SIZE][SIZE=9pt]Very High[/SIZE]

  • [SIZE=9pt]- Kinetic: [/SIZE][SIZE=9pt]Average[/SIZE]

  • [SIZE=9pt]- Lightsabers: [/SIZE][SIZE=9pt]Average[/SIZE]

  • [SIZE=9pt]- Other: [/SIZE]

    [SIZE=9pt]Sonic: Very Low[/SIZE]

  • [SIZE=9pt]Slug Throwers: Average[/SIZE]

  • [SIZE=9pt]Heat: Very Low[/SIZE]

  • [SIZE=9pt]Cold: Very High[/SIZE]



[SIZE=9pt]SPECIAL FEATURES[/SIZE]

  • [SIZE=9pt]Growing Vong Armour[/SIZE]

  • [SIZE=9pt]High Blaster Protection[/SIZE]

  • [SIZE=9pt]Memory Access[/SIZE]

  • [SIZE=9pt]Very Sharp, Deadly Spikes[/SIZE]
[SIZE=9pt]Strengths[/SIZE][SIZE=9pt]:[/SIZE]

  • [SIZE=9pt]Blaster Protection: [/SIZE][SIZE=9pt]Capable of protecting the wearer from blaster attacks, the armour is the perfect armour for those charging into battle.[/SIZE]

  • [SIZE=9pt]Those past:[/SIZE][SIZE=9pt] The armour allows a wearer to access the memories of those who have once been trapped within this armour. This allows access to any powers that the past wearers may have had access to.[/SIZE]

  • [SIZE=9pt]Living Armour: [/SIZE][SIZE=9pt]Living armour is capable of repairing itself as well as adjusting to the physical changes of a wearer.[/SIZE]

  • [SIZE=9pt]Heavy Armour: [/SIZE][SIZE=9pt]This armour is heavy. This means that a well placed kick or punch from this armour is going to hurt. It’s really going to hurt.[/SIZE]

  • [SIZE=9pt]Cold Protection:[/SIZE][SIZE=9pt] Thick vong armour is very unlikely to let any cold penetrate it. The wearer is going to be lovely and toasty on cold planets.[/SIZE]

  • [SIZE=9pt]Durasteel: [/SIZE][SIZE=9pt]The addition of durasteel to this armour allows the wearer more freedom around the joints so that they can move easier.[/SIZE]
[SIZE=9pt]Weaknesses[/SIZE][SIZE=9pt]:[/SIZE]

  • [SIZE=9pt]Exhaustion: [/SIZE][SIZE=9pt]While the armour allows the wearer to access force powers of the former wearers, using them comes at a cost. Upon using one of these powers the wearer is rendered exhausted and completely useless for anywhere upto twenty four hours. The one exception to this is force lightning.[/SIZE]

  • [SIZE=9pt]Constant connection: [/SIZE][SIZE=9pt]As part of it's healing the armour tries to maintain in in the state it connected to him, but that means it responds to his thoughts but tries to maintain his mentality in the same way. Hence he physically can't learn the powers used by the suits predecessors. The armour sees them as foreign entities and will ‘heal’ them from his mind.[/SIZE]

  • [SIZE=9pt]Heavy: [/SIZE][SIZE=9pt]This armour his heavy. This means that running within this armour is extremely difficult and being stealthy is even harder as it is extremely loud. Just wearing this armour is exhausting for those not strong enough to bear it.[/SIZE]

  • [SIZE=9pt]Permanent: [/SIZE][SIZE=9pt]One downside to this armor is that it isn’t coming off. Once inside this armour, it’s stuck onto the wearer until the wearer is dead.[/SIZE]

  • [SIZE=9pt]Allergies:[/SIZE][SIZE=9pt] As with all vong tech, Bafforr Pollen is pretty much the end of this armor.[/SIZE]

  • [SIZE=9pt]Sleep[/SIZE][SIZE=9pt]: Sleep is unlikely. The armor has rather large spikes that will prevent the wearer from lying down. Meditation may help slightly but alternative options will be required.[/SIZE]

  • [SIZE=9pt]Overheating:[/SIZE][SIZE=9pt] Very thick vong armour will keep you warm on cold planets, but on warm planets you are very likely to overheat.[/SIZE]

  • [SIZE=9pt]Sneaking:[/SIZE][SIZE=9pt] Don’t expect to sneak without lots of holoprojectors. It’s a little difficult to sneak while wearing very large vong armour.[/SIZE]

  • [SIZE=9pt]Durasteel: [/SIZE][SIZE=9pt]The Durasteel allows for some targets where the armour is weakest and easiest to attack.[/SIZE]

[SIZE=9pt]Description:[/SIZE]

[SIZE=9pt]The original armour of Darth Krayt was taken from the tomb on Korriban, preserved by the Massassi after his final death. While there, they communicated with the spirit of Krayt to achieve a rendition of his life to honour the former leader of The One Sith. Originally guarded by the reborn Darth Styfe, he imprinted both his own scattered memories and those of Darth Krayt onto the metal durasteel. The armour was then taken by Raien Keth at the death of Styfe. The armour was bonded onto him in a ritual where he gave up every weakness of his physical form. He was reborn, sacrificing himself to preserve his body and fully commit to the history of the One Sith. T[/SIZE]he armour was taken from Raien Keth at his death at the hands of Taeli Raaf. It was stored upon Korriban by his many apprentices and guarded, each apprentice awaiting the return of their master. They guarded the tomb for years, some getting restless and attempting to rescue the armour themselves and take it themselves. All of them failed, all of them fell victim to the traps of the tomb.

[SIZE=9pt]Kei Raxis stumbled upon the tomb accidently. However, he conquered it and proved himself worthy by slaughtering Kelon Amadis. He rescued but three crystals from the armour and carried them with him on his adventures across the galaxy, attempting to learn what they were and where they had come from as he went, attempting to learn why they had been so heavily guarded.[/SIZE]It was at the near death of Kei that the crystals bonded with him. It was excruciating, the most painful thing the man had ever experienced. They saved his life, encasing him within the armour as they did. The crystals, being capable of regrowing and rebuilding did just that over the period of one week, forging a new set of armour around the Raxis man.

[SIZE=9pt]The armour itself is black Vonduun crab, made from the remaining shards and fragments of Darth Krayt’s original armour. It covers the body from head to toe, the durasteel within it tainted by the One Sith. Krayt’s spirit lives within the durasteel, his struggles against the armour being paramount. Clawed spikes run up the shoulder line and across the gauntlets, dangerous weapons in hand to hand combat. Luckily, the regrown armour upon Kei Raxis managed to avoid spikes across the legs and waist. [/SIZE]This armour has a normal amount of weak spots, those under the arm as well as around the joints where the materials used are much thinner. Movement is affected less than if this were the full armour of Darth Krayt. This armour is instead Vondunn Crab mixed with the remaining dharts of the armour of Darth Krayt as well as Durasteel in certain places. The armour can’t really be killed. Even a single surviving crystal means that this armor can fully replicate in the future.

The armour slows becomes the person wearing it, although this will take place over a period of years. The wearer can resist this via concentration, however should concentration break then more of the body will become the armour until they are made into a living suit. Each user will imprint their force signature and their memories within the metal of the armour. Even when fully enveloped however, the wearer can still be killed and the armour will simply detach and wait for it's next wearer, or victim.

[SIZE=9pt]Past Owners:[/SIZE]

  1. Darth Krayt - [SIZE=9pt] [/SIZE] Memories of his spirit, force ghost and servants

  2. Darth Stryfe - [SIZE=9pt] [/SIZE] Sithspawn

  3. [SIZE=9pt]Raien Keth[/SIZE]

  4. [SIZE=9pt]Kei Raxis[/SIZE]
[SIZE=9pt]Note: Should this armor be owned by anyone else, any changes should be recorded as should the character profile of the new owner so that their memories can be accessed.[/SIZE]

[SIZE=9pt]Note Two: Raien Keth (original owner of this sub) has given the okay for me to own this armour. He also politely and awesomely took part in the development thread for this armour.[/SIZE]

**THIS IS A CANON ITEM**
 
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