Star Wars Roleplay: Chaos

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Darth Excidium

Matt the Radar Tech

ꜰɪxɪɴɢ ᴛʜᴏsᴇ ʀᴀᴅᴀʀs ᴀɴᴅ sᴛᴜꜰꜰ
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"Death, destruction, ruin... all beautiful things, truly. Whether for one's enemies or allies, it matters not."

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  • Name: Unknown
  • Alias: Darth Excidium
  • Homeworld: Zelos II
  • Residence: Bastion (Sith Temple)
  • Species: Zelosian (species not public knowledge, Excidium often refers to himself as 'near-human')
  • Relatives: Unknown
  • Languages Known: Zelosian (native), Galactic Basic, Sith, High Sith

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  • Appearance:
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  • Age: Unknown (appears early-to-mid 40s)
  • Gender: Male
  • Height: 6'2" (1.88m)
  • Weight: 175 lbs (79kg)
  • Eye Color: Emerald green
  • Hair Color: Dark with gray streaks
  • Body: Lean, almost gaunt, but still maintaining some lean muscle
  • Blood: Green (form of chlorophyllic sap)
  • Marks & Scars: Excidium has numerous cuts, scars and Sith tattoos across his body, primarily his torso and arms. Some assist in channeling the dark side in rituals, while others are reminders of the cost of power attained

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  • Force Sensitive: Yes
  • Force Rank: Master
  • Force Alignment: Dark Side
  • Force Presence: Subtle, sinister, like a passing shadow
  • Apprentice/s:
    -


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  • [+] High intelligence & eidetic memory: Darth Excidium has a naturally high intelligence, as well as possessing an eidetic memory. This has allowed him to scour and memorize all manner of information from numerous sources, including Sith tomes and holocrons and daily events, and be able to recall anything he has seen, heard or witnessed with perfect clarity regardless of time passed or how mundane
  • [+] Dark Arts: A highly skilled and practiced alchemist, ritualist and practitioner of Dark Arts, Excidium has used his powerful mind to learn as much as possible in the art of Sith Alchemy, dark rituals and Sith spells. He has all but mastered many areas of study, including - sith poisons, powerful illusions, monstrous creations, controlling the dead, item enhancement and relic creation. Excidium has shown a high aptitude for controlling numerous Sith Phantasms simultaneously, and has mastered the rituals to enhance his force powers far beyond their natural capabilities for periods of time
  • [+] Force Telekinesis: One area of the Force that Excidium is particularly strong is telekinesis. He is able to move items many times larger than himself, such as freighters and small buildings with relative ease. While the upper scope of his capabilities with Force Telekinesis are unknown, it is believed that Excidium could pull entire starships from orbit with full use of the power. He has even theorized that the destruction of an armada could be possible with enhancing Sith rituals and complete concentration
  • [+] Force Sight: In order to assist with dealing with his natural night-blindness, Excidium had no choice but to master Force Sight, lest he be blind to danger at night or in dark environments. Despite his mastery of the skill, he can only maintain the ability for short periods of time (several hours), before requiring time to reuse the power again - and this can leave him exposed to danger
  • [+] Soresu [Form III] Mastery: Given the time spent pursuing knowledge, Excidium was required to focus his combat studies. Wanting to master a lightsaber form that complimented his other abilities, the Sith Lord settled on Form III, Soresu, which focused on a more defensive combat method. While uncommon for a Sith, the form proved useful when utilizing other powers of the Force, while giving the non-combat orientated Excidium a highly defensive and survivable form. He soon mastered Soresu, and proved highly skilled in its use, when also using his naturally enhanced reflexes to parry and turn aside bolts or lightsaber blades, and his extended stamina due to his Zelosian biology of effective physical energy regulation - meaning he's incredibly quick, fast to react and can outlast most opponents in a fight
[+] Niman [Form VI] Expert: Studying under the tutelage of Darth Wyyrlok's Holocron, Excidium has begun his path toward mastering Form VI, Niman, lightsaber combat. Combined with his skill with using Force powers, and now being able to incorporate them into lightsaber combat more effectively, this newer style has made Excidium a considerably deadlier opponent, especially when combined with his Soresu transitions. The lessons also taught the art of Jar'Kai, and while Excidium prefers a single blade, he is more than capable with two lightsabers.
[+] Teräs Käsi Expert: Not one for martial skills beyond his selected forms, Excidium saw the merit in some mental lessons presented by the ancient art of Teräs Käsi. Studying from numerous sources, he worked diligently to further increase his mental defenses, with the knowledge of the more spiritual and mental side of the combat form coming from Sith libraries and tomes. Dedicating the edicts and mental exercises to memory, and routinely practicing them around his other endeavors, Excidium began to expand his skills with the ideology of the martial art, slowly becoming more capable with mental application and protection; and given Excidium's talents in Dark Arts, adapting the mental defense techniques into his other Sith teachings proved difficult but effective, affording him an increased ability to block such intrusions from Force-Users.
  • [+] Zelosian Biology: Zelosians are humanoid plant-like beings, and while capable of passing for humans, they are quite different biologically. As a result, each Zelosian has the following characteristics:
[+] Fast Reflexes: Due to a large portion of the muscles of Zelosians being cellulose fibers, with some form of nastic response apparently being involved in their reflexes, they are capable of rapid movement and response to danger or certain stimuli
[+] Photosynthesis: While able to eat vegetable and meat produce, Zelosians are also able to sustain themselves with only sunlight and water (estimated around 1-2 months) by photosynthesizing through their skin
[+] Skilled horticulturists: All Zelosians are skilled with plant life and aspects involving horticulture, naturally
[+] Immune to Alcohol: All Zelosians are immune to the effects of alcohol

[-] Night-blind: Zelosians are naturally night-blind, their sight not being able to process any visual sensation in environments darker than the light provided by a full moon. This has made most of the species afraid of the night
[-] Refined Sugar: While immune to alcohol, Zelosians are drastically affected by refined sugar. So much so that a single tablespoon will give the same effect as being drunk for a human
  • [-] Weak physicality: Many, many years of rituals and alchemy have taken a toll on Excidium's body. As a result, he is gaunt, and barely average in strength for a humanoid of his size
  • [-] Average Force User: Excidium has a very average capacity for using the Force. He is not a powerhouse, he is not like the Sith legends of old, and instead has to rely on his alchemy and rituals to enhance his powers and abilities to match naturally stronger opponents
  • [-] Limited Lightsaber ability: Where Excidium has vast power in dark arts, so is the opposite for his lightsaber combat prowess. Given his choice to study a single form to mastery, rather than train with several lightsaber forms, Excidium has only the basics of the other lightsaber styles. And much like other Soresu masters, his defensive technique is immaculate, and while he can defend against large numbers of opponents, his offensive options are limited
  • [-] Ego & pride: Excidium knows that his knowledge and capacity for rituals and dark arts makes him very dangerous. He also feels superior to those who focus on martial pursuits, as he truly believes that knowledge is power - and when it comes to other Sith 'brutes' or 'thick necks', he can't help but show disdain and inflate his ego (which can land him in trouble with his peers)

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  • Possessions:
- Weapons:

+ Lightsaber - 'Siqsa-kaar'
+ Lightsaber (backup)
+ Lanvarok Gauntlet
+ Sonic Disruptor Pistol
+ Imperial Bowcaster

- Armor:

+ Ritualistic Cuirass
+ Amulet
+ Force Gauntlet
+ Ring
+ Sith Robes

- Miscellaneous:

+ Holocron of Darth Wyyrlok (III)
+ Assortment of Sith Spellbooks
+ Several Sith Holocrons
+ Alchemy chambers and supplies
+ Sith relics of unknown origin
  • Personal Droid: FIII-2A (or 'Fee-Too')
  • Alchemical Creations:
- Unknown
  • Creature Creations:
- Unknown


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1. Secrets within Dark Halls - A cache of Sith Holocrons is revealed, and Excidium leads a group to retrieve them. [TSE]
2. Get me the following... - Excidium requires a specific ingredient for his next ritual, and tasks a group of Apprentices & Acolytes to gather it. [TSE]
3. Rising of the Moon - On planet Voss, Excidium plans to 'acquire' some important texts, only to run into complications. [COMPLETE]
4. The Temple of Pain - The newly formed sub-faction of the Sith Empire, the Dark Magus, prepare to prove themselves by earning their ranks in an elevation rite. [TDM]
5. Eye See Old Allies. Magnus Opus - The faction known as the Ancient Eye have made themselves known, and seek diplomatic relations with the Sith Empire. Excidium attends. [TSE/TAE]
6. Blood in the Snow [TSE Dominion of Rhen Var Hex] - Excidium leads his Dark Magus against the fabled Jedi Monument of Rhen Var, facing down Force Guardians and other dangers. [TSE] [COMPLETE]
7. Face To Face - Excidium receives an interesting summons from a recently met individual...
8. Rise From The Shadows - Excidium seeks out a member of the Dark Magus, prepared to offer a challenge. [TDM]
9. Something Wicked This Way Comes - Excidium leads the Dark Magus on an endeavor to discover a derelict Sith starship, through hints and directions left by Darth Wyyrlok's holocron. [TDM]
10. Two For Flinching - Excidium joins The Sith Empire in a skirmish on the planet Kashyyyk, which is under Silver Jedi Order control. [TSE] [COMPLETE]




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