Star Wars Roleplay: Chaos

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Faction Ad Daba'r | The Enclave



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D A B A ' R

The continent of Daba'r, or Beginning in Mando'a, is the location on which Mand'alor the First rallied his people. It is on Daba'r that the Mandalorians -- their heritage, their legacy -- was created.

Purchased by the Enclave from the government of Roon, Daba'r is a place where Mandalorian clans can raise keeps, towns, and even cities. It is a place where they can hunt, farm, and live peaceful lives in a retreat from the war and turmoil that has constantly embroiled the Clans. It is Manda'yaim away from Manda'yaim, and unlike our homeworld, its stability is ensured. Empires may come and go, but Daba'r will always be a place of safety from war and death. No clan is turned away from owning land on Daba'r, and it is open to all.

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Current Clan Hexes:
  • Blue: The Enclave
  • Red: Clan Vizsla
  • Yellow: Clan Dragr
  • Dark Red: Clan Verd
  • Light Blue: Clan Solus
  • Indigo: Clan Gred
  • Green: Breshig Clans
Daba'r is meant to essentially further expand the vision of the Enclave; being a place in which all Mandalorians can find safe harbor, disregarding whomever or whatever they follow. Any clan can own up to six hexes (all adjacent) and are free to pretty much do whatever they wish with it; build shipyards, or perhaps a nice brewery, or even their own towns and cities. While Mandalore itself is subjected to regime changes and invasions every other week, Daba'r is meant to be a place of stability and peace.

"Peace" being multiple drunken bar fights at the Forge every taungsday night.

Join the Enclave.​

 

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