Star Wars Roleplay: Chaos

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Alien_Hives2.jpg
HiveMat.png

OUT OF CHARACTER INFORMATION
  • Intent: Basic Material for Hive Ship Hulls, and stronger Hive Structures. Skeletal Structure
  • Image Source: Alien Film | Custom Text
  • Primary Source: Chromium | Chif Stone | Vonduun Skerr Kyrric
PRODUCTION INFORMATION
  • Name: D13-Fulcrum M
  • Manufacturer: The Hive Mind | SwarmSurge | SpaceSurge | The Hive | The Seeding
  • Affiliation: Faction Name(s) SwarmSurge Closed-Market
  • Homeworld: Undisclosed Hive Planet, Classified Designation: D12

  • Production: Mass-Produced
  • Modularity: Highly
  • Material: Evaporated mineral from Biological Growth and Hive Animals or Plants. Such as the Seeder Slicer Beetle
PHYSICAL SPECIFICATIONS
  • Classification: Dense Mineral
  • Weight: Heavy
  • Resistances:

    Blasters: High
  • Kinetic: Average
  • Lightsabers: Very Low
  • Ion: High
  • Acidic/Biological: High
  • Heat/Plasma: Average

  • Radiation: Average

  • Electrical: Average

  • Sonic: Average

  • Sonic Wave (Concussive) Average

  • Explosive: Average

  • Tensor or Tractor: Average

  • Cryoban (Heat Absorption): Average

  • Cold: Average

[*]
Color: Orange or red colors. Sometimes a dark red verging on black.

SPECIAL FEATURES

Strengths:
  • The mineral is very good at keeping in heat and spreading it to nearby armor to keep a structure warm.
  • Load Bearing. Acts as ship hulls. Even more often it is used as fixed support beneath a shield of living armor.
Weaknesses:
  • Does not self-repair like hive armor, making it more like a ship, structure or vehicle's central hull rather than external shields that would regenerate.
  • Vulnerable to Lightsabers.
DESCRIPTION

Structure, permanence, something the greater Hive has struggled with creating is a concentrated structure for itself, focused pressure left on an area for when the Swarm's greater will takes form. Formed from evaporating fluids from hive creatures, these minerals look like many small creature fossils compressed together, instead, they are actually the fluids that used to be a part of those lifeforms, surrounded by their creature's shell or exoskeleton on the outer layers. The dense minerals left behind from evaporation hardened as they leave a Hive creature's body, and are usually crushed together, compacted. Generally, this requires some amount of warmth for evaporation, which is one reason why many Hive structures internally are drier or heated even in space. There are certain Hive creatures that create a lot of heat in the area, or when building hive structures, but the structures or craft being built out of this will also often generate their own body heat to work with. As with much of the Hive, this generally takes a week or two to be fully completed, however that is down to the creatures being used as some are specialised in speeding this up, and alternatively some are ill-suited to the process.

In nature minerals often form through evaporation so this isn't anything new, just cleverly used. Though this mineral is not living, they do act as bones might for the Hive, being repaired, and maintained, a skeletal structure of its body. While it can't directly sense an impact on the symbolic bone itself, it does feel the surrounding living material usually wrapped around it when that is impacted or altered, such as any living armor. Being a mineral it has slightly different properties to living armors and is able to better insulate structures, being unaffected by prolonged periods in freezing or cold temperatures for example. Able to transfer heat to any surrounding armor and keep its temperature regulated when its used on a ship in space or on a cold world.
 
[member="Akestos"],

The ratings you have are 2 ratings above the recommended level.

If you wish to drop them 2 ratings you may, but if you don't I will have to give you a warning that if this is reported, then this will be pulled and will be judged for a second time.
 
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