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Approved Tech Cybernetic Exo-Skeleton

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  • OUT OF CHARACTER INFORMATION

    Intent: To create an exo-skeleton in order to provide my character with enhancements that will not only preserve his life but further benefit his combatant capabilities in the pursuit of the First Order's goals. To create a broad scope of Character development following the battle he took part in upon bespin that would have surely killed him without these modifications.

  • Image Source:
https://nz.pinterest...1_7CKjfMMxdrgc/
https://nz.pinterest...72497287123546/
https://nz.pinterest...69293598936409/
  • Canon Link: Phrik
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: The First Order, The Knights of Ren
  • Model: Exo-Skeleton, bio-engineered cybernetic modifications, Skeletal Reinforcement.
  • Affiliation: [member="Caehl Ren"]
  • Modularity: No
  • Production: Unique
  • Material: Poly-Alloy, Phrik Plating, nano-tech, cybernetic wiring & components.
TECHNICAL SPECIFICATIONS
  • Classification: Other (Cybernetic Reinforcement).
  • Weight: 5kg's.
  • Quality: 3.
SPECIAL FEATURES
  • Enhanced Speed. strength and Mobility
  • Strong resistance to impact-trauma weapons (Vibro-blades, swords, non-energy weapons).
  • Respiratory and homeostatic aid to the physical body.
  • Neurological adaption to the Ocular Neural Implant, increasing instinctive response times and cognitive abilities.
DETAILED SPECIAL FEATURES
  • Enhanced speed and mobility - amplified muscular strengthening through the exo-skeletons penetration of the spine and limbs, the cybernetic modifications are designed to work in part with the Ocular Neural Implant to speed up mobility without the use of the force, allowing the user to sprint faster and longer than the typical person. The legs can run faster, the arms can hit harder and the body can take more damage before going down thanks to the cybernetic structure of the exo-skeleton's reinforced alloy.
  • Strong resistance to impact-trauma weapons - Though these weapons can still cut through the flesh, the exo-skeleton itself cannot be cut by typical metals. Energy weapons of course will put up more resistance against the alloy, yet vibroblades and other such blunt-trauma weapons will require precise strikes to pierce the vital organs not protected.
  • Cybernetic Respiratory and homeostatic aid to the physical body - It's a necessity for Brennan's livelihood given the degree of burns scarring his throat and lungs following the attack within the Hilikan plant on Bespin. Due to the charge of force lightning, his internal organs were severely damaged and thus added implants to the lungs and heart needed to be made in order to provide stable breathing and a continued healthy circulation of his blood stream.

Strengths:
  • Strong resistance to metal weapons (Vibro-blades, swords, knives etc)
  • Minor Resistance to energy weapons due to Phrik plating across the torso (Does not cover limbs, only vital organs). These plates are exceptionally thin, more apprioritly dubbed sheets of the alloy, they are embedded beneath the skin and though resistance, can be severely damaged if struck repeatedly with adequate force.
  • Faster strength, speed and cognitive abilities (Non-Force related)
Weaknesses :
  • Sacrifices potential in the Force due to the severe trauma to the natural body resulting in the need for cybernetics to sustain his life. As such he will never attain to the same limits as other Force Users and will be forced to adapt in other areas.
  • Arms, legs and head suffer in energy weapons resistance, the exo-skeleton only covering the bone structure and muscles through synthetic nervous systems. Lacks any actual Phrik reinforcement unlike the torso.
  • Cannot survive without the exo-skeleton's respiratory and homeostatic life support systems.
  • Ion weapons fire can have an immediate impact against mobility of the exo-skeleton, slowing maneuverability dramatically for a time appropriate to the force of which it is fired. (Single shot < automatic weapons fire).
  • EMP blasts can distort the feed between the brain and the rest of the body resulting in a complete loss of mobility until the EMP effect has subsided.
DESCRIPTION
The Personal Exo-Skeleton has been designed to be integrated into the back of the human body mass encompassing the limbs and torso rising up to the upper vertebrae and the back of the skull. Each individual component and link of the cybernetic implants are inserted through the living tissue to connect to the muscle and nerves and main arteries in order to control and assist the physical body functions that the brain communicates through to the implants via the interface at the back of the skull, the exo-skeleton working as instinctively as ones arm might with the will to lift or be used to pick up an object.

With modern sciences having redesigned the sentient body in cybernetic enhancements and modifications, the Knights of Ren in conjunction with the First Order Security Bureau set to work on reinforcing Brennan Cabrols skeleton with a Poly-Alloy frame, connecting his nervous system to a complex cybernetic synthetic nervous system of its own, wired to link the body of the man to the mind of the man at the back of the skull. The torso too had to be dug out in order to restore the lungs and respiratory system with fake versions of their own making use of nano-technology and highly advanced technical mechanics to sustain continued life support. To protect these systems and organs, Phrik was then used as a reinforced sheeting to cover the upper and lower torso both front and back, minimized as much as possible to not drown the body in an excess of weight yet enough to ensure prolonged use within combat situations. The Individual still needing to employ a sense of self-preservation as this Phrik sheeting is not a deterrent to death but simply a secondary aid to self defense.

Across the hands, the same Phrik sheeting has been applied through the knuckle joints, covering the back of the hands as well as the wrists. The cybernetic boots too are capped with the same alloy, however the rest is made up of the poly-alloy and can still take damage from energy weapons fire or impact. This exo-Skeleton was not made as an armor but as a part of the individuals actual body, it therefore has been designed with the intent of carrying additional weight for the likes of heavy armaments, doubling the strength of the natural body to account for these needs as well as the melee combat against enemies of the First Order.
 
[member="Caehl Ren"]

Can you change it to the armor format.

OUT OF CHARACTER INFORMATION

  • Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Restricted Missions: (If your submission uses any Restricted Items link the threads you completed the missions in here)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc.)
  • Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission, Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer), other potential options include a submitted NPC unit, or another general organisation/group.)
  • Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)
  • Production: (The scale is Unique (Only One Character), Semi-Unique (Only A Handful of Characters), Limited (Only A Select Group Of NPCs/PCs), Minor (Any Character, Only Select Groups Of NPCs), Mass-Produced. (Anyone.) The Armor Rating 9 & 10 will require the submission to be UNIQUE. These armor ratings are considered very strong and are usually dealing with unique items that should be restricted to Player Characters only.)
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel, blaster components.')
TECHNICAL SPECIFICATIONS
  • Classification: (Anti-Blaster, Anti-Ballistic, Multipurpose, Other)
  • Weight: (Via Metric System. Appropriate weight varies by quality, material, and character species. For example, standard Mandalorian armor is around 10 kg. Armor made of true Mandalorian iron, or a full set of combat gear for a soldier in the field, can be around 25kg. For special items, try to find the weight of a real-world equivalent.)
  • Quality: (Armor class is a measure of general stopping power. Most light armors would be classified as 1-4, most medium armors would be classified as 5-7, and most heavy armors would be classified as 8-10. However, rare or primitive materials, among other factors, can also affect armor class. For example, stormtrooper armor would be class 5, Mandalore's armor or beskar'kandar would be class 10, and a specially forged suit of personal armor for a high-ranking Force user could be anywhere from class 6-9 or thereabouts, depending on how much effort went into it. Many people choose lower armor classes for their custom armor in a trade off for more powerful equipment or specialized resistances, or simply for more mobility.The Armor Rating 9 & 10 will require the submission to be UNIQUE. These armor ratings are considered very strong and are usually dealing with unique items that should be restricted to Player Characters only. )
SPECIAL FEATURES
  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note, etc. - Please go into detail in the section below.)
DETAILED SPECIAL FEATURES
(Describe in detail the special features of the technology item. )

Strengths:
  • (Provide, in list format, a minimum of 1 strength of this submission. (If your armour has any specific resistances to types of attack (e.g. Ion/EMP/Lightsabers) please list these here))
Weaknesses :
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)(If your armour is vulnerable to specific types of attack (e.g. Ion/EMP/Lightsabers) please list these here)
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
[member="Felix Hardy"] | [member="Cira"]

Added the following weaknesses:
  • Ion weapons fire can have an immediate impact against mobility of the exo-skeleton, slowing maneuverability dramatically for a time appropriate to the force of which it is fired. (Single shot < automatic weapons fire).
  • EMP blasts can distort the feed between the brain and the rest of the body/exo-skeleton resulting in a complete loss of mobility until the EMP effect has subsided.
 
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