Star Wars Roleplay: Chaos

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Name: Croa
Designation: Sentient
Homeworld: Rendili
Language: Basic
Average height of adults: 1.7m
Skin color: White to black
Hair color: White to black
Breathes: Type I
Strengths:
  • More agile than humans
  • Good Nightvision
  • Seemingly harmless
  • Good memory (in the earlier generations)
  • Infectious (Though the process is long and arduous)
Weaknesses:
  • Cannot Reproduce naturally
  • No more durable or physically strong than average humans
  • Loyalty weakens their mental defense against force intrusion
  • Vulnerable to force light
  • Continuous infection from single source will weaken venom and endanger the infected.
  • Virus can be slowed down with anti virals if given quick enough.
Distinctions:
  • Humanoid Appearance
  • Tail
  • Claws
  • Elongated ears
  • Fur
  • Infectious (arduous and troublesome process)
  • Cannot Reproduce Normally
Average Lifespan: 220 years
Races:
  • Neku: The more seemingly intelligent species able to be controlled by a beast master or battle lord
  • Nasaneku: The more advanced generations that have degraded and diluted reducing the intelligence.
Estimated Population: Few, though they can infect other humanoids.
Diet: Their diet is essentially the same as humans, though they lean more towards meat.
Communication: Generally the same as humans, though they tend to meow within their sentence structure or to indicate emotional states of irritation or joy.
Culture:
Similar to humans, their culture depends more on the source they came from. However, as a species themselves, they are incredibly obedient and docile towards those who created them and exist in a high social structure than them (unless ordered to disregard such), orienting towards a Queen. The Queen being their creators or one designated as such by said creators. Social structure is also influenced by the factor of infection. More recently turned are typically seen as lower in status and bend to the will of more experienced members.

Much like the creatures they are based on there are two types, the advanced an seemingly intelligent ones who have been created and infected... and the base ones. Left to their own devices and dangerous randomly infecting and going after anything. It is not a matter of what will come but how with the infection being more potent in small groups instead of one just infecting entire groups. The more venom used the less potent it gets and the more chance of the infected being harmed in the process of changing and transforming.
Technology level: The same as humans, typically depending on their basis of knowledge before creation.
General behavior: While they could in theory operate as a normal human society should their numbers ever warrant such a possibility, the Neku mostly tend for the moment to stay hidden on the whim of their creators. Mostly opting to lounge around waiting for orders, typically behaving in playful manners with each other or conducting themselves in normal conversations. Truly their only distinctions from humans depicting their changes is their submission to darkside masters and grwth of natural claws and fangs.
History:
Created as a quasi second generation of Rakghouls with the idea of widespread infection in mind. The biggest problem presented with that was, the rakghouls that existed in the galaxy were an unknown iteration and not the first generation. They were not created by the Muur Talismen but created through infection which could prove helpful to see what the infection did to attack the hosts cells and convert them but it would become more diluted as time went on.

So Balaya looked to other aspects, turning to the sciences of the galaxy and find some of the microscopic parasites that had attached to the cells of the galaxy. A symbiotic relationship being formed while she worked to gather the genetic materials of other species. With sith magics she could focus and alter these instead of trying to shape the entire body. The cells would seperate and sread throughout the body converting and mutating as she wanted instead of risking damage to the subjects.

The first part was the gathering with her apprentice of Cathar genetic material, their aggressive nature could prove useful and for a soldier to balance out the foretold behemoths their speed and flexibility would be needed. Then she sent another apprentice to gather zeltrons for experimentation hoping some of their traits might carry over but unsure. She didn't have the technology to make a designer parasite while she continued to infuse sith magics into the cells to keep them from breaking down and rejecting.

Finally the tests came and were needed, subjects were brought in but their bodies were weak and ill suited as some of them rejected the transformation fighting it until their hearts gave out and mutating after their were dead and of no use. One of the more successful subjects seeming to die on the table for a moment and then reawakening with a flurry of thrashes and screams. The sith magic being able to do what evolution would take centuries in weeks of changing the body.

The early symptoms after infection is fever with the body trying to fight the newly introduced cells and the bones are the first to be affected. The marrow deteriorating by 60% to make them lighter and faster while also weaker and frail compared to other soldiers. Next it slowly works its way to the heart increasing the beats per minute ten fold to increases how fast the blood in pumped through the body and spread itself faster and faster. Then it attacks the mind targeting sections for higher level processes.

The end result looks like meningitis and the subject is confined to a bed for several days before succumbing and appearing to die. Then fourteen hours later and three weeks after initial infection the subjects awakens with the virus having fully taken the body. Their incisors will slowly over time become longer and sharper, their finger nails growing into claws and senses becoming more acute. Their minds are more docile and suggestible by dakrsiders and influenced.

While they retain memories of their old lives and brain function enough to use weapons they are filled with the urge to spread the infection to the enemies they encounter and are unable to understand self preservation. They will throw themselves en mass at a target to overwhelm and infect them stopping only after several have bitten or bled on them. The virus is bloodborne and transferred through blood, saliva, bodily fluids from host to target.

This allows for ones fast enough and with the knowledge to purge the body of infection or possibly force light it away on the recently infected. The viral load in the body determining how hard it will be and with retro virals that can strengthen the immune system it can be stopped. However that data would have to be discovered and attained through interaction and risk of infection as even the smallest cut or drop of blood can begin the process.

Higher generations of the species are smarter, the first initial generation being able to retain more knowledge and thoughts of their own while later ones through infected and infected will diminish into rapid beasts. The process is much like the species and subjects they were based on the rakghouls with ones created by the talismen able to use weapons and tactics like a military unit while later generations had devolved into beasts that attacked anything not them.

Synthesizing a cure to the virus is easier then expected, in creating something able to alter humanoid species the anti serum to it was developed. Creating requires diagnosis of the symptoms and creating it to combat the virus. Its sentience and small ability to mask itself as a different virus (the common star wars cold) means that further reasoning for suspecting the origin and danger of it would need to be seen. Immunity to the virus would be harder to find, being transferred through bodily fluids makes its infection base easier but some species like polydroxial are immune with lack of blood or fluids. Creatures with stronger immune systems can slow the progress of the virus inside of them or jedi healers who are skilled in purging foreign infections from the bodies and applications of force light can eradicate the virus.

Irrigating and amputation of wounded limb or area is another way to stop or slow the spread of the infection. (granted if you do it several hours after initial infection it will be less and less effective) The wound site usually able to be identified by a raised bump were the virus entered the bloodstream swelling the skin into a reddish bump that can cause itching and irritation. Symptoms can begin to show and after the first tests on Rendili the viruses infection potency was altered to last longer and draw it out so it would be more subtle. Tests for alter it further may be needed to refine it down the line but the sentience of the virus allows it to try and protect itself by disguising itself as another sickness.

Dev Threads:
http://starwarsrp.net/topic/50240-hyperworks-and-driveyards-os-dominion-of-rendili/- Infecting Camellia Swift
http://starwarsrp.net/topic/46035-taste-of-cathar-darth-arcanix/- Gathering Cathar genetic materials
http://starwarsrp.net/topic/43371-a-quest-for-sithspawns/- Gathering Zeltron genetic material

Notable Player-Characters: Camellia Swift
Intent: To recreate a sithspawn species but explain more with the science end of it then the sith magic hoodoo part. Still keeping in elements of the mysticism but making it better able to have a cure down the line.



Note: PC infection requires permission
 
You made a Neku plague... There's probably some kind of fanfic like this somewhere on the internet...

Okay, so...

First off: how much does it take, on average, to effect the target? How long until it's incurable? Would bacta or anything like that do anything? Would removing the limb? What about irrigating out the venom? How easy is it to synthesize a cure? Could one of those handheld-venom-antidote-synthisizers in star wars canon tech do it? What species aren't suseptible?

Basicaly, the only problem is I don't want this to be too contagious. I don't want one of these guys to just run around and bite people, mainly PCs, and turn them into sithspawn catgirl minions.

....Yep, this is a fanfic somewhere.

[member="Darth Praelior"]
 
*hides fan fictions*

No there is no such thing.

As for your concerns

It takes a few weeks and presents as a cold just about. Most won't know they are infected until it is to late but yeah it would be fairly easy to cure. A jedi able to purge the body, bacta and the algae Alric created could cure it. I'll add in those and make sure they are know.

Amputating the infected limb would be... something I didn't think about honestly but it could work. This is a slow moving virus that is sithspawn but instead of being the mystical force plague that can alter and target anything there is some limits. The species would have to have a strong immune system to start with which is not a factor usually mentioned in species on the wookiee.

An anti virus is possible, the sith would and are planning to make one for their soldiers to handle it and making your own is possible... if you know you need to make it. It presents as a cold but the treatment for a cold wouldn't cure it. You would need to know and discover the symptoms then make the antidote or cure.

I will add all of these in a moment to the sub and detail it for you cause you are right there is a good amount. I'll make sure there is a thing with the pc applications. Obviously permission to transform is needed, this isn't being forced on anyone but you are right can't just have people running around and biting everyone.
 
Mk, all looks good. Just one thing I forgot to ask about:



Darth Praelior said:
Truly their only distinctions from humans depicting their changes is their all female genetic matter,

...What do you mean by that? Could be taken two different ways... one of which is notable, one of which is hillarious. And creepy.

[member="Darth Praelior"]
 
[member="Darth Praelior"] - I had thought that's what it had meant. That would've been hilarious.

This looks good. You made a catgirl plague... Don't abuse it, obviously, and you're good to go.
 
[member="Darth Praelior"]
I don't like this.

Rakghouls I get, they're horrific monsters created by a Sith seeking immortality. Their bite brings not only change but madness and loss of identity. They are a scary threat. In KOTOR and TOR characters are genuinely afraid of them, and with good reason. They are the ultimate in body horror and zombie plagues.

This...this I don't get. You go through all this effort to get...a catgirl? Catgirls are not scary, they're not efficient, and they're not Sith-like. I may be wrong, but I'm sensing an OOC fetish driving this submission.

The steps of infection and length of time needed need to be long from a balance perspective, but they destroy all credible threat of this creature. If it takes three weeks to transform a creature, and it's so difficult to transform a victim, the payoff has to be big. It's not. This is not a threat.

Furthermore, your dev threads listed are utterly lacking for the design and implementation of such an engineered threat.

I am denying this. You may second chance it, but I strongly suggest you think about this closer and do some more preparatory work on it.
 
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