Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Council of Sorcery: Now 30% More Fanciness

Council of Sorcery
Symbol_zpsbe153e5a.png
"Peace comes from order,
knowledge earned by study,
passion found through strength.
No chaos, but there's harmony,
and found it is through
Sorcery." - the Code of CoS
Picture1_zps4b0b258a.png
(credit: Mikeypetrov)​
Who Are We?
The Council of Sorcery started out as a secret council in the beginning of this year. The main goal of this new faction was to spread the 'magics' of the Force around the galaxy, but also to gain some control in other factions.​
But today, we are different. We are new.
CoS is a council which works in the shadows of quite an unknown world Zahat'n'ira. We are mainly Force-users who have come to learn about the powerful arts of Sorcery. We are Sorcerers.​
But we are not simple Jedi or Sith. We are more. We are our own legacy.​
We are an unique group of Sorcery fanatics.​
Thumbnail1_zps438d420b.png
Thumbnail2_zps46a06831.png
Thumbnail3_zps6442bb91.png
Thumbnail4_zps1cf28cd1.png
Thumbnail5_zps2261d042.png
What Do We Do?
The Council of Sorcery is not only a bunch of Force-Users, but we are people who would like to see the galaxy using the 'real' type of the Force, and in order to do that, we must burn down the heretics.​
We fight to destroy major powers which press the 'right' religions onto us. We gather knowledge of the 'real' types of the Force, and we want to make the Outer Rim a civilized are, just like the center parts of our galaxy.​
This means fighting against the monstrosities which have gathered power near the Zahat'n'ira's rim.
NFUs are more than welcome to join our faction. Having only FUs is boring. And we need people who can fight, pilot, heal or anything.
Yet FU life is simply guided by one book which all of our members must abide to. It's our true rulebook which act like our own personal holy bible.​
The true rulebook tells us to have these three aspects of true power: political mind, ancient knowledge, and unlimited courage. These are the fundamental powers of our faction, just like passion and hate and darkness are to Sith and peace, serenity, light to Jedi.​
The faction's name can be a bit misleading as not every member of the faction is actually in the leading council, but only Knights-level members have the right to be a member of it. The whole leading council is divided into the Lesser Council and the Higher Council.​
What sets these two apart?​
Well, the Lesser Council consists of Magi - the Knight-level members. Higher Council, on the other hand, is a group of Spellmasters and Main Force leaders.​
Main Goals & Jobs of the CoS
- Searching for more knowledge of all kinds of Sorcery. -​
- Discovering and making new kinds of Sorcery. -
- Getting rid of the tyrant warmonger superpowers in the galaxy. -​
- Making the galaxy a place of order, peace, and knowledge. -​
- Destroying the heretic religions of the galaxy. -​
- Working on setting the Outer Rim / Wild Space free of monstrosity. -​
Picture2_zps35f69bb6.png
(credit: Alayna)​
Who is a Sorcerer?
Sorcerer is a person who doesn't use the typical Force powers, but chooses to study spells, illusions, Magicks of the galaxy. A Sorcerer, in the CoS, is a FU member of the faction, and hopefully a member of Mage Guild Operations.​
Sorcerer's fundamental training aspects are political mind, ancient knowledge, and endless courage. This means, that the whole Sorcerer training program is about learning politics, seeking and learning ancient and present knowledge, and learning powerful Force powers.​
As Sorcerers do not use only the kind of Force most people use, it takes a lot more time to progress in the Council, so if you ever meet a Spellmaster, you may know that s/he is truly a Master-equivalent person.​
What is Sorcery?
Sorcery is the kind of Force Sorcerers use. It is a collection of various Force abilities, including, but not limited to Sith Magic, Dathomir Magick, White Current, Sith Alchemy, Spells, Auras, etc.​
As Sorcery is indeed more difficult, it takes more focus to understand all aspects of it. Of course a single person can not completely master this ancient collection of abilities, because not even the most powerful Sith have not been able to do that. Instead, a Sorcerer shall find the set of skills they like, and focus on them.​
Spell1_zpsbf1311f4.png
Spell3_zps01dde064.png
Spell2_zps084c558a.png
Archmage of the Council
Archmage is the supreme leader of CoS, a NPC whose power is described as limitless and his knowledge as unbelievable. However, he has never seen going to a single battle or studying anything, and nobody has seen him using his supreme abilities yet, so all of the previous may be a lie.​
Even though the power of the Archmage is questionable, he is seen as the ideal of a Force user who has been able to completely master Sorcery. His orders are to be followed, his choices are thought to be right. Always.
The Archmage is responsible for overseeing the whole faction, but especially the FU members of it. As he is not a member of the council which leads the faction, he is not always seen as the sole ruler of it, but more as one who is on par with the leading council.​
Isn't it strange?
Picture3_zps7cc4c6ee.png
(credit: HELMUTTT)​
PRIMARY FORCES OF CoS
PurifierLeague_zps253afe55.png
The Purifier League is one of the 3 main forces of the Council of Sorcery. Formed to protect and to aid Sorcerers on their path to destruction of the heretics, however, they are more than welcome to go their own path as long as it does not go against the ideals of the Council of Sorcery.​

Purifier Knights (or simply Purifiers) are the Light-sided members of the faction who are working along the Dark-siders in order to turn the galaxy into something the Council of Sorcery prefers.​

Purifiers welcome every person who has good intentions to join the League.
MageGuild_zps32bd5a05.png
Mage Guild Operations is one of the 3 main forces of the Council of Sorcery and is, judging by official recordings, a company which makes Magick-related items, but in fact, it is a lot more than just a company as behind the name and concept, there is a group of mostly Dark-sided magi who try to spread the ways of Magick.​

Mage Guild Magi (or simply Sorcerers) can be Light-sided, Dark-sided, Neutral, Rogue or whatever else they want to be as long as they follow the ideals of the Council they are a member of, and are known for seeking more and more knowledge of different kinds of Magicks, including, but not limited to, Sith Magic, Dathomir Magic, Illusions.​

Mage Guild Operations is mostly for Sorcerers and Sorceresses, but will take in every member who wants to work with magi.
EternalDarkness_zps1982569c.png
Eternal Darkness Organization is one of the three main forces of the Council of Sorcery. It is formed only for one purpose: destroy all. This destruction is divided into many stages: study, spy, destroy.​

EDO Agents (or simply Agents) are the Neutral members of CoS who are mostly just bounty hunters, smugglers, mercenaries, evil-doers of the galaxy, but have vowed to aid the Council.​

EDO is mainly for NFUs, but FUs may join if they accept the fact that they are not any better than NFU agents.
Rank Progression - Hierarchy
From Highest to Lowest​
Archmage of the Council,
the Leader of CoS
Higher Council,
the Secondary Leading Body
consists of
Director of EDO,
the Leader of Eternal Darkness Organization
Head Scholar of the Guild,
the Leader of Mage Guild Operations
Purifier Supreme,
the Leader of Purifier League
5 Other Master-level Members
Lesser Council,
the Tertiary Leading Body
consists of
Knight-level Members of the Faction
NON-LEADER MEMBERS' RANK PROGRESSION
Spellmaster
-
Mage
​-
Potential
​-
------------------------​
CREDITS:
Thumbnail Pictures:​
------------------------​
CouncilofSorcery_zpsd59909fd.png
 
PurifierLeagueLogo_zps298e0057.png
"For the good of our galaxy,
for the will of Archmage,​
we destroy all who deny
the power of Sorcery."


PurifierWar_zps4275d1e5.png
(credit: ArtNotHearts)​
The Purifier League

The Purifier League is one of the 3 main forces of the Council of Sorcery. Formed to protect and to aid Sorcerers on their path to destruction of the heretics, however, they are more than welcome to go their own path as long as it does not go against the ideals of the Council of Sorcery.​
Purifier Knights (or simply Purifiers) are the Light-sided members of the faction who are working along the Dark-siders in order to turn the galaxy into something the Council of Sorcery prefers.​
Even though being strict Light-siders, Purifiers do not seek to limit themselves with only meditation and healing. Just like their name says, they want to go fighting to cleanse the galaxy from the people who follow the false roads.​
While the Purifier League may seem to be only for Force-users, it is truthfully made more for NFU fans of Magicks than for FUs.​
Purifiers welcome every person who has good intentions to join the League.
Main Goals & Jobs of Purifiers
- Aiding the Council of Sorcery in whatever they may want to do. -​
- Destroying the heretic religions of the galaxy. -​
- Burning down these Sith and Jedi. -​
- Working on setting the Outer Rim / Wild Space free of monstrosity. -​
PurifierTemple_zpsdedb9dec.png
(credit: MiguelCoimbra)​
Overall Life & Training
Temple of Light, the housing building of the Purifier League, stands on the hills of Zahat'n'ira, away from the natives, on a place which is separated from the rest of the galaxy. Council of Sorcery's witches, in cooperation of the Purifier Knights, have cast spells and auras around the temple to keep strangers away.​
Daily life of Purifiers is simple: meditate, train, eat, sleep. Not in that order, though. When there is not a potential threat or a mission, Purifier life is just as simple as everybody else's. Not having to remain in secret like their supreme body CoS, they often go on trips to win more people under their side.​
Purifier Rank Progression is simple, following a simple three-rank hierarchy just like most of the organizations in this galaxy. Getting from one rank to another is definitely not as difficult as it is for typical member of the Council; their main requirements are learning the most needed Force powers, spreading the right faith, and being loyal to the faction.​
Purifiers follow their own code (which can be found in the beginning of this post), but every member can also have their own code. Of course a Purifier can be a member of other factions, so if the other factions have their own codes, they may follow these too.​
PurifierKnight_zps1b60c635.png
Purifier main battle equipment would be a standard armour made only for this specific sub-group of CoS, a lightsaber or an equivalent weapon, and a lightshield (which can be replaced with something equivalent). While most Purifiers don't see blasters and similar weapons as rightful, they do not forbid such items.​
Purifier Rank Progression
From Highest to Lowest
Purifier Supreme,
the Leader of Purifier League
Rank Vacant
Purifier Paladin
-
Purifier Baron​
-
Purifier Apprentice
-
Purifier Armour credit: YamaO
PurifierLeague_zps253afe55.png
 
MageGuildOperationsLogo_zpsf8e4eaf5.png
"Sorcery, the true type of Force!"
MGOOperations_zps036b613c.png
(credit: hungwert)​
Mage Guild Operations
Mage Guild Operations is one of the 3 main forces of the Council of Sorcery and is, judging by official recordings, a company which makes Magick-related items, but in fact, it is a lot more than just a company as behind the name and concept, there is a group of mostly Dark-sided magi who try to spread the ways of Magick.​
Mage Guild Magi (or simply Sorcerers) can be Light-sided, Dark-sided, Neutral, Rogue or whatever else they want to be as long as they follow the ideals of the Council they are a member of, and are known for seeking more and more knowledge of different kinds of Magicks, including, but not limited to, Sith Magic, Dathomir Magic, Illusions.​
Mage Guild Operations is not only a group of scholars, but also of powerful warriors who may be as aggressive as every other group in the galaxy. Even though they not have to fight with others, some Sorcerers still decided to do that, and are actually allowed to do that.​
Even though this group of the Council of Sorcery is made more for Force-Sensitive members of the faction, everybody can join as long as they seek to find and give more and more knowledge of the secrets of Sorcery.​
Mage Guild Operations is mostly for Sorcerers and Sorceresses, but will take in every member who wants to work with magi.
Main Goals & Jobs of Sorcerers
- Guiding the Council of Sorcery's training. -​
- Searching for more knowledge of all kinds of Sorcery. -​
- Discovering and making new kinds of Magick for use by members of the CoS. -​
- Working on making new technology for the Council of Sorcery. -​
MGOHQs_zpsb9f2da0f.png
(credit: AdamPaquette)​
Overall Life & Training
Tower of Knowledge, the HQ of Mage Guild Operations, stands tall on the mountainous polar areas of Zahat'n'ira, and its overground ideas are used purely for the company's jobs. Meanwhile, in the underground areas, the Sorcerers of the Council of Sorcery work towards their own ideals.​
What do the magi do every day? Well, their daily life is quite strict: they have to wake up at seven o'clock in the morning, then have breakfast and other kinds of morning business, then some sessions of training/teaching and after that, working towards the good of the galaxy (spreading the ways of Sorcery).​
The Rank Progression of Sorcerers is just like the Council of Sorcery's own progression: a simple three-step one. Yet it's a bit different from other factions' ranking. Getting from one rank to another is quite difficult as Sorcery is rarer and far more difficult to master than any other kind of Force usage. The most important requirements are learning the overall Force usage, studying Sorcery, and aiding the faction.​
Mage Guild Operations Magi don't have their own code, just like the Council of Sorcery itself, but they are guided by their true rulebook which is currently being worked on by the Sorcerers of MGO.​
MGOScholar_zps274e2ec1.png
Sorcerers are not known for going to war as a faction, but more as individuals or small groups. Mostly, every member wears any kind of armour they want to. Unlike other main forces of the CoS, they are not that disciplined. However, Sorcerers are known for preferring Force usage over any kind of weapon. Otherwise, quite unique variations of lightsabers can be found amongst the members of MGO.​
Sorcerer Rank Progression
From Highest to Lowest
Head Scholar of the Guild,
the Leader of MGO
Rank Vacant
Spellmaster
-
Mage
-
Potential
-
Scholar Image credit: AnjaDiPaolo
MageGuild_zps32bd5a05.png
 
EDOLogo_zpsc55e7138.png
"Until the end of all,
until the darkness,
I will destroy and fight
for one to rule us all.
Study,
spy,
destroy.
The End of World is Here!"
EDODestroy_zps4b07869a.png
(credit: sinakasra)​
The Eternal Darkness Organization
EDO is one of the three main forces of the Council of Sorcery. It is formed only for one purpose: destroy all. This destruction is divided into many stages: study, spy, destroy.​
EDO Agents (or simply Agents) are the Neutral members of CoS who are mostly just bounty hunters, smugglers, mercenaries, evil-doers of the galaxy, but have vowed to aid the Council.​
Agents are the least Sorceristic members of the CoS, but they are not completely something else. They share the same goals with the whole faction, use Magick powers, and work towards the 'good of the galaxy'. They are mostly NFUs, but some FUs have been seen amongst them. In that force of the CoS, people who can move things and perform powerful tricks are not the most important.​
EDO is mainly for NFUs, but FUs may join if they accept the fact that they are not any better than NFU agents.
Main Goals & Jobs of Agents
- Aiding the Council in making the galaxy a better place. -​
- Protecting from all other factions in the galaxy. -​
- Getting rid of the tyrant warmonger superpowers in the galaxy. -​
- Overall sabotage. -​
EDOPalace_zpse8b2f004.png
(credit: TitusLunter)​
Overall Life & Training
Sakréman Palace is the official hidden hangout of agents. Even though being mostly a bar and a hotel, it has training fields and important agency rooms in which the whole work of the group is organized.​
What do the Agents do? Their daily life consists of causing chaos. Or doing whatever they do, actually. Agent life is the simplest of all the lives in the CoS. They are not bound by anything unless they have to come to a meeting or go to a mission. They have to be quiet when it comes to CoS. Any kind of information given about the faction to third people may be fatal to the betrayer.​
Progression in the Agency is, just like every other rank progression in the CoS, simple, abiding to the three step progression. Unlike with Force-users who must show skills, Agents have to be on field enough times to be noticeable by the heads of the Agency. And that's basically it.​
The code of Agents is mentioned in the beginning of the post, but it's the long version of it. The standard version of their code is as follows:​
"Study.
Spy.
Destroy!"
Agents have their own armour and their own set of weapons which are given to them by the Mage Guild Operations company. Lightsabers are also used in the EDO, but it's not as popular as any other kind of weapon. In the equipment of Agents, there is also the Wristband of Vow. It is given to every new Agent when they reach the second level on the Rank Progression.​
EDOSoldier_zps1a6eacba.png
Agent Rank Progression
From Highest to Lowest
Director of EDO,
the Leader of Council of Agents
Rank Vacant
Council of Agents,
the Ruling Body of EDO
5 Positions - Vacant
Master Agent
-
Special Agent
-
Field Agent
-
Agent Armour Credit: Lewis Jones
EternalDarkness_zps1982569c.png
 

Users who are viewing this thread

Top Bottom