Cathul Thuku
Admiral, Therapy Command

Port view

Bow view

Aft view

Topside view

Underside view
OUT OF CHARACTER INFORMATION
- Intent: To create a refit for an old OPA battlecruiser.
- Image Source: FractalSponge
- Canon Link: N/A
- Permissions: N/A
- Primary Source: Compellor-class battlecruiser
- Manufacturer: Ringovinda StarYards
- Affiliation: OPA
- Model: Compellor-II-class Battlecruiser
- Production: Semi-Unique (1 per writer)
- Material: Durasteel frame, starship components, Hexheim ERA hull.
- Classification: Heavy battlecruiser
- Length: 3,000 meters
- Width: 1,500 meters
- Height: 650 meters
- Armament: Very High (2800/50/400)
- 303 Slybex electromagnetic plasma cannons (101 triple turrets: 13 forward, 12 ventral, 12 aft, 12 dorsal, 26 port, 26 starboard; 1212 turbolaser equivalents)
- 1 Eri heavy long-range tractor beam (20 turbolaser equivalents)
- 15 heavy long-range solar ionization cannons (in 5 triple turrets: 1 ventral, 2 port, 2 starboard; 120 turbolaser equivalents)
- 36 Slybex alpha long-range electromagnetic plasma cannons (in 12 dorsal triple mounts; 648 turbolaser equivalents)
- 8 Sardun heavy long-range hypervelocity cannons (4 dorsal, 4 ventral; 800 turbolaser equivalents)
- 50 heavy flex-tubes
- 300 Ventooine electromagnetic plasma heavy machineguns (60 port, 60 starboard, 30 forward, 50 aft, 55 dorsal, 55 ventral; 300 point-defense weapon equivalents)
- 25 Finalizer point-defense missile banks (100 point-defense weapon equivalents)
- Defenses: Very High
- Hangar Space: High: 21
- Hangar Allocations:
- Starfighters: 18 squadrons
- Support Craft: 3 squadrons
- Maneuverability Rating: Very Low
- Speed Rating: Very Low
- Hyperdrive Class: Average: 2
- Non-combative attachments:
- Inertial compensator
- Tensor field generator
- 21 Sabrina waste heat recovery devices
- Ship-wide neural net
- Roto-Rooter autochefs
- Tabord molecular toilets
- Navigation:
- Defenses:
- Molecular shield generators
- Particle shield generators
- Tensor field generator
- Anti-concussion field generator
- Missile deactivation transmitter
- Griet-II self-sealing hypermatter tanks
- Tier-3 Hexheim ERA armor
- Kirishima cap drains
- Electronic warfare suite (ECM and ECCM)
- Long-range firepower
- High resistance to slicing attempts
- High resistance to mass driver/HVC attacks
- High resistance to ion/EMP attacks
- Stealth long-range MIRVs
- Molecular shields
- Can field multiple squadrons
- Can cross interdiction fields
- Cannot enter atmosphere or land on a planet
- Very slow and very sluggish to maneuver
- Command ship: if a Compellor was to go down, a fleet may lose coordination due to the presence of prominent chain of command figures onboard, especially true in Otherspace combat
- Limited point-defense ammunition
- Exposed command tower: even though it's less of a problem than on Victory-class and Imperator-class ships and its numerous variants produced, due to the shield generators being inside the superstructure, it's still a problem with the Compellor
- Exposed underside hangar bays
- Exposed tailfin
The Compellor-II received some refits, such as an increase in hangar space, with each of the ventral hangars now being able to service one full wing of fighters, each and also the removal of these old MIRV tubes, whose ammunition was deemed unwieldy, and also the streamlining of the long-range firepower. In addition, a heavy tractor beam was installed at the cost of the removing Otherspace capabilities, deemed too risky due to the hazards of a Compellor falling into Charon hands.
Much of the features were retained, along with the weaknesses that these entail: as with most ships of that size, the Compellor is very slow, and also features exposed ventral hangar bays, as well as an exposed tailfin. Nevertheless, the Compellor is capable of bringing in two corps' worth of troops for a system campaign, or even a sector campaign, and also with the ability to provide care on a large scale, thanks to its vast array of medical equipment onboard. Finally, since Compellors are expected to serve as command ships, if a Compellor goes down in combat, the fleet under its care will quickly fall into disarray.
Consumables: 2 years
Skeleton crew: 12,000
Optimal crew: 40,000
Passengers: 50,000
Cargo space: 5 million tons
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