Star Wars Roleplay: Chaos

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Approved Location Clanhearth

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OUT OF CHARACTER INFORMATION
  • Intent: To submit a location which introduces orcs to ORC! Also to build out or'zet and tro'zet lore by providing options for writers seeking a little savagery.
  • Image Credit: Space Pirate Asteroid Base by MeckanicalMind.
  • Canon: /
  • Links: /
SETTING INFORMATION

[*]Affiliation: Outer Rim Coalition
[*]Population: Crowded
[*]Demographics:

[*]Accessibility: Clanhearth's chieftains allow limited trade with aliens and is easy to follow once you've found its trail, but not so simple to track down save through word of mouth. There is no long range communications on board, so unless provided a destination point by the natives on a previous stop tracking the colony's course is a matter of following local sightings.
[*]Traffic: High.
[*]Description: Clanhearth is a hollowed out asteroid which a variety of savage Or'zet clans and Tro'zet tribes have colonized for use as a cultural gathering place and mobile staging point. Its exposed central docks are often bustling with Or'zet raiders or daring merchant vessels willing to risk doing business with the rowdy populace.
POINTS OF INTEREST

Durag's Cove
Named for the revered or'zet ancestor deity, Durag's Cove is how the locals refer to Clanhearth's exposed central docks. Bustling at all hours, there is no organized system of enforcement and shooting between raider ships both attempting to secure themselves along the same stretch of docking is not uncommon.​
Independent traders are strongly advised to leave a considerable security team behind if their business forces them to step foot on the station.​

Bloody Market
What passes for the station's commercial district, the Bloody Market is a collection of shanty town trade merchant stalls and tech workshops. Clanhearth sourced weapons are known for their brutality if not craftsmanship. Most trade is conducted through barter or occasionally talons, credits are no good here.​
A collection of taverns in the market have reputations for violent disagreement that would put even the Kathol Outback to shame.​

Hearth Forge
Suspended high above Durag's Cove, a thin layer of magnetic shielding below a narrow walkway which opens up onto a circular dais is all that protects the chieftains and lesser captains who gather here from exposed vacuum. At the center of the dais is an ancient forge whose embers illuminate these rare meetings of parlay.​
Only rarely is the forge used to its purpose, and a blade or piece of armor touched by its flame is greatly revered by all of Clanhearth.​

Clan Warrens
In the asteroid's depths the warlike clans of or'zet make their home. Uneasy flashes of peace are punctuated by long and bloody seasons of clan on clan violence. Many young warriors are blooded in the warrens of Clanhearth, the strongest among them are initiated into the raider clans which reside aboard their ships in Durag's Cove.​

Great Steel Plains
Semi-nomadic tribes of fiersome tro'zet occupy the outer decks, always on the move and raiding one another for supplies as well as male breeding stock. Force sensitive shamans scry for weaker targets while shielding their own people from psychic scrutiny. The steel plains are a little more than a warzone where only the strongest can make a life that lasts.​

Acropolis
At the highest point of the station is the Acropolis, or halls of honored dead. Crude stone shrines to the or'zet ancestor gods surround sarcophagi of Clanhearth's most celebrated fallen warriors. No shrine is equal to that of Durag, the ancient mythical folk hero of the or'zet people who now towers over all others in their pantheon.​

The Maelstrom
Below even the clan warrens is the Maelstrom, a weak point in the primary reactor's shielding that aids tro'zet shamans in walking the cosmic axis and glimpsing a world between worlds. The mightiest of the mystics gather here where tribe means nothing for there is only anima, a shared life force between all souls.​

SECURITY
  • Rating: High
The colony itself possesses little in the way of defenses save for a crude point defense network primarily used to eliminate hazardous debris in Clanhearth's flight path. Yet only a concentrated military assault could hope to dislodge the hive of buzzing mercenary ships, after which one would have to confront an entire station filled with brutal warriors.

Ugly sail barges built from dozens of different salvaged hulls roam Durag's Cove, their crews protected from vacuum by the docks' magnetic shields. Outfitted with simple mass drivers and heavy repeaters, what passes for 'station security' are always looking for any excuse to open fire.

HISTORICAL INFORMATION

While the or'zet and tro'zet species are scattered across the galaxy in small colonies or family units, the vast majority have cast off their bloodthirsty origins and joined the civilized galaxy in a new age of relative intellectual enlightenment. But there are always outcasts, a counter-culture that strives to oppose any period of great change.

Clanhearth began as a place where or'zet could live free. Drawn in by their wanderlust, the refurbished asteroid soon found itself aligned with a sizable tro'zet minority. Now it is one of the largest colonies for both species in known space, certainly one of the most infamous. Most of the outer rim sees the mercenary crews of Clanhearth as little better than pirates, primitive raiders just as willing to take by force as they are to earn through honest labor.

The station natives for their part couldn't care less about perception, so caught up in constant strife that their foreign doctrine insofar as one exists is that of war against the galaxy. Some crews are honest enough if the pay is right, but mostly Clanhearth drifts through star sectors wreaking havoc until a sizable enough peacekeeping force is rallied to drive them off.
 
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