Star Wars Roleplay: Chaos

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Approved Tech C'il's cybernetics

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Left Arm and leg
  • Size: Average,
  • Weight: Heavy
  • Resistances (Optional):
    • Energy (And other Blaster type weapons): High
    • Kinetic: Very high
    • Lightsabers: High
    • EMP/ION: Average
    • Elemental: High
SPECIAL FEATURES
  • The arm features several additional functions, equipped with an encryptable Holprojector on the palm. The pinky and ring finger can be used together to form a Socket as often found on Astromech droids.
  • EMP/ION precautions have been taken.
  • Repulsor equipped on the forearm and another at the heel.
  • Equipped to be able to ‘feel’ by default, although this can be deactivated with a range on how much it can feel.
  • “Spring” based cushioning system to help deal with impacts.
STRENGTHS
  • Durable arm and leg
  • Somewhat stronger and faster than most organics of the same size/weight.
  • Very durable against kinetic impacts
  • Good for various environments being sealed well.
  • Resistance to ION/EMP weaponry.
  • Removable (mostly) for repairs or rest.
  • Synthskin to appear/feel a little more human.
  • Has an alterable ‘sense’ setting.
  • Very finesse controls
WEAKNESSES
  • The more sensitive electronics such as the wiring for the socket fingers and holoprojector are more vulnerable than the mechanics to ION/EMP weaponry
  • The limbs are fairly heavy requiring more effort to deal with and causing asymmetrical weight. This is most often noticed on things like one person speeders.
  • Can show up on droid scans
  • While difficult, due to multiple connection points that would need to be released, and awareness of where and how. Could be forcefully removed.
  • Could be drawn by sufficient magnetic forces
  • Synthskin is relatively easily damaged, also doesn’t completely cover the edges, and would be damaged when using some of the additional equipment.
  • Sense setting can permit feeling of pain and, while good as an alert of damage, can still cause issues.
  • Hands are less durable than most of the arm, due to necessity of more fine-tuned parts as an engineer.
DESCRIPTION
C’ils are and leg are each primarily composed of Trimantium aided with Duraplast for the structure of the equipment, and was built with a spring like system to absorb more of the impacts from external forces. Additionally, the cybernetics were given some level of anti ION/EMP measures. Though limited in effect, they did provide some level of resistance for the primary function of the cybernetics. Additional tools, the holoprojector and the two socket fingers that combine, are less resistant to the EMP or ION dangers, though still somewhat, but do provide useful additions to what C’il is able to do. The cybernetics are quite durable and fairly strong, equipped with repulsors on the hand and foot, as well as possess the option of sensation though this has drawbacks of its own. Technically it could have been more effectively made for combat or tool purposes. Additional equipment whether that be built in blaster or a laser cutter were considered, but C’il wanted to ensure she could maintain its integrity and precision movement for her work rather than just turning it into another tool. As a result they primarily serve their purpose as replacement limbs rather than enhancements, their strength is noticeable, but not so much it would necessarily turn a fight. Repulsors could be worn rather than built in. A socket held. And the only genuinely new feature was the heightened durability. The weight of the limbs can be quite noticed however, as they are both on one side, and thus clearly offset things if she were to get onto something such as a single person speeder. Or even just sit on a cushioned chair. Although they have the option of having synth-skin attached, this can cause issues due to the occasional sharper points of the limbs, as well as how parts like the repulsors or socket fingers would clearly damage the skin just by being used. The hands and forearms would generally maintain the skin, unless such tools were used, but it has a habit of cutting the synthskin on the outer edges of the shoulder, thigh, elbow, and knee.
 
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