Star Wars Roleplay: Chaos

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Approved Starship Celeste Disabler Cruiser

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Levanthal Eastwind

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Cruiser.jpg



OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Heavy Cruiser
  • Length: 750 M
  • Width: 300 M
  • Height: 200 M
  • Armament: Very High
The Pouvoir Railgun (x1) Nose mounted (nonturnable)
Point-defense laser cannon (x75)
Conner net (x20)

  • Defenses: High
Deflector shield
Ion shield
  • Hangar Space:
    750 Meters: Low: 3

[*]Hangar Allocations:
  • Starfighters: 4 squadrons

[*]Maneuverability Rating: Average
[*]Speed Rating: Very Low
[*]Hyperdrive Class: Very Slow: 11
STANDARD FEATURES
The Pouvoir Railgun
Point-defense laser cannon
Conner net
Deflector shield
Ion shield

ADVANCED SYSTEMS
Lock-on System

Strengths:
  • The ship has high powered conner nets able to disable dreadnoughts with few hits
  • The railgun has a lock on sequence
  • The ship's shields are high powered
Weaknesses:
  • The ship is sluggish and ships can easily get away from it
  • Ship is big and hard to move around in
Description:

Crew: >200
Officers: >3
Captain: 1
Infantry: 100
Repair Team: 60
Pilots: >60

1 Mess Hall
1 Armory
1 Quarter
1 Officer Quarters
1 Captain's Quarters
1 Hangar (Behind Bridge, ships fly over bridge)
1 Ship Ammo Supply Room

Railgun: At front
40 Point Defense Laser Cannons along front
10 along sides
15 on engine
Conner Nets fire from the front

Railgun: 10 Rounds
Conner Nets: 20 Nets
 
M O N O L I T H
Factory Judge
[member="Levanthal Eastwind"],

As a general rule of thumb, people in the factory tend to stay away from hard numbers on hits or successful hits require to obtain some effect. Secondly, it is up to the writer who is being attacked, to determine how effective those hits are. You cannot call hits.

So I am going to ask you to remove the hard number of 15 from your submission.



Levanthal Eastwind said:
The ship has high powered conner nets able to disable dreadnoughts with 15 successful hits
 
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